#AREA New Ofcol~ #VERSION 1 #AUTHOR Hatchet~ #RANGES 5 35 0 65 $ #FLAGS 0 #ECONOMY 0 0 #CLIMATE 0 0 0 #HELPS 0 $~ #MOBILES #600 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is standing here, making sure there is no trouble. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ 5 8192 1000 S 19 6 -4 18d18+180 1d4+12 1000 29000 112 112 1 #601 marshall diana~ Marshall Diana~ Diana, the Marshall of Ofcol, stands here proudly. ~ Diana is a beautiful, powerfully built woman. She wears platinum armor for three reasons. The first is to show she is strong enough to withstand the weight. The second is to show her rank of office. The third is that platinum is the hardest metal she can find. She is willing to defend Ofcol to her death. ~ 3 8328 1000 S 33 -10 -10 33d33+400 1d4+30 5000 200000 112 112 2 #602 derrick captain guard cityguard~ Captain Derrick~ Derrick, Captain of the Guard, is here disciplining his guards. ~ Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ 65 8328 1000 S 27 -3 -7 27d27+270 1d4+20 5000 100000 112 112 1 #603 jacklyn captain guard cityguard~ Captain Jacklyn~ Jacklyn, Captain of the Citadel Guard, is here bringing her soldiers' morale up. ~ Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ 3 8200 1000 S 27 0 -8 27d27+180 1d4+17 5000 100000 112 112 2 #604 jim blacksmith~ Jim the Blacksmith~ Jim the Blacksmith is here, selling his latest works of metal. ~ Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ 3 8192 1000 S 30 -5 -10 1d1+2000 1d4+25 75000 150000 112 112 1 #605 sam~ Sam~ Sam is here, selling his leather works. ~ Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ 3 8192 1000 S 30 -2 -10 1d1+2000 1d4+20 15000 120000 112 112 1 #606 madam tracy~ Madam Tracy~ Madam Tracy is here, selling and buying little treasures. ~ Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ 3 8192 1000 S 20 1 -10 1d1+1500 1d4+15 25000 20000 112 112 2 #607 marty~ Marty~ Marty the meat store owner is here, selling you his choice meats. ~ Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ 3 8192 1000 S 30 -5 -10 1d1+2000 1d4+20 5000 120000 112 112 1 #608 elizabeth farmer~ Farmer Elizabeth~ Farmer Elizabeth is here, selling the latest crop. ~ Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ 3 8192 1000 S 20 1 -10 1d1+1000 1d4+15 5000 20000 112 112 2 #609 granny jenkins~ Granny Jenkins~ Granny Jenkins is here, running the still. ~ Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ 3 8192 500 S 6 17 6 4d4+40 1d4+4 100 500 112 112 2 #610 jack~ Jack~ Jack is here slaughtering away at the animals. ~ Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals.) Jack leers at you as you enter. "Came by to watch, eh?", he asks. ~ 163 0 200 S 12 8 -3 12d12+120 1d4+10 100 10000 112 112 1 #611 sara farmer~ Farmer Sara~ Farmer Sara is here, milking the cows. ~ Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ 131 0 800 S 5 16 5 5d5+50 1d4+3 100 600 112 112 2 #612 chicken hen~ a hen~ A hen is here, squawking at your intrusion. ~ The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ 129 0 0 S 1 20 10 1d1+10 1d5+0 0 50 112 112 2 #613 cow~ the cow~ A cow is here, munching on grass. ~ The cow is here happily grazing. It moos at you and goes back to grazing. ~ 1 0 0 S 5 16 5 5d5+50 1d8+3 0 600 112 112 0 #614 cow~ the cow~ A cow is here, waiting to be milked. ~ The cow is just standing here. She moos at you and otherwise ignores you. ~ 3 0 0 S 5 16 5 5d5+50 1d8+3 0 600 112 112 2 #615 horse young~ the young horse~ A young horse is here, grazing. ~ The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ 161 0 0 S 6 15 4 6d6+60 1d8+4 0 750 112 112 0 #616 pig~ the pig~ A pig is playing here, getting itself and you dirty. ~ The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ 3 0 0 S 4 17 6 4d4+40 1d4+3 0 400 112 112 0 #617 citizen man~ the citizen~ A citizen is here, smiling at you. ~ The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ 129 0 500 S 5 16 5 5d5+50 1d6+3 100 600 112 112 1 #618 citizen woman~ the citizen~ A citizen is here, smiling at you. ~ The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ 129 0 