#HEADER Name Firespray-class Patrol Ship~ Sname Firespray-class~ NumRooms 7 Cost 350260 Class 1 Tractor 0 primaryType 3 primaryCount 2 secondaryType 0 secondaryCount 0 RangeWeapons0 10 RangeWeapons1 0 RangeWeapons2 0 Hull 111 Shields 92 Energy 2500 Chaff 15 Maxbombs 0 Speed 95 Hyperspeed 2 Manuever 85 Turrets 0 Mods 3 Clan ~ End #ROOMS #ROOM RoomNum 1 Name Pilot's Seat~ Desc The single seat piloting station is set in a U shape to give ample ability to fly this ship. All of the commands are at your fingertips. Behind the seat is the life support engine and the tube beneath you leads to the copilot station.~ Flags indoors spacecraft nomob ~ Tunnel 0 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 2 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 1 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 2 Name Co-Pilot's Seat~ Desc Two chairs make up the simple Copilot station and allow for quick manueverability. The console is set out before both seats and the nav center makes the quick jumps possible through the dual teaming. The shute above you leads to the Pilot's Seat and the one below leads to the Crews Quarters.~ Flags indoors spacecraft nomob ~ Tunnel 0 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 1 Exits5 3 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 9 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 3 Name Crew Quarters~ Desc Four cots are planted into the walls here to allow for sleep durring those long hyperjumps. There is a small sink installed into the wall next to a curtain that leads to the head. Each cot has a storage cubby for personal belongings.~ Flags indoors spacecraft nomob hotel ~ Tunnel 2 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 2 Exits5 4 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 4 Name The Cross Section~ Desc The corridor splits into two shafts, one going down to the captain's private quarters and the other headed up to the crew's quarters and pilot seat. A small couch has been set here to give a more lively attitude.~ Flags indoors spacecraft nomob ~ Tunnel 2 Exits0 0 Exits1 6 Exits2 0 Exits3 0 Exits4 3 Exits5 5 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 5 Name Captain's Quarters~ Desc A sturdy bed has been set in the center of the room. There is a small sink installed into the wall next to a curtain that leads to the head. A dresser has been installed into the wall to hold everything that the captain may need~ Flags indoors hotel empty_home spacecraft nomob ~ Tunnel 2 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 4 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 6 Name Main Deck~ Desc This large oval room is the main area of the ship. Two large pull mechanisms operate as a gravity adapter that makes it so you will always be standing upright. The hatch which leads out of the ship is set at a slant instead of steps to allow for cargo of all types to be quickly stowed onto the ship.~ Flags indoors spacecraft nomob ~ Tunnel 2 Exits0 0 Exits1 0 Exits2 7 Exits3 4 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 2 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 7 Name Engine Room~ Desc The engine has been set in a U to make it easier for a technician to get to work here. While there isn't much elbow space to move around in there is plenty of room for improvements in the engine itself.~ Flags indoors spacecraft nomob ~ Tunnel 2 Exits0 6 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 7 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ENDROOMS #END