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» Root » LoP
LOP 1.38r2
Author Submitted by Version D/L File Size Date Added Last Updated

Remcon Remcon 791 845.85 KB Oct 19, 2009 Mar 27, 2010

Description
1.38 (Revision 2) (Updated since one here was corrupt)
-----------------
Took out all the NStat 0 stuff in darkhaven.are.
Added in so it gives index mobiles a default of 13 for perm_stats on loading.

1.38 (Revision 1)
-----------------
Changed the Makefile to what it should be.
(g++-4 to g++).
(CYGWIN = -DCYGWIN to #CYGWIN = -DCYGWIN).

1.38
-----------------
Authorize changes:
(Removed mpapply and mpapplyb).
(Removed not_auth and other stuff to do with auth).
(No longer restricted until authorized).
(Only restricted if your name has been denied, until you use name to change your name).
(Can still be turned off/on using CSET WAITFORAUTH).
CSet changes:
Added in a CSET GROUPLEVELDIFF.
(Used to make it easier to change the groupping level difference).
(Set it to -1 to turn off grouping).
Added in a CSET GROUPALL.
(If ON it will make it so pkills can group with peacefuls).
Added in a CSET ASHELPS.
(Used to auto save help files when something is changed if turned on).
Gold Changes:
Gold on hand max decreased back to 2billion.
Gold in bank max increased to 10sextillion.
Trivia changes:
Added in so you actually get glory for trivia.
Added in so it tells everyone the correct answer when a trivia question is answered correctly.
Changed uncorrectly to incorrectly in trivia.
Channel changes:
Added in so all mortal channels are turned on at creation.
Added in so when you use firstimm or immortalize you get all channels turned on.
Other changes:
Made hotbooting only delete oldest log if higher then 1025 instead of deleting them all.
Made the mud create backups of pfiles before doing pfile_cleanup. (Puts them in backup directory, only keeps 10 newest pfiles).
Fixed it so check_parse_name checks for .., /, \.
Added in so lockers will try to load in the room your in instead of the last room.
Added in a run code.
Modified mpdamages so resistants can be set to be checked.
Added in so areas keep list of all characters in them. (Used it for get_char_area).
Fixed a bug where affect_join wasn't working right.
Fixed it so RESET RANDOM # worked.
Added in a way to read notes you haven't read yet. (NOTE UNREAD).
Fixed it so look and get won't say corpses are closed.
Added in so immortals don't get disconnected for idling.
Added in so pcflags can be modified on players using mset.
Fixed an issue where npcs less then level 2 couldn't die.
Fixed a few other issues that I already forgot.
Added and modified some help files.
Added/modified a few other things here and there.


Revisions: 4
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