500 S 5 16 5 5d5+50 1d6+3 100 600 112 112 2 #619 child boy~ the boy~ A boy is here, playing tag and other kids' games. ~ The little boy looks up at you and says, 'Hi. Can I have a piece of candy?' He then smiles and runs away, remembering his game. ~ 129 0 500 S 3 18 7 3d3+30 1d4+2 10 200 112 112 1 #620 child girl~ the girl~ A girl is here, playing jump jacks and other kids' games. ~ The little girl looks up at you and says, 'Hi. Can I have a pretty little coin?' She then smiles and runs away, remembering her game. ~ 129 0 500 S 3 18 7 3d3+30 1d4+2 10 200 112 112 2 #621 maid woman~ the maid~ A maid is here, cleaning the house and preparing the next meal. ~ The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo!', she says. She hits you with her broom. ~ 129 0 500 S 5 16 5 5d5+50 1d6+3 50 600 112 112 2 #622 Nyles~ Nyles the Bartender~ Nyles the Bartender is here, ready to serve you up a good brew. ~ Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ 3 8192 1000 S 30 0 -15 30d30+3000 1d5+15 1000 100000 112 112 1 #623 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ 3 8192 1000 S 19 6 -4 18d18+180 1d4+12 1000 29000 112 112 1 #624 bard~ a bard~ A bard is here, singing of the glories of Ofcol. ~ After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ 3 8192 800 S 13 7 -3 13d13+130 1d4+8 1000 15000 112 112 1 #625 servant~ a servant~ A servant is here, carrying the duties of the Keeper of the Golden Citadel. ~ The servant smiles good-naturedly at you, then goes on his duties. ~ 65 8192 1000 S 6 14 4 6d6+60 1d4+4 100 800 112 112 1 #626 squire~ a squire~ A squire is here, scurrying from duty to duty. ~ This young man smiles at you, but is too busy to chat. ~ 65 8192 1000 S 7 13 3 7d7+70 1d4+5 100 1000 112 112 1 #627 page~ a page~ A page is here, sending a message to his knight. ~ The page smiles for you, asking if he can do you a favor too. ~ 65 8192 1000 S 5 15 5 5d5+50 1d4+3 100 600 112 112 1 #628 priestess~ the Priestess of Ofcol~ The Priestess of Ofcol is here, blessing you with her beatific smile. ~ The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ 3 8328 1000 S 30 -10 -20 30d30+300 1d4+20 1000 120000 112 112 2 #629 chaplain Jerrold~ Chaplain Jerrold~ Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here. ~ He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!", he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ 65 8328 1000 S 20 0 -10 20d20+200 1d4+15 1000 50000 112 112 1 #630 dragonlord lord dragon~ a Dragonlord~ A knight wearing the scales of a dragon stands here. ~ This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ 3 8328 1000 S 29 -9 -19 29d29+290 1d4+20 1000 120000 112 112 1 #631 dragon gold~ The Ancient Gold Dragon~ An old dragon shimmering with the colors of this cavern peers at you sleepily. ~ This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ 7 8840 1000 S 37 -15 -25 37d37+370 1d4+30 100000 1000000 112 112 1 #632 attendant~ an attendant of the dragon~ A person robed in gold is attending to the Keeper of the Citadel. ~ This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ 3 8200 1000 S 21 -1 -11 21d21+210 1d4+15 5000 50000 112 112 1 #633 dragonknight knight dragon~ a Dragonknight~ A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel. ~ This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ 65 8200 1000 S 21 -1 -11 21d21+210 1d4+15 5000 50000 112 112 1 #634 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ 3 8192 1000 S 19 6 -4 18d18+180 1d4+12 1000 29000 112 112 1 #0 #OBJECTS #600 handaxe hand axe~ a handaxe~ A handaxe is on the floor here.~ ~ 5 0 1 0 1 8 3 10 100 20 E handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ #601 meat cleaver~ a meat cleaver~ A sharp meat cleaver is just lying on the floor here!~ ~ 5 0 8193 0 2 4 3 5 150 20 E meat cleaver~ This meat cleaver is made of good steel. ~ #602 side meat beef~ a side of beef~ A side of beef is here on the floor.~ ~ 19 0 1 24 0 0 0 10 50 10 #603 side meat pork~ a side of pork~ A side of pork is here on the floor.~ ~ 19 0 1 23 0 0 0 10 45 10 #604 side meat horse~ a side of horse~ A side of horse is here on the floor.