#FUSSAREA
#AREADATA
Version      1
Name         Adari - Alfuh City~
Author       Merth~
Ranges       0 103 0 103
Economy      0 31248680
ResetFreq    15
#ENDAREADATA

#MOBILE
Vnum       29000
Keywords   shopkeeper feiht krooc~
Short      Feiht Krooc~
Long       A shopkeeper, Feiht Krooc is here.
~
Desc       A young, but aged Adarian merchant.  He is short for an Adarian.  He
is barely one meter tall.  His face is rough and scarred.  He is pathetic
looking in and loathesome in every way.  Perhaps his value lies deeper
within.  Or maybe he is just ugly.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel~
Stats1     400 10 0 0 0 0
Stats2     1 10 0
Stats3     1 5 0
Stats4     0 0 0 2 2
Attribs    5 8 10 16 15 5 18 0
Saves      0 0 0 0 0
Speaks     common adarian~
Speaking   common adarian~
VIPFlags   adari~
ShopData   19 17 0 0 0 120 0 0 23
#MUDPROG
Progtype  act_prog~
Arglist   p rears back and slaps you cruelly for your stupidity.  OUCH!~
Comlist   mpgoto 29015
mptransfer $n
mpechoat $n Feiht grabs hold of you, and tosses you into the street
tell $n Dont came back unless you can act civilized...
mpecho Feiht angrily turns around and storms back into his shop.
mpgoto 29017
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   say TYPE list to see what I sell...
emote shakes his head and mumbles something to himself.
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   80~
Comlist   emote greets you with a slight nod and weak smile.
say Welcome to Alfuh...
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29001
Keywords   worshipper citizen adarian~
Short      a religous Adarian~
Long       An Adarian worshipper meditates here.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc~
Stats1     450 20 0 0 0 0
Stats2     2 20 0
Stats3     2 10 0
Stats4     0 0 0 4 4
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
VIPFlags   adari~
#MUDPROG
Progtype  all_greet_prog~
Arglist   40~
Comlist   mpecho An Adarian worshipper begins to meditate.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29002
Keywords   yllib apa local law enforcement~
Short      Yllib Apa~
Long       The local law, Yllib Apa is on patrol here.
~
Desc       He is a large well built Adarian.  He does not look like a very
tolerant nor forgiving individual.  It is best to stay on his good
side.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_police_attack~
Specfun2    spec_customs_weapons~
Gender     male~
Actflags   npc prototype~
Stats1     500 75 0 -40 0 0
Stats2     7 75 0
Stats3     7 37 0
Stats4     0 0 4 15 15
Attribs    18 15 10 18 18 16 14 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
VIPFlags   adari~
#MUDPROG
Progtype  hitprcnt_prog~
Arglist   90~
Comlist   mpechoaround $n is taken to jail on the charge of stupidity.
mpgoto 29029
mptransfer $n
mpechoat $n Apa delivers you to the jail cell.
mpgoto 29028
mpechoaround Yllib Apa exits the Jail Cell.
north
east
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p rears back and slaps you cruelly for your stupidity.  OUCH!~
Comlist   glare $n
say A trouble-maker huh? fine...
say we got a place for trouble-makers...
mpechoaround Apa grabs $n and hauls him away.
mpgoto 29029
mptransfer $n
mpechoat $n Yllib Apa takes you to jail.
mpgoto 29028
mpechoaround Yllib Apa has arrives from the Jail.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   emote gives $n a stern, harsh look.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   1~
Comlist   mpechoaround Yllib Apa intensely studies the surroundings.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p pokes you in the ribs.~
Comlist   glare $n
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   40~
Comlist   mpechoat $n Yllib Apa carefully looks you over.
mpechoaround Yllib Apa looks at $n.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29003
Keywords   auditor aged adarian tUmOch~
Short      tUmOch~
Long       An aged Adarian auditor studies some documents.
~
Desc       An older looking Adarian who goes by the name tUmOch.  He is the city
auditor.  tUmOch is responsible for Alfuh City finances. 
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel stayarea wimpy~
Stats1     50 15 0 0 0 0
Stats2     1 10 0
Stats3     1 3 0
Stats4     0 0 0 2 2
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
VIPFlags   adari~
#MUDPROG
Progtype  time_prog~
Arglist   4~
Comlist   wake
mpecho tUmOch awakens from a nap.
stand
say ok, back to work now...
~
#ENDPROG

#MUDPROG
Progtype  time_prog~
Arglist   20~
Comlist   mpecho tUmOch begins to grow groggy.
sit
sleep
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   50~
Comlist   mpecho tUmOch looks up from his desk.
say Hello, can I help you with something?
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29004
Keywords   droid helpless defenseless~
Short      a helpless droid~
Long       A helpless, defenseless droid is here.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc sentinel stayarea noassist droid~
Stats1     0 1 0 80 1 0
Stats2     1 1 0
Stats3     1 1 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpmload 29004 1
mpecho A fresh droid is lowered in from above.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29005
Keywords   droid war~
Short      a war droid~
Long       A War Droid pulsates in a corner here.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc sentinel stayarea droid~
Stats1     0 5 0 0 0 0
Stats2     1 5 0
Stats3     1 3 0
Stats4     0 0 0 1 2
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpmload 29005 1
mpecho A fresh War Droid is lowered in from above.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29006
Keywords   Eral Tmat healer~
Short      Eral Tmat~
Long       An old and religous Adarian is here.
~
Desc       A very old looking fellow.  Things are not always what they seem. 
Watch your step around this one.  He was once a great Jedi.  His
powers have
weakened, but are still strong.  He can heal you for 100
credits.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc stayarea noassist~
Stats1     800 50 0 0 10 0
Stats2     5 50 0
Stats3     5 30 0
Stats4     0 0 5 10 10
Attribs    15 13 17 17 15 13 15 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
VIPFlags   adari~
#MUDPROG
Progtype  fight_prog~
Arglist   5~
Comlist   feel 'earthquake' $n
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   10~
Comlist   feel lightning $n
~
#ENDPROG

