#AREA Kuat City~ #AUTHOR Darrik~ #RANGES 0 0 0 36 $ #FLAGS 0 25 #ECONOMY 0 483431 #MOBILES #5500 an off-duty technician~ an off-duty technician~ An off-duty technician moves about the starport here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5502 A Business man~ a business man~ A business man walks about, looking for the Kuati who was supposed to meet him here. ~ ~ 1073741825 0 0 Z 25 0 37 5d10+250 2d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == 'lieutenant pathaen' say Lieutenant, I am looking for a particular Kuati, named mpecho &WDruss. Do you know where I may find him? endif ~ | #5515 A Kuati Merchant~ A kuati merchant~ A Kuati Merchant walks around peering at his fellow's ships. ~ &cThe Kuati merchant wears the robes of his office proudly. Long, flowing red surrounds him. He walks with the knowledge that he is the elite of the elite, part of the ruling class on Kuat.&R&W ~ 1 0 0 Z 45 0 -12 9d10+450 4d4+2 1000 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 25 1 0 9 9 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5516 rodian bodyguard~ rodian bodyguard~ A rodian bodyguard stands here, arms crossed. ~ &cThe rodian stares back at you. A formidable hire, he wears his blaster pistol openly, as well as a vibro-blade stuck in his waistband. After a moment, his eyes move on to scan the area for possible danger.&R&W ~ 32769 0 0 Z 60 0 -50 12d10+600 6d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 3 0 0 0 9 8 0 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5520 A telbun~ a telbun~ A telbun moves along, hands in sleeves. ~ This good-looking young man only walks on his own on an errand for his mistress. Tall and muscular, his eyes show intelligence. No scar marks his face or hands, the only skin visible. ~ 32769 0 0 Z 60 0 -50 12d10+600 6d4+2 2000 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 133844863 1 0 10 12 0 0 0 0 0 0 2097152 0 0 0 0 0 0 0 #5521 an aristocrat's daughter~ a beautiful woman~ An aristocrat's daughter moves through the crowd ~ This incredibly beautiful woman holds herself in a way that leaves no doubt of her high status. Walking quickly about her business, she leaves it to her telbun to apoligize in her wake, and to pay for the things she picks. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 1500 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 8 8 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5522 an off-duty mechanic~ a mechanic~ An off-duty mechanic walks around on a few errands. ~ His head held high, the mechanic walks knowing he is part of the KDY's staff, one of the best in the galaxy at what he does. His hands are stained and scarred by his work, leaving him with permanent proof of his occupation. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 131091 1 0 8 8 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5523 an off-duty mechanic~ a mechanic~ An off-duty mechanic walks around on a few errands. ~ Her head held high, the mechanic walks knowing she is part of the KDY's staff, one of the best in the galaxy in what she does. Her hands are stained and scarred by her work, leaving her with permanent evidence of her employment. ~ 1 0 0 Z 40 0 0 8d10+400 4d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5524 a business man~ a business man~ A business man moves quickly along the road. ~ Dressed to impress, this business man walks briskly to make his appointment, carrying his show materials along with him. ~ 1 0 0 Z 35 0 12 7d10+350 3d4+2 700 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 7 7 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5525 business woman~ a business woman~ A business woman moves quickly along the road ~ Dressed to kill, this gorgeous woman walks quickly to make her appointment. She carries the materials she will need for her demonstration. ~ 1 0 0 Z 35 0 12 7d10+350 3d4+2 800 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 #5526 tourist~ a tourist~ A tourist cranes his neck up at the city. ~ The tourist walks with wide eyes, taking in the city of Kuat. He carries boxes and bags full of the things he bought on this trip. ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 9 0 0 0 1 1 0 5 5 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == pathaen say Oh! I'm so sorry for disturbing you! open s s endif ~ | #5527 a touristfem~ a tourist~ A tourist cranes her neck up and around at the city. ~ The tourist walks with eyes wide looking around at the city of Kuat. She carries boxes and bags full of things she bought on this trip to the city. ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 500 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 9 0 0 0 1 1 0 0 0 0 0 0 0 0 0 16777216 0 0 0 0 0 0 0 > speech_prog Yes?~ if name($n) == pathaen say Oh! I'm so sorry for disturbing you! open s s endif ~ | #5582 An astromech~ An astromech~ An astromech wanders about on its own mission. ~ ~ 1 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5594 The Jeweler~ the jeweler~ The jeweler stands behind the counter. ~ ~ 1107296259 32 0 Z 60 0 -50 12d10+600 6d4+2 0 0 8 8 0 16 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 12 12 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 > speech_prog p queen~ say I had an odd customer in here the other day. emote shakes her head. say They asked if I could acquire the queens jewels. emote blinks. say You're not going to believe which queen. say The Queen Mother of Hapes! Ha! say I'd pay anyone who got them enormously though. ~ > act_prog royal~ if ovnuminv(24611) == 1 smile $n say My customer was wondering if you would get these. say Good job! mpwithdraw 250000 give 250000 credits $n else emote scowls fiercly. say Are you trying to cheat me or something?! say I'll...I'll get you...you..argh! murder $n endif mpat 10299 drop all mpat 10299 mppurge ~ | #5595 A shopkeeper droid~ a droid~ A droid waits here for interested parties ~ ~ 33554435 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 25 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #5596 Hitaca~ Hitaca~ Hitaca sits reading a book, watching customers out of the corner of his eye. ~ ~ 33554435 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 11 0 0 0 1048577 1048576 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #5599 Bargo~ Bargo~ Bargo is tinkering with a droid in the far corner. ~ ~ 33554435 0 0 Z 70 0 -75 14d10+700 7d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 14 14 0 0 2048 0 0 0 0 0 0 0 0 0 0 0 #5602 DeMarco~ DeMarco~ DeMarco waits for you to make your decisions. ~ ~ 33554435 0 0 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 12 0 0 0 2097153 2097152 0 16 16 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #5604 Aderan~ Aderan~ Aderan rearranges his displays while he waits for the customers to make their decisions. ~ ~ 33554435 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 29 0 0 0 3487347 3487346 0 10 10 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #5605 An Old Gardener~ An Old Gardener~ An old gardener stand here behind his stand. ~ ~ 33554435 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1050624 0 0 0 0 0 0 0 0 0 0 0 #5609 A stormtrooper~ a stormtrooper~ A stormtrooper patrols the hangers and the landing pad. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5610 A Stormtrooper~ a stormtrooper~ A stormtrooper patrols the hangers and the landing pad. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5613 pathaen~ The tall imperial lieutenant~ Lieutenant Pathaen works on his paperwork. ~ A young, dedicated soldier, Lieutenant Pathaen began at the bottom and is working his way up the chain of command. Born on Carida in the officer's wing, he joined the army at 18. His current post, a political reward, looks good on his record, but he hopes to soon be transferred to a front line post, where there is more opportunity for promotion. He is a tall, muscular human, the hair that would have framed a severe face with a pointed jaw has been cut into a military style quarter inch length. ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > entry_prog 100~ mpecho Lieutenant Pathaen looks up. if rand(5) if ovnumcarry(5566) >= 1 if clan($n) == The Empire say I need this message delivered to Lt Ranma. say He is undercover on the streets. It is very say important, or I would not be asking you. endif else say Yes? endif endif ~ > greet_prog 100~ mpecho Lieutenant Pathaen looks up. if rand(5) if ovnumcarry(5566) >= 1 if clan($n) == The Empire say I need this message delivered to Lt Ranma. say He is undercover on the streets. It is very say important, or I would not be asking you. endif endif else say Yes? endif ~ > speech_prog yes~ if ovnumcarry(5566) >= 1 say Good! give datapad $n mpecho The lieutenant continues his work. endif ~ > speech_prog ok~ if ovnumcarry(5566) >= 1 say ok? I will take that as agreement. grumble say I do not know who is training recruits these days! give datapad $n mpecho The lieutenant continnues his work. endif ~ > speech_prog test123~ if ovnumcarry(5566) >= 1 say Test passed! else say Test failed! endif ~ > speech_prog p I hope this is important.~ say Of course it is. We have had word that mpecho &Wthe criminal Wulgren has arrived. We have orders to track him&R&W say Down. He could be hiding anywhere, but the say the hunters are looking for him too. say We need to be fast. ~ > act_prog p salutes you.~ salute $n ~ | #5614 Lieutenant Ranma Tyers a common street thug~ a street thug~ A common street thug moves along the side of the road. ~ Tyers is a tall, heavily musculed human. he moves with a confidence and stature you would expect to find in a military man rather than the common thug this man seems to be 30 years old, with a blade-scar running across one cheek, he is still a formidable foe in a fight. ~ 1 0 0 Z 90 0 -125 18d10+900 9d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > act_prog gives ~ if ovnumcarry(5566) >= 1 if clan($n) == The Empire tell $n Good work, Imperial. I will commend you when tell $n my undercover work is over. mpgain $n 6 1000000 mpecho The thug moves quickly away. mpgoto 5612 open n n else say What is this? emote throws the datapad away. endif mpat 10299 drop datapad else emote looks confused. drop $o endif ~ > speech_prog Yes?~ if name($n) == pathaen say I hope this is important. else emote looks startled, but ignores you. endif ~ > speech_prog p We need to be fast.~ say Of course. I will keep my eye out... say But I do not know why I was recalled for that. shrug salute pathaen mpecho The street thug walks quickly away. mpgoto 5547 mpecho A street thug arrives from the west. ~ | #5650 pilot2349~ a pilot~ A pilot ~ ~ 1 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #5651 Wulgren~ The Renegade Wulgren~ The Renegade Pirate, Wulgren Sal Therol is here. ~ ~ 1073741825 0 0 Z 105 0 -162 21d10+1050 10d4+2 5000 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 2144 0 0 48 2 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 329 mpforce mobslave mpoload 5650 mpforce mobslave drop all mppurge mobslav ~ | #5675 a doober~ a newly created a doober~ Some god abandoned a newly created a doober here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #5500 an a-9 vigiliance interceptor~ An A-9 Vigilance Interceptor~ Four small starfighters are armed to the teeth.~ ~ 12 0 0 0 0 0 0 1 0 0 #5501 Starwind Merchant Vessel~ A starwind-class pleasure yacht~ A Starwind-class Pleasure Yacht~ ~ 13 0 0 0 0 0 0 1 0 0 #5502 a YV-666 Light Freighter~ a yv-666 light freighter~ A YV-666 Light Freighter~ ~ 13 0 0 0 0 0 0 1 0 0 E a YV-666 Light Freighter~ &CThe ship, a modified YV-666 Light Freighter, is a largish box with a support extending off the front with wings to either side of it. It can carry 2 headhunters in its small hold. 2 Quad-laser Cannon Turrets have been added to either side of the ship, as well as four laser cannons, two on the tip of each wing. On either side of the 'box', two more wings, larger and stronger, have been added, and include contact points and airlocks for the other four headhunters in the merchant's fleet.&R&W ~ #5504 A YV-2400 Light Freighter~ A YV-2400 Light Freighter~ A YV-2400 Light Freighter~ ~ 13 0 0 0 0 0 0 1 0 0 #5505 HLAF-500 Fighter~ Four HLAF-500 starfighters~ Four HLAF-500 Starfighters are ready to fly.~ ~ 13 0 0 0 0 0 0 1 0 0 #5506 a fleet of ships~ a fleet of ships.~ Three Lamba-class shuttles, two of its larger brothers, the Sentinel-class, and 2 Xm-1 Missile Boats sit here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5507 a large fleet of ships~ personal fleet~ The Merchant families personal fleet stands inside the doors.~ ~ 13 0 0 0 0 0 0 1 0 0 #5512 a fleet of ships~ a fleet of ships~ Two Z-95 Headhunters, a Lambda-class Shuttle, and 3 LAF-250 starfighters have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5513 a fleet of ships~ a fleet of ships~ Three R-41 starchasers and a Sentinel-class Shuttle have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5515 a yt-1300~ a YT-1300~ A YT-1300, heavily modified, has been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5516 a fleet of ships~ a fleet of ships~ An Action V Transport an assault shuttle, and a Z-95 headhunter have been berthed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5517 A beautiful red blossom~ &Ra beautiful red blossom&R&W~ &RA beautiful red blossom attracts your eye&R&W~ ~ 8 8192 1 0 0 0 0 2 100 10 #5518 ryll a dark green flower~ &gA dark green flower&R&W~ &gA dark green flower&R&W~ ~ 61 0 1 2 50 0 0 1 500 50 #5521 a large white table~ &WA large white table&R&W~ &WA large white table stand here, decorated with a black border of patterns&R&W~ ~ 12 0 1 10 0 1 0 100 800 80 #5522 A set of matching chairs~ a set of white matching chairs~ A set of white matching chairs, with a black headboard.~ ~ 12 0 1 2 0 2 0 1 1000 100 #5523 A large canopy bed~ A large canopy bed~ &YA large canopy bed looks extremely expensive.&R&W~ ~ 12 0 1 3 0 2 0 450 10000 1000 #5524 expensive rug~ a expensive rug~ &rAn expensive rug lies on the floor&R&W~ ~ 12 0 1 10 0 2 0 1 5000 500 #5525 a small, simple bed~ a small simple bed~ A small simple bed.~ ~ 12 0 0 2 0 3 0 1 1000 100 #5526 a diamond~ &WA sparking diamond&R&w~ &WA sparkling diamond&R&W~ ~ 8 0 16385 0 0 0 0 10 10000 1000 #5527 A durindfire gem~ &RA durindfire gem&R&w~ &RA durindfire gem flashes with multicolored lightning bolts.&R&W~ ~ 8 8192 16385 2 0 0 0 1 150000 15000 #5528 a gold necklace~ &YA gold necklace&R&w~ &YA gold necklace&R&W~ ~ 9 0 5 20 0 0 0 50 10000 1000 #5529 thick bracelet~ &zA thick bracelet&R&w~ &zA thick bracelet&R&W~ ~ 13 0 4097 20 0 0 0 30 5000 500 #5531 the history of selonian erotica~ The history of selonian erotica~ A book on the history of selonian erotica.~ ~ 35 8192 16385 0 0 0 0 2 100 10 #5532 The Exemption~ The exemption~ The book on the Kuat family's exemption.~ ~ 35 0 16385 0 0 0 0 1 200 20 #5533 The history of Kuat~ The History of Kuat~ A book on the history of Kuat~ ~ 35 0 16385 0 0 0 0 5 50 5 #5534 The Rise of The New Order~ The Rise of the New Order~ The propeganda book detailing the rise of the New Order~ ~ 35 8192 16385 1 236 236 236 1 10 1 #5535 Basic Starship Design~ Basic Starship Design~ A manual describing the basics of starship design~ ~ 35 0 16385 1 236 236 236 1 50 5 #5536 An emergency beacon~ &RAn emergency beacon&R&w~ &RAn emergency beacon can be used as a comlink&R&W~ ~ 13 0 16389 0 0 0 0 1 200 20 #5546 at thick red robe~ A thick red robe~ A thick red robe looks uncomfortably~ ~ 9 0 16393 64 5 0 0 0 1 0 0 #5547 a leather belt~ a leather belt~ A leather belt lies on the ground~ ~ 9 0 18433 8 2 0 0 0 1 0 0 #5548 a thick hood~ a thick hood~ A thick hood looks too hot to wear~ ~ 9 0 16401 2 0 0 0 1 0 0 #5549 polished black boots~ polished black boots~ A pair of black boots shine with reflected light~ ~ 9 0 16449 8 2 0 0 0 1 0 0 #5550 a tight black bodyglove~ A tight black bodyglove~ A bodyglove is rolled up in a ball.