~ ~ 19 0 1 30 0 0 0 12 60 12 #605 meat chicken~ a defeathered chicken~ A defeathered chicken is here on the floor.~ ~ 19 0 1 16 0 0 0 5 30 6 #606 emerald ring~ an emerald ring~ An emerald ring is on the floor, gathering dust.~ ~ 8 64 3 0 0 0 0 1 10000 100 #607 glass trinket~ a glass trinket~ A glass trinket is on the floor, gathering dust.~ ~ 8 0 16385 0 0 0 0 1 100 10 A 24 -1 #608 golden necklace~ a golden necklace~ A golden necklace is on the floor, gathering dust.~ ~ 8 0 5 0 0 0 0 2 10000 10 A 4 -1 A 9 10 #609 cabbage~ a head of cabbage~ Some fresh cabbage is here, get it while it lasts!~ ~ 19 0 1 12 0 0 0 2 20 5 #610 lettuce~ a head of lettuce~ Some fresh lettuce is here, get it while it lasts!~ ~ 19 0 1 12 0 0 0 2 20 5 #611 milk bottle~ a bottle of milk~ A glass bottle of milk is on a shelf here, fresh from the cow.~ ~ 17 0 1 20 20 10 0 5 40 10 #612 apple~ an apple~ An apple is on the ground.~ ~ 19 0 1 8 0 0 0 1 5 1 #613 corn~ an ear of corn~ An ear of corn is on the ground.~ ~ 19 0 1 8 0 0 0 1 5 1 #614 hay pile~ a pile of hay~ There is a big pile of hay here.~ ~ 13 0 1 0 0 0 0 20 0 50 #615 pitchfork fork~ a pitchfork~ A pitchfork is on the floor.~ ~ 5 0 8193 0 3 3 11 10 50 10 #616 vest~ a leather vest~ A leather vest is on the floor.~ ~ 9 0 1 2 0 0 0 10 50 10 #617 sleeves~ some leather sleeves~ Some leather sleeves are on the floor.~ ~ 9 0 1 2 0 0 0 5 50 10 #618 leggings~ some leather leggings~ Some leather leggings are on the floor.~ ~ 9 0 1 2 0 0 0 5 50 10 #619 boots~ some leather boots~ Some leather boots are on the floor.~ ~ 9 0 1 2 0 0 0 5 50 10 #620 signet ring~ an Ofcol signet ring~ A shiny ring of gold is in the dirt.~ ~ 9 64 1 6 0 0 0 1 1000 100 A 24 -1 A 13 5 #621 plate brass~ brass plate~ A pile of brass plates is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -2 A 13 10 #622 helm brass~ a brass helm~ A brass helm is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #623 leggings brass~ brass leggings~ A pile of brass plates is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #624 boots brass~ brass boots~ Some brass boots are against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #625 gauntlets brass~ brass gauntlets~ Some brass gauntlets are against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #626 sleeves brass~ brass sleeves~ A pile of brass plates is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #627 shield brass~ a brass shield~ A big plate of brass is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #628 girth brass~ a brass girth~ A brass girth is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #629 bracer brass~ a brass bracer~ A brass bracer is against the wall here.~ ~ 9 64 1 6 0 0 0 10 1000 100 A 24 -1 A 13 5 #630 claymore sword~ a claymore~ A VERY big sword is against the wall here.~ ~ 5 64 1 0 4 4 1 16 1000 100 A 18 -2 A 19 5 #631 plate silver~ silver plate~ A pile of silver plating and chain is on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 10 A 1 1 #632 helm silver~ A silver helm~ A shiny helm is on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 2 1 #633 leggings silver~ silver leggings~ Some shiny leggings are on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 3 1 #634 boots silver~ silver boots~ Some shiny boots are on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 4 1 #635 gauntlets silver~ silver gauntlets~ Some shiny gauntlets are on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 5 1 #636 sleeves silver~ silver sleeves~ Some shiny sleeves are on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 18 1 #637 shield silver~ the silver shield~ A shiny shield is on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 17 -3 #638 girth silver~ the silver girth~ A shiny girth is on the floor.~ ~ 9 64 0 8 0 0 0 20 2000 100 A 12 5 A 19 1 #639 plate platinum~ platinum plate~ A pile of silvery metal is on the floor.~ ~ 9 64 0 9 0 0 0 50 10000 100 A 13 15 A 5 2 #640 helmet platinum~ the platinum helmet~ A silvery helmet is on the floor.