db.c:1635:       * We're calling the index functions for the side effect.
db.c:1787:    * We're calling the index functions for the side effect.
db.c:1891:    * We're calling the index functions for the side effect.
fight.c:975:   if( !IS_NPC( ch ) )  /* players get much less effect */
handler.c:1598:    * Add in effects from race
handler.c:1605:    * Add in effects from class
handler.c:1612:    * Add in effects from deities
handler.c:1625:    * Add in effect from spells
handler.c:1631:    * Add in effect from room
handler.c:1642:    * Add in effects from equipment
handler.c:1657:    * Add in effects from the room
handler.c:1664:    * Add in effects for polymorph
handler.c:1803:    * Character's effect on the room
handler.c:1990: * Find the ac value of an obj, including position effect.
handler.c:4729:will vary from 1 to 3, with 1 meaning there is no effect on the player's
magic.c:529:         act( chit, "That appears to have no effect.", ch, NULL, NULL, TO_CHAR );
magic.c:2414:         send_to_char( "You work your cure, but it has no apparent effect.\r\n", ch );
magic.c:2527:         send_to_char( "You work your cure, but it has no apparent effect.\r\n", ch );
mapper.c:51:   1. Add a way of displaying up and down directions effectively
skills.c:33:const char *const spell_save_effect[] = { "none", "negate", "eightdam", "quarterdam", "halfdam", "3qtrdam",
skills.c:184:int get_ssave_effect( const char *name )
skills.c:188:   for( x = 0; x < sizeof( spell_save_effect ) / sizeof( spell_save_effect[0] ); x++ )
skills.c:189:      if( !str_cmp( name, spell_save_effect[x] ) )
skills.c:913:                 spell_saves[( int )skill->saves], spell_save_effect[SPELL_SAVE( skill )] );
skills.c:1071:         send_to_char( "  type damtype acttype classtype powertype seffect flag dice value difficulty\r\n", ch );
skills.c:1257:      if( !str_cmp( arg2, "seffect" ) )
skills.c:1259:         int x = get_ssave_effect( argument );
skills.c:1262:            send_to_char( "Not a spell save effect type.\r\n", ch );
tables.c:1132:                  bug( "%s (%s):  Has saving throw (%d) with no saving effect.", __FUNCTION__, skill->name, skill->saves );