~ ~ 9 0 16393 2 1 0 0 0 1 0 0 #5551 high black boots~ high black boots~ High black boots lie on the ground.~ ~ 9 0 16449 8 3 0 0 0 1 0 0 #5552 a thick black belt~ a thick black belt~ A thick belt lies coiled on the ground.~ ~ 9 0 18433 8 1 0 0 0 1 0 0 #5553 several valuable rings~ Several valuable rings~ A couple of rings lie on the ground.~ ~ 8 0 16387 0 0 0 0 1 15000 1500 #5554 a gray KDY uniform jumpsuit~ A gray KDY uniform jumpsuit~ A bundle of cloth, with the KDY logo on it~ ~ 9 0 16393 2 2 0 0 0 1 0 0 #5555 A three-piece suit~ a three-piece suit~ A suit lies on the ground getting dirty~ ~ 9 0 16393 4 10 0 0 0 1 0 0 #5556 dress shoes~ a pair of dress shoes.~ A pair of shoes.~ ~ 9 0 16449 8 1 0 0 0 1 0 0 #5557 briefcase~ a briefcase~ A briefcase lies here.~ ~ 15 0 16385 10 0 0 0 1 0 0 #5558 some papers~ some papers~ Some papers flutter on the ground.~ ~ 13 0 1 0 0 0 0 2 0 0 #5559 a feminine suit~ a feminine suit~ A feminine suit lies on the ground.~ ~ 9 0 16393 4 10 0 0 0 1 0 0 #5560 simple outfit~ a simple outfit~ A simple outfit is here.~ ~ 9 0 16393 4 2 0 0 0 1 0 0 #5561 package~ a package~ A package is here.~ ~ 15 0 16385 500 0 0 0 10 0 0 #5562 datapad~ a datapad~ A datapad blinks urgently.~ ~ 13 0 16385 0 0 0 0 1 0 0 #5578 a serin sign~ the serin schedule~ Serin Schedule~ ~ 12 0 0 0 0 0 0 1 0 0 E a serin sign~ The sign must access your comlink to get the necessary information. ~ > exa_prog 100~ mpforce $n plu ~ | #5594 reportinvestment~ a investment report~ An investment report is here, placed in the corner of the room.~ ~ 13 0 1 0 0 0 0 1 0 0 E investment report~ These are some investment reports that seem to not belong here. They have girlish handwriting on them, and they also say "Coruscant Accounting, Inc." at the top of the papers. ~ #5601 A seller's stand~ an old gardener~ A seller's stand sits here, displaying his product.~ ~ 13 0 0 0 0 0 0 1 0 0 #5640 a house key~ A house key~ A house key was dropped here.~ ~ 12 0 5 0 0 0 0 1 0 0 #5645 A flamethrower~ a flamethrower~ A flamethrower rests on the ground~ The flamethrower gives a sputter as it starts up.~ 13 0 24577 0 0 0 0 1 0 0 #5646 corpse wulgren~ the corpse of wulgren~ The corpse of Wulgren is bleeding here.~ ~ 13 0 1 0 0 0 0 300 0 0 #5647 Ice Throne~ &CA Throne of Ice&R&W~ &CA Throne of Ice is here, a light fog creeping from it's base&R&W~ ~ 12 1073741827 0 1 0 2 0 5000 0 0 #5671 a dud~ a a dud~ A a dud is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #5693 a reaper's sickle~ a reaper's sickle~ A reaper's sickle was left here.~ The sickle glows with dark energy as it is swung into the necromancer's hands.~ 5 18 8192 100 32700 32700 3 1000000 0 1 0 0 #5694 A coin~ a coin~ A coin~ ~ 8 0 16385 0 0 0 0 1 0 0 > speech_prog flip!~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ > damage_prog 100~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ > drop_prog 100~ if rand(50) mpecho The coin comes up heads! else mpecho The coin comes up tails! endif ~ | #5695 darrik's punisher mace~ the punisher mace~ Darrik's the punisher~ ~ 5 0 8193 0 1 999999 8 1 0 0 #0 #ROOMS #5500 Primary Landing Pad~ &cThe primary landing pad on Kuat is busy with large amounts of ships. Tankers and freighters fly down, wait as their cargo is unloaded, then quickly take off again. You see several air speeders being loaded into a large ship, and farther along, a huge freighter has been converted to hold starfighters, stacked together in the confines of the freighters hangers. Large transports deliver an amount of tourists, possibly here to buy things from the large market in the city. You can also see small, personal starships, from the small Headhunter to a huge Dropship, flown by people on business with Kuat Drive Yards, floating in orbit high above the planet.&R&W ~ 0 48 1 4 0 0 24952 D1 ~ ~ 0 -1 5502 0 D3 ~ ~ 0 -1 5582 0 S #5501 Kuat Planetary Bank~ ~ 0 1288 1 0 0 0 24952 D0 ~ ~ 0 -1 5514 0 S #5502 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5503 0 D1 ~ ~ 0 -1 5509 0 D2 ~ ~ 0 -1 5506 0 D3 ~ ~ 0 -1 5500 0 S #5503 A Small Landing Pad~ &cThe landing pad is simple a large field of concrete. Barely large enough to hold one midsize ship at a time, there are two hangers where they are kept out of the way. Equipment stands around the pad for maintenance and fueling before and after a trip. Guards stand around making sure that the curious do not get into trouble around the equipment, and that others do not achieve mischief.&R&W ~ 0 4 1 0 0 0 24952 D2 ~ ~ 0 -1 5502 0 D6 ~ ~ 0 -1 5505 0 D7 ~ ~ 0 -1 5504 0 S #5504 A Small Hanger~ &cThis hanger holds the merchant's escort vessels. Small starfighters. You have never seen the like before. &zThe one-seaters consist of a triangular hull sitting on two pylons. At the end of each pylon is a large laser cannon. The starfighters' engines seem huge for its size. It must be an incredibly fast ship, with plenty of power left for its strong lasers. An obvious add-on is welded between the two pylons. A single concussion missile launcher and its ammunition storage pack add an extra punch to this tiny fighter. &R&W ~ 0 8 1 0 0 0 24952 D8 ~ ~ 0 -1 5503 0 S #5505 A Small Hanger~ &cThe hanger holds the Kuati merchant's private vessel. The Starwind class is one of the few non-military vessels every made by Kuat Drive Yards. Slow in sublight, but extremely fast in hyperspace, it is popular among the Kuati merchants who can not afford, or do not want to bother with, a custom vessel. The smooth lines of the 50 meter ship make it a pretty craft, and two Quad-Laser Cannons make up its weaponry.&R&W ~ 0 8 1 0 0 0 24952 D9 ~ ~ 0 -1 5503 0 S #5506 A Small Landing Pad~ &cThe landing pad is simple a large field of concrete. Barely large enough to hold one midsize ship at a time, there are two hangers where they are kept out of the way. Equipment stands around the pad for maintenance and fueling before and after a trip. Guards stand around making sure that the curious do not get into trouble around the equipment, and that others do not achieve mischief. A huge ship stands here, too large to fit in one of the hangers. &CThe ship, a modified YV-666 Light Freighter, is a largish box with a support extending off the front with wings to either side of it. It can carry 2 headhunters in its small hold. 2 Quad-laser Cannon Turrets have been added to either side of the ship, as well as four laser cannons, two on the tip of each wing. On either side of the 'box', two more wings, larger and stronger, have been added, and include contact points and airlocks for the other four headhunters in the merchant's fleet.&R&W ~ 0 4 1 0 0 0 24952 D0 ~ ~ 0 -1 5502 0 D8 ~ ~ 0 -1 5508 0 D9 ~ ~ 0 -1 5507 0 S #5507 A Small Hanger~ &cA hanger of one of the wealthier Kuati merchants families it holds 6 escort vessels, Incom Z-95 Headhunters in this case. One might be surprised that a Kuati uses vessels from another company, but looking closely, you see that the headhunters have been heavily modified with KDY products. The two tripple blasters have been replaced with heavy laser cannons designed for one of the KDY's new starfighters. The engines have been upgraded to power them, increasing its max speed as well. Hyperdrives are installed in the event of an emergency in which its mother has to escape before it has berthed. Two concussion missile tubes have been welded to the underside of each wing. All in all a very formidable vessel on its own.