~ ~ 9 64 0 9 0 0 0 30 10000 100 A 12 10 A 4 2 #641 leggings platinum~ platinum leggings~ Some silvery leggings are on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 2 2 #642 boots platinum~ platinum boots~ Some silvery boots are on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 14 100 #643 gauntlets platinum~ platinum gauntlets~ A pair of silvery gauntlets are on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 18 2 #644 sleeves platinum~ platinum sleeves~ A pair of silvery sleeves are on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 1 2 #645 shield spiked platinum~ the platinum spiked shield~ A jagged, silvery shield is on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 19 3 #646 girth platinum~ the platinum girth~ A silvery girth is on the floor.~ ~ 9 64 0 9 0 0 0 40 10000 100 A 13 10 A 24 -5 #647 avenger holy sword~ Holy Avenger~ A glowing silvery sword is hovering here, ready to possess an owner.~ ~ 5 64 0 0 5 6 1 25 10000 10000 A 18 1 A 19 6 #648 whiskey shot~ a shot of whiskey~ A shot of whiskey is on the table.~ ~ 17 0 1 5 5 5 0 1 10 10 #649 ale quart~ a quart of ale~ A quart of ale is on the table.~ ~ 17 0 1 50 50 3 0 8 20 20 #650 port brew quart~ a quart of port brew~ A quart of port brew is on the table.~ ~ 17 0 1 50 50 4 0 8 20 20 #651 key citadel~ the citadel key~ A key is on the floor.~ ~ 18 0 1 0 0 0 0 1 0 100 #652 symbol holy~ the Holy Symbol of Bahamut~ A very shiny symbol is on the floor.~ ~ 9 64 0 8 0 0 0 5 1000 1000 A 12 10 A 4 2 #653 ranseur polearm~ a ranseur~ A heavy polearm is against the wall here, ready to inflict damage.~ ~ 5 64 0 0 5 6 2 20 10000 10000 A 18 5 A 19 -1 #654 torso dragonscale golden~ a golden dragonscale torso~ A golden dragonscale torso is on the floor!~ ~ 9 64 0 9 0 0 0 25 5000 5000 A 17 -5 A 18 2 #655 dragonhelm golden~ a golden dragonhelm~ A golden dragonhelm is on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #656 leggings golden~ golden dragonscale leggings~ Some golden dragonscale leggings are on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #657 boots golden~ golden dragonscale boots~ Some golden dragonscale boots are on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #658 gauntlets golden~ golden dragonscale gauntlets~ Some golden dragonscale gauntlets are on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #659 sleeves golden~ golden dragonscale sleeves~ Some golden dragonscale sleeves are on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #660 shield golden~ a golden dragonscale shield~ A golden dragonscale shield is on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #661 girth golden~ a golden dragonscale girth~ A golden dragonscale girth is on the floor!~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 17 -3 A 18 1 #662 claw golden~ the Golden Claw~ A huge golden claw is on the floor~ ~ 5 64 0 0 5 5 5 20 5000 5000 A 19 6 #663 orb dragonorb~ the Gold Dragon Orb~ A very large pearl-like sphere is in the center of this room.~ ~ 4 64 0 14 10 10 -1 30 100000 100000 'heal' A 3 3 A 4 3 #664 robe golden~ a golden robe~ A golden robe is on the floor.~ ~ 9 64 0 9 0 0 0 10 5000 5000 A 3 3 #665 house key~ a house key~ A house key is on the floor.~ ~ 18 0 1 0 0 0 0 1 0 0 #666 broom~ a broom~ A broom is against the wall here.~ ~ 5 0 1 0 2 3 7 8 100 10 A 18 3 A 19 -3 #667 chest~ a chest~ A chest is on the floor here.~ ~ 15 0 1 100 0 0 0 10 100 100 #0 #ROOMS #600 Granny's Still Room~ You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ 0 8 0 D1 You see the storage shed. ~ door~ 1 -1 616 S #601 The Big Intersection~ You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 625 D1 Raff Way continues east. ~ ~ 0 0 666 D2 Impy Way continues south. ~ ~ 0 0 602 D3 Raff Way continues west. ~ ~ 0 0 5553 S #602 Impy Way~ You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ 0 0 1 D0 You see the big intersection. ~ ~ 0 0 601 D1 You see the leather shop. ~ ~ 0 0 604 D2 Impy Way continues south. ~ ~ 0 0 605 D3 You see the blacksmith. ~ ~ 0 0 603 S #603 The Blacksmith~ You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 602 S #604 The Leather Shop~ You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 602 S #605 Impy Way~ You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ 0 0 1 D0 Impy Way continues North. ~ ~ 0 0 602 D1 You see the Meat Store. ~ ~ 0 0 607 D2 Impy Way continues south. ~ ~ 0 0 608 D3 You see the Pawn Shop. ~ ~ 0 0 606 S #606 The Pawn Shop.