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Dusting off the old code...
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SmaugFUSS 1.9.3
Author Submitted by Version D/L File Size Date Added Last Updated

Various Samson 1.9.3 68 1.59 MB Mar 3, 2019

Description
SmaugFUSS 1.9.3 is released.

This is a minor maintenance release covering new issues fixed since 1.9.2.

Commit details are available here: https://github.com/Arthmoor/SmaugFUSS

Changes For SmaugFUSS 1.9.3

Bug Fixes

Various GCC compile fixes that needed to be done.
Lizardman was listed twice in the npc_races[] const array and should not have been.
Gnome was listed twice in the npc_races[] const array and should not have been.
RACE_DRAGON as defined in mud.h was pointing to the entry for "dog".
Color codes were all off by one because of a miscount in the blink codes.
Minor issues with race constants fixed.
Fixed practice display in rooms with trainers. [hatetank @ GitHub]
Items marked as NOREMOVE should not be allowed to get disarmed. [Sadiq @ GitHub]
Items in a clan storeroom should be allowed to nest for proper handling by the Supermob. [Sadiq @ GitHub]
Pre-auth'd users who changed their names were not reentering the authorization queue. [Sadiq @ GitHub]
Removed a duplicate call to act() in do_say() that caused extra messages to appear. [Sadiq @ GitHub]
Sayto needed to be moved below say in the commands.dat file or it would override the normal say command. [Sadiq @ GitHub]
Missile weapons fired through a portal would return through the portal and potentially hit the person that fired it. [Sadiq @ GitHub]
Changed the logic so that object's color reflected who *can* use them..not who can't. i.e. 'this object is oriented towards good and neutral players' [Sadiq @ GitHub]
NPCs need to switch tanks when a more aggressive player enters the fray. [Sadiq @ GitHub]
Wandering code was not taking NOWANDER or PET flags into account. [Sadiq @ GitHub]

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