&R&W ~ 0 8 1 0 0 0 24952 D6 ~ ~ 0 -1 5506 0 S #5508 A Small Hanger~ &cThe hanger here holds the merchant family's transport fleet. Although the head of the household has his YV-666 available for his family, his business must use a different vessel. Therefore, he bought a YT-2400 from one of KDY's customers and converted it to hold more weapons and less cargo. His business is in software, and therefore requires little in the way of cargo space. He also acquired 4 HLAF-500's for protection. &CThe YV-2400 is a sleek freighter with the customary starboard mounted cockpit found in most Corellian Engineering Corporation freighters. 2 Quad-Laser turrets, one dorsal and one ventral, are supplemented by 2 lasers cannons, a retractable triple blaster, and 2 proton torpedo launchers. The large engines provide a high top speed, and a small personell tractor beam can be used to retrieve downed pilots, or jetisonned cargo. The HLAF-500 starfighter is a small, sleak fighter capable of high speeds, and carries 2 laser cannons and 2 proton torpedo launchers. Designed for anti-pirate and patrol duties, the 4 fighters have no trouble escorting its heavily armed companion vessel.&R&W ~ 0 8 1 0 0 0 24952 D7 ~ ~ 0 -1 5506 0 S #5509 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5510 0 D1 ~ ~ 0 -1 5514 0 D2 ~ ~ 0 -1 5512 0 D3 ~ ~ 0 -1 5502 0 S #5510 A Small Landing Pad~ &cThe landing pad here is crowded. A rich merchant, but slow to buy his hanger space, he is stuck with only one hanger, and therefore needs to keep his ships out in the air. Three Lamba-class shuttles, two of its more heavily armed brothers, the Sentinel class shuttle, and a Xm-1 Missile Boat surround a large hanger.&R&W ~ 0 4 1 0 0 0 24952 D2 ~ ~ 0 -1 5509 0 D6 ~ ~ 0 -1 5511 0 S #5511 A Large Hanger~ &cThe hanger here holds the merchant family's personal fleet, while the pad outside holds its business fleet. The family transport is a heavily modified Silviut Vibre-Class shuttle. As escorts, it has 4 Sorosuub Preybird-class starfighters. A Skipray Blastboat stands near one wall, and the merchant Head's personal toy, a R-41 Starchaser, sits near the hanger door. &CThe vibre-class shuttle has lost its 2 tractor beam projectors in favor of two laser turrets. It still carries its 4 laser cannons, but two of 4 ions cannons have been replaced with 2 concussion missile launchers. It has plenty of space for the merchant family, but can not hold much cargo. The Preybird class starfighter is a small, fast fighter, not heavily armed, but its two laser cannons serve their purpose: harrying an attacker while the shuttle it protects escapes. The Skypray Blastboat is the family's secondary transport. Not large enough for luxury, it is used by a single member, or two at the most, on a possibly dangerous trip. The Blastboat's extra armament serves well to protect the occupants. The R-41 starchaser carries two laser cannons, but its two ion cannons have been removed in favor of more power to its sublight drive. The augmented speed is proven to give the Head his rush when he needs to get away from his business.&R&W ~ 0 8 1 0 0 0 24952 D9 ~ ~ 0 -1 5510 0 S #5512 A Small Landing Pad~ &cThis merchant Head seems to be on the poorer side from looking at the ship on his pad. Two Lamba-class Shuttles and one Sentinel Class shuttle are the only ships on the pad.&R&W ~ 0 4 1 0 0 0 24952 D0 ~ ~ 0 -1 5509 0 D8 ~ ~ 0 -1 5513 0 S #5513 A Small Hanger~ &cThe inside of the Head's hanger holds an Barloz-class Freighter and an Action VI Transport. &CThe barloz-class freighter has a triangle design, and, unlike most CEC vessels, has its cockpit centered instead of on the starboard side. You see two laser turrets mounted to either side of the hull, and a large sensor dish mounted on top of the cockpit. Two proton torpedo launchers are mounted to the top of the hull, just in front of the large engines. The Action IV Transport has been completely hollowed out. Capable of carrying 8 people, including its 2 pilots, it can transport 4 small starfighters instead of the heavy engines it had before the modifications. The Head has chosen to carry Four brand new TIE Interceptors, right off the line. Two side-mounted wings have been added to the Transport, carrying its two engines and 2 laser cannons. There is also a concussion missile launcher mounted to surprise anyone approaching from the rear.&R&W ~ 0 8 1 0 0 0 24952 D7 ~ ~ 0 -1 5512 0 S #5514 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5515 0 D2 ~ ~ 0 -1 5501 0 D3 ~ ~ 0 -1 5509 0 S #5515 Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5516 0 D1 ~ ~ 0 -1 5522 0 D2 ~ ~ 0 -1 5519 0 D3 ~ ~ 0 -1 5514 0 S #5516 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 4 1 0 0 0 24952 D0 ~ ~ 0 -1 5517 0 D2 ~ ~ 0 -1 5515 0 S #5517 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5516 0 S #5518 A Small Landing Pad~ ~ 0 4 1 0 0 0 24952 S #5519 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 4 1 0 0 0 24952 D0 ~ ~ 0 -1 5515 0 D2 ~ ~ 0 -1 5520 0 S #5520 A Small Landing Pad~ &cThe small landing pads for Kuati merchants who do not have access to the pads and hangers of their households land here, away from the possible damage everyone knew would happen around those foreign pilots. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5519 0 S #5521 Floating in a void~ ~ 0 4 1 0 0 0 24952 S #5522 Entrance To Kuat Starport~ &cThe Kuat Starport is always a bustle of activity. With a million people traveling here a day, it can be impossible to move around without dodging out of some one's way. Several people move about, however, with bodyguards who clear a path with the barest look. Even tourists can tell enough to stay out of the way of a Kuat merchant, one of the aristocrats who make the decisions on the planet. They move off to their private hangers with their own pads. The guards do not look friendly, and discourage most people to stay off the pads.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5523 0 D3 ~ ~ 0 -1 5515 0 S #5523 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5526 0 D1 ~ ~ 0 -1 5530 0 D2 ~ ~ 0 -1 5524 0 D3 ~ ~ 0 -1 5522 0 S #5524 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5523 0 D2 ~ ~ 0 -1 5525 0 S #5525 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5524 0 D2 ~ ~ 0 -1 5606 0 S #5526 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5527 0 D2 ~ ~ 0 -1 5523 0 S #5527 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5528 0 D2 ~ ~ 0 -1 5526 0 S #5528 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5529 0 D2 ~ ~ 0 -1 5527 0 S #5529 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5621 0 D2 ~ ~ 0 -1 5528 0 S #5530 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5531 0 D1 ~ ~ 0 -1 5538 0 D3 ~ ~ 0 -1 5523 0 S #5531 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5532 0 D2 ~ ~ 0 -1 5530 0 S #5532 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5533 0 D1 ~ ~ 0 -1 5661 0 D2 ~ ~ 0 -1 5531 0 S #5533 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5534 0 D1 ~ ~ 0 -1 5537 0 D2 ~ ~ 0 -1 5532 0 S #5534 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5535 0 D1 ~ ~ 0 -1 5536 0 D2 ~ ~ 0 -1 5533 0 S #5535 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5534 0 S #5536 Traveler path~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D3 ~ ~ 0 -1 5534 0 D8 ~ ~ 0 -1 5543 0 S #5537 Traveler Lane~ &cTraveler Lane runs to the high-class hotel at the northwestern corner of Kuat. It also runs by a lower-class hotel, mainly catering to the tourists and shoppers, as well as the workers from the Yards without a place to spent their off time. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5543 0 D3 ~ ~ 0 -1 5533 0 S #5538 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5539 0 D3 ~ ~ 0 -1 5530 0 S #5539 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5540 0 D1 ~ ~ 0 -1 5546 0 D3 ~ ~ 0 -1 5538 0 S #5540 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5541 0 D2 ~ ~ 0 -1 5539 0 S #5541 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5542 0 D2 ~ ~ 0 -1 5540 0 S #5542 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5543 0 D2 ~ ~ 0 -1 5541 0 S #5543 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5544 0 D2 ~ ~ 0 -1 5542 0 D3 ~ ~ 0 -1 5537 0 D7 ~ ~ 0 -1 5536 0 S #5544 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5545 0 D3 ~ ~ 0 -1 5543 0 S #5545 Market Path~ &cMarket Path is the main route to the huge market of the city of Kuat. Thousands of people visit, from offplanet, a day, as well as hundreds from the resident areas around the city. The road runs through several buildings, including the back of the cheaper hotel. A short path also extends out to the more expensive hotel before turning toward the market. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5605 0 D3 ~ ~ 0 -1 5544 0 S #5546 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5547 0 D3 ~ ~ 0 -1 5539 0 S #5547 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5548 0 D3 ~ ~ 0 -1 5546 0 S #5548 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5561 0 D2 ~ ~ 16777216 -1 5549 0 D3 ~ ~ 0 -1 5547 0 S #5549 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 16777216 -1 5548 0 D8 ~ ~ 0 -1 5554 0 D9 ~ ~ 0 -1 5550 0 S #5550 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5551 0 D3 ~ ~ 0 -1 5555 0 D6 ~ ~ 0 -1 5549 0 S #5551 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5550 0 D8 ~ ~ 0 -1 5552 0 D9 ~ ~ 0 -1 5556 0 S #5552 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5557 0 D6 ~ ~ 0 -1 5553 0 D7 ~ ~ 0 -1 5551 0 S #5553 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5554 0 D8 ~ ~ 0 -1 5558 0 D9 ~ ~ 0 -1 5552 0 S #5554 Letbun Place~ &cLetbun Place is a small private residence park. The merchant households pay well for their telbun's services, and an enterprising construction company built this place for the families of the telbun, as they are the recipients of the aristocrat's money. It is simply a circle of duracreet, circling a large fountain, where 5 large, identical houses stand facing the center. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5559 0 D2 ~ ~ 0 -1 5553 0 D7 ~ ~ 0 -1 5549 0 S #5555 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5550 0 D3 ~ gate~ 7 -1 5560 0 S #5556 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 0 0 0 24952 D6 ~ ~ 0 -1 5551 0 D9 ~ gate~ 7 -1 5560 0 S #5557 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5552 0 D2 ~ gate~ 7 -1 5560 0 S #5558 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 0 1 0 0 0 24952 D7 ~ ~ 0 -1 5553 0 D8 ~ gate~ 7 -1 5560 0 S #5559 Identical Pathways~ &cIdentical pathways lead up to identical front doors. The construction companies architect was obviously not particularly original, but then again the people who live here used to live in the small houses of the lesser telbuns and have never seen anything better, except for the merchant households, of course. A long strip of flowers and other plants divide the properties. The only difference you can detect from the outside, is air speeders, each to the style of the owner. You can go no farther than here, as an electronic gate runs across the path.&R&W ~ 0 4 1 0 0 0 24952 D1 ~ gate~ 7 -1 5560 0 D3 ~ ~ 0 -1 5554 0 S #5560 Floating in a void~ ~ 0 4 1 0 0 0 24952 S #5561 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5562 0 D3 ~ ~ 0 -1 5548 0 S #5562 Starport Raceway~ &cStarport Raceway runs from Kuat Starport to the low-class homes in the southeastern corner of the city of Kuat. Paved with white stone, it is lined with flowers and trees to make it even more pleasing to the eye. Crowded as usual, people brush by you on their own business.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5563 0 D3 ~ ~ 0 -1 5561 0 S #5563 Lower Class Homes~ &cIn order to preserve as much of the forest as possible, the Kuati aristocrats decided to make as small a home as possible for its hundreds of thousands of mechanics that work in KDY in orbit. Most live on the shipyard itself, but the mechanics' families mostly prefer to live on the ground. Therefore, many small, 1 room apartment buildings were constructed. In reality, the mechanics could afford much more, on any other planet, but here, residence zoning is heavily restricted. So the families are stuck in their tiny homes. &R&W ~ 0 12 1 0 0 0 24952 D0 ~ ~ 0 -1 5564 0 D2 ~ ~ 0 -1 5573 0 D3 ~ ~ 0 -1 5562 0 S #5564 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5567 0 D2 ~ ~ 0 -1 5563 0 D3 ~ ~ 0 -1 5565 0 S #5565 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 7 225 5571 0 D1 ~ ~ 0 -1 5564 0 D3 ~ ~ 0 -1 5566 0 S #5566 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 7 225 5572 0 D1 ~ ~ 0 -1 5565 0 S #5567 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5570 0 D1 ~ ~ 0 -1 5568 0 D3 ~ ~ 0 -1 5564 0 S #5568 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5569 0 D3 ~ ~ 0 -1 5567 0 S #5569 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 614465544 1 0 0 0 24952 D2 ~ ~ 0 -1 5568 0 S #5570 Hentai Shack~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 76546056 1 0 0 0 24952 D2 ~ ~ 0 -1 5567 0 S #5571 A Small Apartment~ &cThis apartment is rather drab to your eye. Gray walls, gray durasteel furniture. The only thing of interest is the high-tech computer terminal installed in a wall. Unfortunately, it is locked down so only the owner can use it. It seems that the bachelor mechanic who lives here is out and about, at the moment, perhaps in the Drive Yards, or at the main ground base of KDY. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 7 225 5565 0 S #5572 A Small Apartment~ &cThe apartment is flooded with color. Pink curtains, multi-colored holoprojections and a bright green tablecloth personalize the home of a simple mechanic's family. You can see toy's lying around, and a computer terminal provides access to news feed and other public services, as well as the KDY ground terminal. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 7 225 5566 0 S #5573 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5563 0 D1 ~ ~ 0 -1 5574 0 S #5574 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5575 0 D2 ~ ~ 0 -1 5578 0 D3 ~ ~ 0 -1 5573 0 S #5575 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5576 0 D2 ~ ~ 0 -1 5579 0 D3 ~ ~ 0 -1 5574 0 S #5576 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5577 0 D2 ~ ~ 0 -1 5580 0 D3 ~ ~ 0 -1 5575 0 S #5577 A Narrow Hallway~ &cA narrow hallway runs from the apartment building entrance to the doors of each room. White-painted duracrete has been hidden behind tapestries and ancient paintings in order to show that, although the merchanics do not live in luxury, they can still afford to do more than simply provide for their families. A heavy duracrete door seperates each room from the open hallway. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5581 0 D3 ~ ~ 0 -1 5576 0 S #5578 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 111149064 1 0 0 0 24952 D0 ~ ~ 0 -1 5574 0 S #5579 An Empty Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 10485768 1 0 0 0 24952 D0 ~ ~ 0 -1 5575 0 S #5580 A Small Apartment~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 10485768 1 0 0 0 24952 D0 ~ ~ 0 -1 5576 0 S #5581 Corner Suite~ &cThis apartment has been customized by the current owner. Furniture of this sentient's choice is arranged on the ground. You do not see a computer terminal anywhere. Perhaps this is an independent business man?