~ You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 605 S #607 The Meat Store~ You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 605 S #608 Impy Way~ You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 605 D1 You see the Farmer's Market. ~ ~ 0 0 610 D2 You see the end of Impy Way. ~ ~ 0 0 611 D3 You see Nyles' House of Ale. ~ ~ 0 0 609 S #609 Nyles' House of Ale~ This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 608 S #610 Farmer's Market~ You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 608 S #611 The End of Impy Way~ You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 608 D1 You see the dirt road. ~ ~ 0 0 668 D3 You see the fields. ~ ~ 0 0 612 S #612 Fields~ You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ 0 0 2 D0 You think you see a building north of here. ~ ~ 0 0 616 D1 You remember that the end of Impy Way is east. ~ ~ 0 0 611 D2 You can make a path to the fields south. ~ ~ 0 0 613 D3 You can make a path to the fields west. ~ ~ 0 0 615 S #613 Fields~ You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ 0 0 2 D0 You see the corn fields. ~ ~ 0 0 612 D3 You see the vegetable fields. ~ ~ 0 0 614 S #614 Fields~ You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ 0 0 2 D0 You see the wheat fields. ~ ~ 0 0 615 D1 You see the fruit trees. ~ ~ 0 0 613 S #615 Fields~ You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ 0 0 2 D1 You see the corn fields. ~ ~ 0 0 612 D2 You see the vegetable patches. ~ ~ 0 0 614 S #616 The Shed~ You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door on the west door. The main exit is south. ~ 0 8 0 D2 You see the corn fields. ~ ~ 0 0 612 D3 You see the door. ~ door~ 1 -1 600 S #617 Slaughterhouse~ You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ 0 8 0 D3 You see the dirt road. ~ ~ 0 0 668 S #618 Dirt Road~ You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ 0 0 2 D0 You see the dirt road. ~ ~ 0 0 668 D1 You see the barn. ~ ~ 0 0 620 D2 You see the chicken coop. ~ coop~ 1 -1 619 D3 You see the dirt road. ~ ~ 0 0 621 S #619 Chicken Coop~ You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ 0 8 0 D0 You can sense the fresh air. ~ ~ 1 -1 618 S #620 Barn~ You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ 0 8 0 D3 You see the dirt road. ~ ~ 0 0 618 S #621 Dirt Road~ You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ 0 0 2 D0 You see some grass fields. ~ ~ 0 0 622 D1 You see the dirt road. ~ ~ 0 0 618 D2 You see some grass fields. ~ ~ 0 0 623 D3 You see the pigsty. ~ ~ 0 0 624 S #622 Grass Field~ You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ 0 0 2 D2 You see the dirt road. ~ ~ 0 0 621 S #623 Grass Field~ You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ 0 0 2 D0 You see the dirt road. ~ ~ 0 0 621 S #624 Pig Sty~ For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ 0 0 2 D1 You see the dry dirt road. ~ ~ 0 0 621 S #625 Impy Way~ You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 632 D1 You see a big house. ~ door~ 1 665 626 D2 You see a big intersection. ~ ~ 0 0 601 D3 You see a big house. ~ door~ 1 665 629 S #626 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ 0 8 0 D1 You see the kitchen. ~ ~ 0 0 628 D3 You see Impy Way. ~ door~ 1 665 625 D4 You see the bedroom. ~ ~ 0 0 627 S #627 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 626 S #628 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ 0 8 0 D3 You see the main room of the house. ~ ~ 0 0 626 S #629 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ 0 8 0 D3 You see the kitchen. ~ ~ 0 0 631 D1 You see Impy Way. ~ door~ 1 665 625 D4 You see the bedroom. ~ ~ 0 0 630 S #630 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 629 S #631 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 8 0 D1 You see the main room of the house. ~ ~ 0 0 629 S #632 