/****************************************************************************
 *                   ^     +----- |  / ^     ^ |     | +-\                  *
 *                  / \    |      | /  |\   /| |     | |  \                 *
 *                 /   \   +---   |<   | \ / | |     | |  |                 *
 *                /-----\  |      | \  |  v  | |     | |  /                 *
 *               /       \ |      |  \ |     | +-----+ +-/                  *
 ****************************************************************************
 * AFKMud Copyright 1997-2003 by Roger Libiez (Samson),                     *
 * Levi Beckerson (Whir), Michael Ward (Tarl), Erik Wolfe (Dwip),           *
 * Cameron Carroll (Cam), Cyberfox, Karangi, Rathian, Raine, and Adjani.    *
 * All Rights Reserved.                                                     *
 *                                                                          *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,        *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,        *
 * Grishnakh, Fireblade, and Nivek.                                         *
 *                                                                          *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                      *
 *                                                                          *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,      *
 * Michael Seifert, and Sebastian Hammer.                                   *
 ****************************************************************************
 *                              Usage License                               *
 ****************************************************************************/

In order to use AFKMud, the following minimum conditions must be met:

1. The credits in the initial login screen MUST be left intact. The information
there is required to comply with the licenses of the codebases AFKMud is
derived from. You may add your own credit information, ASCII art, or other
information, but those credits must remain intact AND visible on a standard 24
line, 80 column telnet display.

2. You must send an email to afkmud(at)alsherok(dot)net informing us you are
using the code. This is a simple requirement to fulfill. Please include enough
information so that we may identify you later on if we should happen to run a
check of your mud.

3. The "credits" command within the game must contain all of the information
as shipped with the code. This information may NOT be removed, but you can add
to it as you see fit.

4. All copyright information MUST remain in any data files relating to AFKMud.
You may add your own, change the ascii art to your own, reformat the text in
purple and yellow blinking text, but our information must remain intact.

5. You may not block the AFKMud development servers from accessing your mud.
These servers are currently located at: alsherok.net or arthmoor.com

6. We at Alsherok reserve the right to add, delete, or modify any or all of
the terms of this license as we see fit. You are required to comply with
any and all future changes to this license.

7. The use of illegal or unauthorized material, such as areas, code, or other
data files is strictly prohibited.

8. This codebase may not be distributed, in whole or in part, from any site
without our express written permission either by postal mail or electronic mail.

9. You may use portions of this codebase that have not been released as
snippets provided you email us informing us which portions you have decided to
use and so long as the use of these portions also complies with section 7 above.

10. You may not accept monetary payment of any type in exchange for in-game benefits
to users or staff. You may not accept hardware donations in exchange for in-game
benefits to users or staff. You may not use your website as a way to obscure taking
payments of any kind which result in in-game benefits for users or staff.

In short: This is a non-commercial codebase.
You may not use it to engage in commercial enterprises.

You MAY however offer merchandise to visitors to your website which relates to your
game world content such as areas, characters, items, etc. so long as the proceeds from
such sales are not used to create in-game benefits for users or staff.

Donations are also allowed provided that they are voluntary donations and are not
required to advance within the game or otherwise impart any form of in-game benefit
to users or staff.

11. You must ALSO comply with the terms of the Smaug, Merc, AND Diku licenses
which are found in the afkmud/doc directory.