&R&W ~ 0 546308104 1 0 0 0 24952 D0 ~ ~ 0 -1 5577 0 S #5582 Public Landing Pad~ &cThe public landing pad is here for the large transports delivering the less wealthy to Kuat. Over to your left you see a large ship, with hundreds of people disembarking. This seems to be a large popular place. &C Examining the Serin schedule will give you an idea on when the next transport will arrive.&R&W ~ 0 48 1 0 0 0 24952 D1 ~ ~ 0 -1 5500 0 S #5583 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5595 0 D1 ~ ~ 0 -1 5584 0 D9 ~ ~ 0 -1 5605 0 S #5584 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5596 0 D1 ~ ~ 0 -1 5585 0 D3 ~ ~ 0 -1 5583 0 S #5585 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5597 0 D1 ~ ~ 0 -1 5586 0 D3 ~ ~ 0 -1 5584 0 S #5586 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5598 0 D2 ~ ~ 0 -1 5587 0 D3 ~ ~ 0 -1 5585 0 S #5587 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5586 0 D1 ~ ~ 0 -1 5599 0 D2 ~ ~ 0 -1 5588 0 S #5588 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5587 0 D2 ~ ~ 0 -1 5601 0 D3 ~ ~ 0 -1 5589 0 S #5589 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5588 0 D2 ~ ~ 0 -1 5602 0 D3 ~ ~ 0 -1 5590 0 S #5590 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5589 0 D2 ~ ~ 0 -1 5603 0 D3 ~ ~ 0 -1 5591 0 S #5591 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5590 0 D2 ~ ~ 0 -1 5604 0 D7 ~ ~ 0 -1 5605 0 S #5592 Forest Road~ &cForest Road runs a short distance through the forests to the Kuati merchant households. A utilitarian road, but used often enough that the aristocrats decided it needed fixing up, it is paved with duracrete, but lined with a stone wall, decorated with statues and flower pots. &R&W ~ 0 4 3 0 0 0 24952 D0 ~ ~ 0 -1 5593 0 D2 ~ ~ 0 -1 5583 0 S #5593 Forest Road~ &cForest Road runs a short distance through the forests to the Kuati merchant households. A utilitarian road, but used often enough that the aristocrats decided it needed fixing up, it is paved with duracrete, but lined with a stone wall, decorated with statues and flower pots. &R&W ~ 0 4 3 0 0 0 24952 D2 ~ ~ 0 -1 5592 0 S #5594 Cesma Furniture~ &cCesma Furniture is packed to the gills with tables, chairs, desks, couches, all in different colors and sizes. The telbun and mechanic families are its primary shoppers, since most of the Kuati ruling-class order custom made over the comlink. The owner of the store lets a droid run things for the visitors, but he always answers the page from one of the aristocrats. &R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5605 0 S #5595 Belspin Jewelers~ &cBelspin Jewelers sell all manner of treasures, for both middle and ruling-class. Varying from cheap plated durasteel to huge diamond rings, they certainly have no shortage of customers. You won't find a single middle-class wife without a large wedding ring from Belspin. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5583 0 S #5596 Hitaca Books~ &cBooks are a common entertainment for the middle-class, as all they can find on the holoprojector is news about either the KDY or another one of the merchant-class family's entervours. Hitaca has many regular customers, as well as the occasional tourist arriving out of simple curiousity. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5584 0 S #5597 Kony Electronics~ &cKony Electronics sells some minor equipment, but the company mostly caters to the mechanics. They repair and upgrade the equipment the mechanics must use on the ground to coordinate with the Drive Yards overhead. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5585 0 S #5598 Sheen Hardware~ &cSheen Hardware caters to the mechanics staying on the ground in the city. Carrying a lot of hardware needed for the construction of materials, he tends to be rather busy, and may run out of stock in some things. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5586 0 S #5599 Bargo's AI Mechanics~ &cBargo's Mechanics spend their time building droids for the KDY and the other companies found throughout the city of Kuat. They can build anything from a protocal droid to a field harvester, but they usually have common items in stock. &R&W ~ 0 8 1 0 0 0 24952 D3 ~ ~ 0 -1 5587 0 S #5600 Floating in a void~ ~ 0 12 1 0 0 0 24952 S #5601 Empty Shop~ ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5588 0 S #5602 DeMarco's Groceries~ &cDeMarco, a defel that imigrated to Kuat early in his life to work with the Kuat family, retired to open a grocery store, about as peaceful a life as he could find. He stays out of sight, however, since his appearance... or lackthereof... tends to startle the travelers who come in to buy food for their stay. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5589 0 S #5603 MVP Sports~ &cMVP Sports is a popular place to buy sports equipment. Hiking equipment, as well as some snow gear, can be bought here for a price. The person on duty can also repair your equipment. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5590 0 S #5604 Aderan Cloths~ &cAderan Cloths caters to the middle-class, since the aristocrats have their own tailors and their own specific cloths that must be created to satisfaction. Although Aderan began as a tailor, he soon grew tired of the huffy commands, the immigrant that he was and unused to the culture on Kuat. He opened up a small shop with relatively cheap prices. &R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5591 0 S #5605 Kuat MarketPlace~ &cThe MarketPlace accounts for a large percentage of the travelers who arrive on Kuat. Even the people with business with KDY or the other companies here visit the Market on their off-time, or at least send there families or servants. A huge marble oval surrounds a small green field. Signs say 'Keep off the grass' and there are a few grounds keepers around to make sure the tourists follow them. &R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5545 0 D3 ~ ~ 0 -1 5594 0 D6 ~ ~ 0 -1 5583 0 D8 ~ ~ 0 -1 5591 0 S #5606 Forest Road~ &cDespite being unmarked, the forest road runs along a well-beaten track. There is beauty in the forest around you. Tracks on the road from wheeled vehicles are barely seen. Fine dust has settled over them, showing the passage of repulsorlift vehicles. Well traveled, whereever it leads&R&W ~ 0 0 3 0 0 0 24952 D0 ~ ~ 0 -1 5525 0 D2 ~ ~ 0 -1 5607 0 S #5607 Forest Road~ &cDespite being unmarked, the forest road runs along a well-beaten track. There is beauty in the forest around you. Tracks on the road from wheeled vehicles are barely seen. Fine dust has settled over them, showing the passage of repulsorlift vehicles. Well traveled, whereever it leads&R&W ~ 0 0 3 0 0 0 24952 D0 ~ ~ 0 -1 5606 0 D2 ~ ~ 0 -1 5608 0 S #5608 Imperial Garrison~ &cThe Garrison entrance is guarded, but not as heavily as you would imagine. On second thought, there seems to be little use for military presence on the surface, with the might of the empire in orbit. Because of this, the garrison here is small. Imperial white covering cold durasteel, the garrison stands out from the forest around it. Of course, the clearing of growth for 300 meters out might have something to do with that&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5607 0 D1 ~ ~ 0 -1 5611 0 D2 ~ ~ 0 -1 5610 0 D3 ~ ~ 0 -1 5617 0 S #5609 Hanger Security~ &cThe Garrison does guard their military hangers seriously. Anyone caught landing on their pad will be told to move their ship, and, of course, no one is allowed onto the landing pad without clearance.