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 637 D1 You see a house. ~ door~ 1 -1 633 D2 Impy Way continues south. ~ ~ 0 0 625 D3 You see a house. ~ door~ 1 -1 635 S #633 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 634 D3 You see Impy Way. ~ door~ 1 -1 632 S #634 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 633 S #635 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 636 D1 You see Impy Way. ~ door~ 1 -1 632 S #636 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 635 S #637 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ 0 0 1 D0 You see a big intersection. ~ ~ 0 0 642 D1 You see a house. ~ door~ 1 -1 638 D2 Impy Way continues south. ~ ~ 0 0 632 D3 You see a house. ~ door~ 1 -1 640 S #638 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 639 D3 You see Impy Way. ~ door~ 1 -1 637 S #639 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 638 S #640 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 641 D1 You see Impy Way. ~ door~ 1 -1 637 S #641 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 640 S #642 The Big Intersection~ You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ 0 0 1 D0 You see the big house. ~ door~ 1 665 643 D1 Swiftest Way continues east. ~ ~ 0 0 646 D2 Impy Way continues south. ~ ~ 0 0 637 D3 Swiftest Way continues west. ~ ~ 0 0 649 S #643 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ 0 8 0 D0 You see the kitchen. ~ ~ 0 0 645 D2 You see Impy Way. ~ door~ 1 665 642 D4 You see the bedroom. ~ ~ 0 0 644 S #644 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 643 S #645 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 8 0 D2 You see the main room of the house. ~ ~ 0 0 643 S #646 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 652 D1 Swiftest Way continues east. ~ ~ 0 0 647 D2 You see a small house. ~ ~ 0 0 653 D3 You see a big intersection. ~ ~ 0 0 642 S #647 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 654 D1 You see the end of Swiftest Way. ~ ~ 0 0 648 D2 You see a small house. ~ ~ 0 0 655 D3 Swiftest Way continues west. ~ ~ 0 0 646 S #648 End of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 656 D1 You see a small house. ~ ~ 0 0 657 D2 You see a small house. ~ ~ 0 0 658 D3 Swiftest Way continues west. ~ ~ 0 0 647 S #649 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 659 D1 You see the big intersection. ~ ~ 0 0 642 D2 You see a small house. ~ ~ 0 0 660 D3 Swiftest Way continues west. ~ ~ 0 0 650 S #650 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 661 D1 Swiftest Way continues east. ~ ~ 0 0 649 D2 You see a small house. ~ ~ 0 0 662 D3 You see the end of Swiftest Way. ~ ~ 0 0 651 S #651 The end of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 663 D1 Swiftest Way continues east. ~ ~ 0 0 650 D2 You see a small house. ~ ~ 0 0 664 D3 You see a small house. ~ ~ 0 0 665 S #652 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 646 S #653 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 646 S #654 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 647 S #655 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 647 S #656 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see the end of Swiftest Way. ~ ~ 0 0 648 S #657 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ 0 8 0 D3 You see the end of Swiftest Way. ~ ~ 0 0 648 S #658 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see the end of Swiftest Way. ~ ~ 0 0 648 S #659 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 649 S #660 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 649 S #661 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 650 S #662 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 650 S #663 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see the end of Swiftest Way. ~ ~ 0 0 651 S #664 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see the end of Swiftest Way. ~ ~ 0 0 651 S #665 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ 0 8 0 D1 You see the end of Swiftest Way. ~ ~ 0 0 651 S #666 Raff Way~ You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the rode here, making