mud.h:typedef struct lua_editor_data LUA_EDITOR_DATA;
mud.h:typedef struct lua_editor_line LUA_EDITOR_LINE;
mud.h:   LOG_NORMAL, LOG_ALWAYS, LOG_NEVER, LOG_BUILD, LOG_HIGH, LOG_COMM, LOG_LUA, LOG_ALL
mud.h:#define CHANNEL_LUA		   BV27
mud.h:   LUA_EDITOR_DATA * leditor;
mud.h:// Lua stuff
mud.h:DECLARE_DO_FUN( do_luamem );
act_comm.c:#include "lua.h"
act_comm.c:          || ( get_trust( vch ) < sysdata.build_level && (channel == CHANNEL_BUILD || channel == CHANNEL_LUA) )
act_comm.c:	lua_rspeech_trigger( argument, ch );
db.c:#include "lua.h"
db.c:// Lua booting function
db.c:int luaOpen();
db.c:int luaClose();
db.c:   luaClose();
db.c:      log_string( "Initializing Lua..." );
db.c:      luaOpen();
db.c:      case LOG_LUA:
db.c:         to_channel( str + offset, CHANNEL_LUA, "Lua", level );
db.c:   // Lua -- make sure the area has it's own Lua directory for scripts. -- Kasji
db.c:   snprintf(buf, MAX_INPUT_LENGTH, "%s%s", LUA_WRLD_DIR, filename);
db.c:      log_lua("Unable to create directory: %s", buf);
interp.c:#include "lua.h"
interp.c:   bool found, lua_found;
interp.c:   lua_found = found = FALSE;
interp.c:      snprintf(path, MAX_INPUT_LENGTH, "%sdo_%s.lua", LUA_CMD_DIR, command);
interp.c:         // The Lua do_command.lua file exists.
interp.c:         lua_found = found = TRUE;
interp.c:            || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS || loglvl == LOG_LUA )
interp.c:   // TO DO: Add command flags for Lua commands.
interp.c:   if( !lua_found && check_force_skill( ch, command, argument ) )
interp.c:			if (lua_rcustom_trigger(command, argument, ch))
interp.c:			if (lua_mcustom_trigger(command, argument, ch))
interp.c:			if (lua_ocustom_trigger(command, argument, ch))
interp.c:   if (lua_found)
interp.c:      // Execute lua command
interp.c:      lua_command(ch, command, argument);
update.c:#include "lua.h"
update.c:extern L_UPDATER * g_luaUpdater;
update.c:	g_luaUpdater->update();