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5608 0 D2 ~ ~ 0 -1 5610 0 S #5610 Garrison Hanger~ &cThe Garrison does guard their military hangers seriously. Anyone caught landing on their pad will be told to move their ship, and, of course, no one is allowed onto the landing pad without clearance.&R&W ~ 0 48 1 0 0 0 24952 D0 ~ ~ 0 -1 5609 0 S #5611 Officer's Quarters~ &cThe Garrison officers keep one wing to themselves. The Kuat planetside force only rates a Captain. His two lieutenants have their own bunks, while the master sergeant sleeps with his squads. The cold silver of durasteel is the only decoration in the hallways.&R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5612 0 D3 ~ ~ 0 -1 5608 0 S #5612 Officer's Quarters~ &cThe Garrison officers keep one wing to themselves. The Kuat planetside force only rates a Captain. His two lieutenants have their own bunks, while the master sergeant sleeps with his squads. The cold silver of durasteel is the only decoration in the hallways.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 1 23113 5613 0 D1 ~ ~ 7 23115 5615 0 D2 ~ ~ 7 23114 5614 0 D3 ~ ~ 0 -1 5611 0 S #5613 Quarters : Lieutenant, 1st Squad~ &cThese quarters are rather barren. A lieutenant in a trooper garrison has plenty to keep himself occupied without resorting to decorating. A steel bedframe supporting a bedroll, and a desk covered in datapads, is all that breaks up the silver of the walls, ceiling, and floor.&R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 33 -1 5612 0 S #5614 Quarters : Lieutenant, 2nd Squad~ &cThese quarters are rather barren. A lieutenant in a trooper garrison has plenty to keep himself occupied without resorting to decorating. A steel bedframe supporting a bedroll, and a desk covered in datapads, is all that breaks up the silver of the walls, ceiling, and floor.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 33 -1 5612 0 S #5615 Quarters : Garrison Captain~ &cA wooden desk, common on Kuat, sits between the door and a wooden chair, rotated to face the door. A computer terminal sits on the desk, handling his file access and communiques. Another wooden chair sits against a wall, ready to be pulled to where a visiting ranking officer can sit. Nothing else furnishes the office, except a black flag sporting the imperial emblem.&R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5616 0 D3 ~ ~ 33 -1 5612 0 S #5616 Bedroom~ &cThe Captain's bedroom consists of a plush bed, a dresser, and a wardrobe. Wood, of course, and there is even a rug spread on the floor. Maybe not luxury, but his lieutenants would enjoy spending a night with his accomodations.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5615 0 S #5617 Squad Barracks~ &cThe squad barracks house the garrison's two squads. No decoration here, but that seems to be the norm in the garrison. The squads are housed in two different rooms, with the master sergeant staying with Squad 1&R&W ~ 0 8 1 16 0 0 24952 D1 ~ ~ 0 -1 5608 0 D3 ~ ~ 0 -1 5618 0 S #5618 Squad Barracks~ &cThe squad barracks house the garrison's two squads. No decoration here, but that seems to be the norm in the garrison. The squads are housed in two different rooms, with the master sergeant staying with Squad 1&R&W ~ 0 8 1 16 0 0 24952 D0 ~ ~ 0 -1 5619 0 D1 ~ ~ 0 -1 5617 0 D2 ~ ~ 0 -1 5620 0 S #5619 Barracks : Squad 1~ &cA long row of metal bedframes and hard bedrolls. A military surplus foot locker sits at the end of each bed, and a small durasteel wardrobe holds the squad's uniforms wrinkle-free&R&W ~ 0 8 1 16 0 0 24952 D2 ~ ~ 1 -1 5618 0 S #5620 Barracks~ &cA long row of metal bedframes and hard bedrolls. A military surplus foot locker sits at the end of each bed, and a small durasteel wardrobe holds the squad's uniforms wrinkle-free&R&W ~ 0 12 1 16 0 0 24952 D0 ~ ~ 0 -1 5618 0 S #5621 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5529 0 D6 ~ ~ 0 -1 5622 0 S #5622 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D6 ~ ~ 0 -1 5623 0 D9 ~ ~ 0 -1 5621 0 S #5623 Main Streetway~ &cThis Streetway runs from the Kuat aristocrat's residences to the small imperial base to the south of the city. The road is paved with duracreet, and runs through the huge forests found running over the surface of the planet.&R&W ~ 0 0 1 0 0 0 24952 D6 ~ ~ 0 -1 5625 0 D9 ~ ~ 0 -1 5622 0 S #5624 Floating in a void~ ~ 0 4 1 0 0 0 24952 S #5625 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 4 1 0 0 0 24952 D8 ~ ~ 0 -1 5626 0 D9 ~ ~ 0 -1 5623 0 S #5626 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5627 0 D7 ~ ~ 0 -1 5625 0 S #5627 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5629 0 D2 ~ ~ 0 -1 5628 0 D3 ~ ~ 0 -1 5626 0 S #5628 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5627 0 D2 ~ ~ 7 -1 5628 0 S #5629 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5630 0 D3 ~ ~ 0 -1 5627 0 D6 ~ ~ 0 -1 5631 0 S #5630 Household Entrance~ The entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house. ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5629 0 S #5631 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5632 0 D7 ~ ~ 0 -1 5633 0 D9 ~ ~ 0 -1 5629 0 S #5632 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 7 -1 5632 0 D3 ~ ~ 0 -1 5631 0 S #5633 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D3 ~ ~ 0 -1 5634 0 D8 ~ ~ 0 -1 5631 0 S #5634 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5633 0 D3 ~ ~ 0 -1 5635 0 S #5635 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5636 0 D1 ~ ~ 0 -1 5634 0 S #5636 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5637 0 D2 ~ ~ 0 -1 5635 0 S #5637 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5636 0 D7 ~ ~ 0 -1 5638 0 S #5638 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5639 0 D8 ~ ~ 0 -1 5637 0 D9 ~ ~ 0 -1 5640 0 S #5639 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 7 -1 5639 0 D2 ~ ~ 0 -1 5638 0 S #5640 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D2 ~ ~ 0 -1 5641 0 D6 ~ ~ 0 -1 5638 0 S #5641 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5640 0 D2 ~ ~ 0 -1 5642 0 D3 ~ ~ 0 -1 5643 0 S #5642 A Hilltop Plaza~ &cThe plaza in which the highest of the aristocrat residents reside was build to conform to the natural contours of the land. The tall hill allows a breathtaking view from each of the many houses, more like mansions.&R&W ~ 0 0 1 0 0 0 24952 D0 ~ ~ 0 -1 5641 0 S #5643 Household Entrance~ &cThe entrance to the building is similar to the rest built in the plaza. You can see slight differences between the next house in the line and the one you look at now, but one might have trouble remembering what house had what. A simple marble path leads up to the porch, forking off to follow around the house.&R&W ~ 0 0 1 0 0 0 24952 D1 ~ ~ 0 -1 5641 0 D3 ~ ~ 7 5640 5644 0 S #5644 Foyer~ &cThe foyer leads to the rest of the house. The architect preferred a low, spread out dwelling instead of the high, multi-story buildings popular elsewhere. Therefore, there is only one floor. The bachelor who lives here has turned several of the extra bedrooms to other purposes, but has kept one for any guests he might have, those that do not share his bed, anyway. The foyer is lite by an old-style chandolier, made from a crystaline material.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5645 0 D1 ~ ~ 7 5640 5643 0 D2 ~ ~ 0 -1 5646 0 D3 ~ ~ 0 -1 5649 0 S #5645 Living Room~ &cThe living room is filled with furniture. A couple of chairs, a couch, and a long table surrounded by chairs provide places to sit at, and a large holoprojector, along with a computer terminal to control it, stands facing the center of the room&R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5644 0 D3 ~ ~ 0 -1 5648 0 S #5646 Dining Room~ &cThe dining room contains one long table, with 8 chairs set up around it. The table is kept fully set, and several cupboards are set up against the walls, holding more dishes.