this more of a garden than a rode. ~ 0 0 1 D1 Raff Way continues east. ~ ~ 0 0 667 D3 You see the big intersection. ~ ~ 0 0 601 S #667 Raff Way~ You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the rode here, making this more of a garden than a rode. ~ 0 0 1 D1 You see the entrance of the Golden Citadel. ~ ~ 0 0 699 D3 Raff Way continues west. ~ ~ 0 0 666 S #668 Dirt Road~ You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ 0 0 2 D1 You see the large building with the bad smell. ~ ~ 0 0 617 D2 The dirt road continues south. ~ ~ 0 0 618 D3 You see the end of Impy Way. ~ ~ 0 0 611 S #669 The Temple of Ofcol~ You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ 0 8 0 D0 ~ ~ 0 0 670 D1 ~ ~ 0 0 672 D2 ~ ~ 0 0 673 D3 ~ ~ 0 0 671 S #670 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ 0 8 0 D0 ~ ~ 0 0 675 D2 ~ ~ 0 0 669 D4 ~ ~ 0 0 686 S #671 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ 0 8 0 D1 ~ ~ 0 0 669 D3 ~ ~ 0 0 679 D4 ~ ~ 0 0 687 S #672 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ 0 8 0 D1 ~ ~ 0 0 680 D3 ~ ~ 0 0 669 D4 ~ ~ 0 0 689 S #673 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ 0 8 0 D0 ~ ~ 0 0 669 D2 ~ ~ 0 0 684 D4 ~ ~ 0 0 690 S #674 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ 0 8 0 D1 ~ ~ 0 0 675 D2 ~ ~ 0 0 677 S #675 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ 0 8 0 D1 ~ ~ 0 0 676 D2 ~ ~ 0 0 670 D3 ~ ~ 0 0 674 S #676 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ 0 8 0 D2 ~ ~ 0 0 678 D3 ~ ~ 0 0 675 S #677 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 674 D2 ~ ~ 0 0 679 S #678 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 676 D2 ~ ~ 0 0 680 S #679 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ 0 8 0 D0 ~ ~ 0 0 677 D1 ~ ~ 0 0 671 D2 ~ ~ 0 0 681 D3 ~ ~ 0 0 698 S #680 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ 0 8 0 D0 ~ ~ 0 0 678 D2 ~ ~ 0 0 682 D3 ~ ~ 0 0 672 S #681 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 679 D2 ~ ~ 0 0 683 S #682 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 680 D2 ~ ~ 0 0 685 S #683 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ 0 8 0 D0 ~ ~ 0 0 681 D1 ~ ~ 0 0 684 S #684 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ 0 8 0 D0 ~ ~ 0 0 673 D1 ~ ~ 0 0 685 D3 ~ ~ 0 0 683 S #685 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ 0 8 0 D0 ~ ~ 0 0 682 D3 ~ ~ 0 0 684 S #686 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ 0 8 0 D2 ~ ~ 0 0 688 D4 ~ ~ 0 0 691 D5 ~ ~ 0 0 670 S #687 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ 0 8 0 D1 ~ ~ 0 0 688 D4 ~ ~ 0 0 692 D5 ~ ~ 0 0 671 S #688 The Hall of the DragonLords~ You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ 0 8 0 D0 ~ ~ 0 0 686 D1 ~ ~ 0 0 689 D2 ~ ~ 0 0 690 D3 ~ ~ 0 0 687 S #689 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ 0 8 0 D3 ~ ~ 0 0 688 D4 ~ ~ 0 0 694 D5 ~ ~ 0 0 672 S #690 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ 0 8 0 D0 ~ ~ 0 0 688 D4 ~ ~ 0 0 695 D5 ~ ~ 0 0 673 S #691 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ 0 8 0 D2 ~ ~ 0 0 693 D5 ~ ~ 0 0 686 S #692 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ 0 8 0 D1 ~ ~ 0 0 693 D5 ~ ~ 0 0 687 S #693 The Dragon Chamber~ You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ 0 8 0 D0 ~ ~ 0 0 691 D1 ~ ~ 0 0 694 D2 ~ ~ 0 0 695 D3 ~ ~ 0 0 692 D4 ~ ~ 0 0 696 S #694 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ 0 8 0 D3 ~ ~ 0 0 693 D5 ~ ~ 0 0 689 S #695 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ 0 8 0 D1 ~ ~ 0 0 695 D5 ~ ~ 0 0 690 S #696 Above the Dragon Chamber~ You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ 0 8 0 D4 ~ ~ 0 0 697 D5 ~ ~ 0 0 693 S #697 In the Shaft from the Dragon Chamber~ You are in the shaft leading from the Dragon Chamber. Below you lies the Dragon Chamber of the Golden Citadel. Above you, you see the sky, but currently, the way out is sealed by a layer of diamond that looks impenetrable. ~ 0 8 0 D5 ~ ~ 0 0 696 S #698 Inside the Entrance to the Golden Citadel~ You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ 0 8 0 D1 ~ ~ 0 0 679 D3 ~ gate~ 1 651 699 S #699 Outside the Entrance to the Golden Citadel~ You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ 0 0 2 D1 ~ ~ 1 651 698 D3 ~ ~ 0 0 667 S #0 #RESETS M 0 609 1 600 O 0 649 99 600 D 0 600 1 1 M 0 600 8 601 E 1 624 99 8 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 601 1 601 E 1 647 99 16 E 1 646 99 13 E 1 645 99 11 E 1 644 99 10 E 1 643 99 9 E 1 642 99 8 E 1 641 99 7 E 1 640 99 6 E 1 639 99 5 E 1 620 99 1 M 0 617 3 601 M 0 604 1 603 G 1 667 99 G 1 615 99 G 1 601 99 G 1 600 99 M 0 600 8 604 E 1 623 99 7 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 605 1 604 G 1 619 99 G 1 618 99 G 1 617 99 G 1 616 99 M 0 606 1 606 G 1 608 99 G 1 607 99 G 1 606 99 M 0 607 1 607 G 1 605 99 G 1 604 99 G 1 603 99 G 1 602 99 M 0 600 8 608 E 1 622 99 6 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 622 1 609 G 1 650 99 G 1 649 99 G 1 648 99 M 0 624 1 609 M 0 608 1 610 G 1 613 99 G 1 612 99 G 1 611 99 G 1 610 99 G 1 609 99 M 0 618 3 611 D 0 616 3 1 M 0 610 1 617 E 1 601 99 16 D 0 618 2 1 M 0 612 4 619 M 0 612 4 619 M 0 612 4 619 M 0 612 4 619 D 0 619 0 1 M 0 611 1 620 E 1 615 99 16 O 0 614 99 620 O 0 611 99 620 M 0 614 2 620 M 0 614 2 620 M 0 615 4 622 M 0 615 4 622 M 0 615 4 622 M 0 615 4 622 M 0 613 3 623 M 0 613 3 623 M 0 613 3 623 M 0 616 4 624 M 0 616 4 624 M 0 616 4 624 M 0 616 4 624 D 0 625 1 2 D 0 625 3 2 D 0 626 3 2 M 0 621 3 627 E 1 666 99 16 G 1 665 99 M 0 621 3 629 E 1 666 99 16 G 1 665 99 D 0 629 1 2 D 0 632 1 1 D 0 632 3 1 D 0 633 3 1 M 0 620 2 635 D 0 635 1 1 M 0 600 8 637 E 1 629 99 14 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 618 3 637 D 0 637 1 1 D 0 637 3 1 D 0 638 3 1 D 0 640 1 1 M 0 600 8 642 E 1 626 99 10 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 D 0 642 0 2 M 0 621 3 643 E 1 666 99 16 G 1 665 99 D 0 643 2 2 M 0 600 8 647 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 617 3 648 M 0 600 8 650 E 1 625 99 9 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 617 3 650 M 0 620 2 652 M 0 619 2 655 M 0 619 2 661 M 0 618 3 666 M 0 600 8 667 E 1 628 99 13 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 602 1 669 E 1 628 99 13 E 1 627 99 11 E 1 626 99 10 E 1 635 99 9 E 1 634 99 8 E 1 633 99 7 E 1 632 99 6 E 1 653 99 16 E 1 631 99 5 E 1 620 99 1 M 0 628 1 669 E 1 652 99 3 E 1 664 99 12 E 1 620 99 1 M 0 625 2 673 M 0 625 2 674 M 0 633 3 676 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 627 1 678 M 0 633 3 681 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 626 2 682 M 0 626 2 683 M 0 629 1 688 E 1 664 99 12 M 0 630 3 688 E 1 657 99 7 E 1 656 99 6 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 630 3 688 E 1 658 99 9 E 1 657 99 8 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 630 3 688 E 1 661 99 13 E 1 659 99 10 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 633 3 690 E 1 662 99 16 E 1 660 99 11 E 1 654 99 5 E 1 620 99 1 M 0 631 1 693 E 1 663 99 17 E 1 662 99 16 E 1 620 99 1 M 0 632 2 693 E 1 664 99 12 E 1 620 99 1 M 0 632 2 693 E 1 664 99 12 E 1 620 99 1 M 0 634 3 698 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 634 3 698 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 634 3 698 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 603 1 699 E 1 638 99 13 E 1 637 99 11 E 1 636 99 10 E 1 625 99 9 E 1 624 99 8 E 1 623 99 7 E 1 632 99 6 E 1 653 99 16 E 1 631 99 5 E 1 620 99 1 M 0 623 3 699 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 623 3 699 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 M 0 623 3 699 G 1 651 99 E 1 627 99 11 E 1 630 99 16 E 1 621 99 5 E 1 620 99 1 S #SHOPS 604 5 9 15 0 0 120 80 0 23 ; Jim the Blacksmith 605 9 0 0 0 0 120 80 0 23 ; Sam 606 8 12 13 0 0 120 80 0 23 ; Madam Tracy 607 0 19 0 0 0 120 10 0 23 ; Marty 608 0 17 19 0 0 120 10 0 23 ; Farmer Elizabeth 622 0 17 0 0 0 120 10 0 23 ; Nyles the Bartender 0 #REPAIRS 0 #SPECIALS M 600 spec_guard M 601 spec_cast_cleric M 602 spec_cast_cleric M 603 spec_cast_mage M 621 spec_janitor M 623 spec_guard M 628 spec_cast_adept M 629 spec_guard M 630 spec_breath_any M 631 spec_breath_any M 632 spec_cast_mage M 633 spec_breath_any M 634 spec_guard S #$