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5644 0 D3 ~ ~ 0 -1 5647 0 S #5647 Kitchen~ &cA large kitchen, it includes two full-size stoves, an oven, and a food reprocessor. Various other appliances are set up, and a droid intelligence runs all of the equipment, with or without a cook's help.&R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5646 0 S #5648 Communications Room~ &cThe communications room contains a few computer terminals that handle any mail or bank transactions the resident may want to arrange.&R&W ~ 0 264 1 0 0 0 24952 D1 ~ ~ 0 -1 5645 0 S #5649 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5644 0 D3 ~ ~ 0 -1 5650 0 S #5650 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5651 0 D1 ~ ~ 0 -1 5649 0 D2 ~ ~ 0 -1 5652 0 D3 ~ ~ 0 -1 5653 0 S #5651 Office~ &cThe office holds many of the owner's important files. Several top-of-the-line computers are set up against two of the walls, and an antique desk stands to one side with datapads and computer chips piled on it. Two cushioned chairs match the one behind the desk, set up in front of the antique. &R&W ~ 0 8 1 0 0 0 24952 D2 ~ ~ 0 -1 5650 0 S #5652 Guest Bedroom~ &cThe guest bedroom holds a canopy bed, a antique wardrobe and bureau, and the floor is covered in a fine, imported carpet. If you have to bug a relative to stay at his house, this is not a bad place to start&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5650 0 S #5653 Hallway~ &cThe hallway's walls are hung with pictures painted by Venthan Chassu and various other famous painters. Also, there are various pictures of the owner's family.&R&W ~ 0 8 1 0 0 0 24952 D1 ~ ~ 0 -1 5650 0 D2 ~ ~ 0 -1 5654 0 D3 ~ ~ 0 -1 5655 0 S #5654 Monitoring Room~ &cThe equipment in this room monitors the latest traffic through the galactic news networks, and displayes them in an easy to read format.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5653 0 S #5655 Sitting Room~ &cThe sitting room has several chairs set up around a huge bay window, looking out off the edge of the steep hill at the forested vista below. An incredible view, and the owner takes his visitors there often to show off his wealth&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 2048 -1 5656 0 D1 ~ ~ 0 -1 5653 0 D2 ~ ~ 0 -1 5657 0 S #5656 Storage room~ ~ 0 2097160 1 0 0 0 24952 D2 ~ ~ 0 -1 5655 0 S #5657 Master Bedroom~ &cThe master bedroom holds a huge wooden canopy bed. A wardrobe, bureau, and large chest match the set. A computer terminal in the wall provides communication if necessary, and a droid intelligence monitors security and can inform the owner of activity in the house.&R&W ~ 0 8 1 0 0 0 24952 D0 ~ ~ 0 -1 5655 0 S #5658 Road Runner 0002~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 0 0 0 24952 S #5659 Road Runner 0003~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 0 0 0 24952 S #5660 Road Runner 0004~ The Incom Road Runner was build for one thing. Reconnaisance. The ship is fast and has a good sensor package. However, it only has 2 lasers. It jumps into a system, takes a reading of the surrounding area, and jumps out. If it encounters something, maybe drop its rocket and take off. A small flat wing, it carries a sensor bubble on its underside and its lasers on the tip of either side. The rocket is carried outboard behind the sensor bubble. Its sleak design is topped off by its colors.. White rear end, sides painted black, and the tip painted to look like a bird's beak. &rThis ship is not upgradeable!!!&R&w ~ 0 536870916 1 0 0 0 24952 S #5661 A Cheap Hotel~ This old hotel looks to be relatively safe, if not clean. The rates are cheap at least. The walls are made of a synthetic wood material, and the floor is covered with a dirty brown carpet. Behind an old fashioned desk is an assortment of keycards sealed behind a more modern energy shield. ~ 0 8388620 1 0 0 0 24952 D3 ~ ~ 0 -1 5532 0 S #5675 Floating in a void~ ~ 0 4 1 0 0 0 24952 S #0 #RESETS M 1 5515 5 5500 M 1 5522 12 5500 M 1 5525 13 5502 M 1 5521 13 5502 M 1 5515 5 5502 M 1 5522 12 5502 O 1 5500 1 5504 O 1 5501 1 5505 O 1 5502 1 5506 O 1 5505 1 5508 M 1 5516 3 5509 M 1 5515 5 5509 O 1 5506 1 5510 O 1 5507 1 5511 M 1 5521 13 5514 M 1 5526 17 5514 M 1 5500 2 5514 M 1 5522 12 5515 M 1 5526 17 5515 M 1 5526 17 5515 O 1 5512 1 5516 O 1 5513 1 5517 O 1 5515 1 5519 O 1 5516 1 5520 M 1 5525 13 5522 M 1 5520 24 5522 M 1 5502 1 5525 M 1 5525 13 5527 M 1 5524 13 5527 M 1 5527 21 5528 M 1 5520 24 5528 M 1 5526 17 5528 M 1 5520 24 5528 M 1 5525 13 5529 M 1 5527 21 5529 M 1 5524 13 5529 M 1 5523 6 5529 M 1 5525 13 5531 M 1 5500 2 5531 M 1 5523 6 5532 M 1 5523 6 5532 M 1 5522 12 5532 M 1 5527 21 5532 M 1 5526 17 5533 M 1 5523 6 5533 M 1 5524 13 5533 M 1 5526 17 5533 M 1 5526 17 5536 M 1 5525 13 5536 M 1 5520 24 5537 M 1 5522 12 5537 M 1 5527 21 5537 M 1 5524 13 5538 M 1 5526 17 5538 M 1 5520 24 5539 M 1 5524 13 5540 M 1 5524 13 5542 M 1 5520 24 5542 M 1 5526 17 5543 M 1 5525 13 5543 M 1 5522 12 5543 M 1 5524 13 5544 M 1 5516 3 5544 M 1 5523 6 5545 M 1 5520 24 5545 M 1 5521 13 5546 M 1 5525 13 5546 M 1 5526 17 5546 M 1 5527 21 5547 M 1 5526 17 5547 M 1 5525 13 5547 M 1 5524 13 5547 M 1 5527 21 5548 M 1 5522 12 5548 M 1 5522 12 5548 M 1 5525 13 5548 M 1 5516 3 5548 M 1 5520 24 5548 M 1 5520 24 5549 M 1 5520 24 5554 D 0 5555 3 2 D 0 5556 9 2 D 0 5557 2 2 M 1 5520 24 5558 D 0 5558 8 2 D 0 5559 1 2 M 1 5527 21 5561 M 1 5526 17 5561 M 1 5525 13 5561 M 1 5522 12 5562 M 1 5524 13 5562 M 1 5527 21 5562 D 0 5565 0 2 D 0 5566 0 2 D 0 5571 2 2 D 0 5572 2 2 O 1 5578 1 5582 M 1 5520 24 5584 M 1 5520 24 5585 M 1 5526 17 5586 M 1 5524 13 5589 M 1 5527 21 5590 M 1 5526 17 5591 M 1 5527 21 5591 M 1 5595 4 5594 G 1 5521 1 G 1 5522 1 G 1 5523 1 G 1 5524 1 G 1 5525 1 M 1 5527 21 5594 M 1 5527 21 5594 M 1 5594 1 5595 G 1 5526 1 G 1 5527 1 G 1 5528 1 G 1 5529 1 M 1 5596 1 5596 G 1 5531 1 G 1 5532 1 G 1 5533 1 G 1 5534 1 G 1 5535 1 M 1 5527 21 5596 M 1 5595 4 5597 G 1 5536 1 M 1 5595 4 5598 M 1 5527 21 5598 M 1 5527 21 5598 M 1 5599 1 5599 M 1 5527 21 5599 M 1 5524 13 5601 M 1 5602 1 5602 M 1 5527 21 5602 M 1 5527 21 5602 M 1 5595 4 5603 M 1 5526 17 5603 M 1 5526 17 5603 M 1 5527 21 5603 M 1 5604 1 5604 M 1 5525 13 5604 M 1 5520 24 5604 M 1 5605 1 5605 G 1 5517 1 G 1 5518 1 M 1 5527 21 5605 O 1 5601 1 5605 M 1 5523 6 5606 M 1 5609 3 5609 E 1 50 1 16 M 1 5609 3 5609 E 1 50 1 16 M 1 5609 3 5609 E 1 50 1 16 M 1 5610 3 5610 E 1 50 1 16 M 1 5610 3 5610 E 1 50 1 16 M 1 5610 3 5610 E 1 50 1 16 D 0 5612 0 0 D 0 5612 1 2 D 0 5612 2 2 M 1 5613 1 5613 G 1 5562 1 D 0 5613 2 1 D 0 5614 0 0 D 0 5615 3 0 M 1 5525 13 5621 M 1 5524 13 5621 M 1 5521 13 5621 M 1 5582 5 5621 M 1 5522 12 5622 M 1 5526 17 5623 M 1 5527 21 5623 M 1 5522 12 5623 M 1 5522 12 5623 M 1 5515 5 5623 M 1 5521 13 5627 M 1 5582 5 5627 M 1 5520 24 5628 D 0 5628 2 2 M 1 5521 13 5629 M 1 5521 13 5629 M 1 5520 24 5630 M 1 5582 5 5631 M 1 5520 24 5631 D 0 5632 1 2 M 1 5582 5 5633 M 1 5521 13 5633 M 1 5520 24 5634 M 1 5520 24 5635 M 1 5520 24 5636 M 1 5520 24 5636 M 1 5520 24 5637 M 1 5651 1 5639 M 1 5582 5 5639 M 1 5521 13 5639 M 1 5521 13 5639 D 0 5639 0 2 M 1 5521 13 5640 M 1 5521 13 5643 M 1 5520 24 5643 D 0 5643 3 2 D 0 5644 1 2 M 1 5675 1 5675 O 1 5671 1 5675 S #SHOPS 5594 0 0 0 0 0 120 90 0 23 ; the jeweler 5595 0 0 0 0 0 120 90 0 23 ; a droid 5596 0 0 0 0 0 120 90 0 23 ; Hitaca 5599 0 0 0 0 0 120 90 0 23 ; Bargo 5602 0 0 0 0 0 120 90 0 23 ; DeMarco 5604 0 0 0 0 0 120 90 0 23 ; Aderan 5605 61 8 0 0 0 120 90 0 23 ; An Old Gardener 0 #REPAIRS 0 #SPECIALS M 5516 spec_customs_spice M 5609 spec_stormtrooper M 5610 spec_stormtrooper S #$