#MUDPROG
Progtype  bribe_prog~
Arglist   100~
Comlist   feel heal $n
mpgoto 29030
drop all
mpgoto 29023
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29007
Keywords   borcatu small scavenger~
Short      a borcatu~
Long       A scavenger rumages about here.
~
Desc       A small but fierce looking little beast.  It has a hard shell and
sharp teeth.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc scavenger wimpy noassist nocorpse~
Stats1     0 1 0 75 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
#ENDMOBILE

#MOBILE
Vnum       29008
Keywords   officer customs lana~
Short      LaNa~
Long       LaNa, the customs officer inspects goods here.
~
Desc       He is a fairly young Adarian.  It is his job to make sure weapons,
drugs and other items of contreband don't come into or leave Alfuh
City. 
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_customs_weapons~
Specfun2    spec_customs_smut~
Gender     male~
Actflags   npc sentinel scavenger stayarea guardian nokill~
Stats1     0 15 0 0 0 0
Stats2     1 15 0
Stats3     2 7 0
Stats4     0 0 1 3 3
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     adarian~
Speaking   adarian~
VIPFlags   adari~
#MUDPROG
Progtype  time_prog~
Arglist   16~
Comlist   mpecho LaNa leaves in a rush.
mpgoto 29030
drop all
mpgoto 29005
mpecho LaNa has returned to his post.
~
#ENDPROG

#MUDPROG
Progtype  hitprcnt_prog~
Arglist   20~
Comlist   feel heal me
 
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       29009
Keywords   deputy young~
Short      a young deputy~
Long       A deputy patrols the area.
~
Desc       A young Adarian deputy.  You can see it is his dream to enforce
laws.  He is a decent and moral being.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_customs_alcohol~
Specfun2    spec_police_attack~
Gender     male~
Actflags   npc stayarea prototype~
Stats1     300 15 0 0 15 0
Stats2     2 15 0
Stats3     1 8 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common adarian~
Speaking   adarian~
VIPFlags   adari~
#ENDMOBILE

#MOBILE
Vnum       29010
Keywords   adarian townie~
Short      a Townie~
Long       An Adarian Townie wanders about here.
~
Desc       Not the brightest nor most beautiful Adarian.  This is one of the
citizens of the town.  She lives day to day.
~
Race       Adarian~
Position   aggressive~
DefPos     aggressive~
Gender     female~
Actflags   npc stayarea noassist prototype~
Stats1     -100 15 0 75 0 0
Stats2     1 10 0
Stats3     1 5 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common adarian~
Speaking   adarian~
VIPFlags   adari~
#ENDMOBILE

#MOBILE
Vnum       29059
Keywords   lasmob~
Short      a newly created lasmob~
Long       Some god abandoned a newly created lasmob here.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     29000
Keywords sign board message~
Type     trash~
Short    a sign is here~
Long     A sign has been posted here.~
Values   0 0 0 0 0 0
Stats    1500 0 0 0 0
#EXDESC
ExDescKey    sign board message~
ExDesc       East: Town of Alfuh
-Adarian Religous Grounds-
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29001
Keywords sign~
Type     trash~
Short    a sign.~
Long     A sign has been posted here.



~
Values   0 0 0 0 0 0
Stats    1500 0 0 0 0
#EXDESC
ExDescKey    sign message board holy~
ExDesc       - Adarian Religous Grounds -
Proverb 01:05
  May you always be guide by Knowledge, Peace, and Harmony.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29002
Keywords gresha~
Type     food~
Short    a piece of gresha~
Long     A piece of gresha has been left here.



~
Flags    bless inventory small_size~
WFlags   take~
Values   24 0 0 0 0 0
Stats    5 50 5 0 0
#ENDOBJECT

#OBJECT
Vnum     29003
Keywords tunma~
Type     drinkcon~
Short    a tunma jar~
Long     A tunma jar has been left here.~
Flags    inventory~
WFlags   take~
Values   12 0 0 0 0 0
Stats    1 120 12 0 0
#ENDOBJECT

#OBJECT
Vnum     29004
Keywords robe garment religous~
Type     armor~
Short    a religous robe~
Long     An Adarian religous garment has been left here.~
WFlags   take about~
Values   0 3 0 0 0 0
Stats    5 300 30 0 0
#ENDOBJECT

#OBJECT
Vnum     29005
Keywords sign road~
Type     trash~
Short    a road sign~
Long     A sign as been posted along the road here.~
Values   0 0 0 0 0 0
Stats    1500 0 0 0 0
#EXDESC
ExDescKey    sign~
ExDesc       - NOTICE -
ROAD CLOSED, TILL RE-OPENED
- Alfuh City Council
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29006
Keywords shirt protective~
Type     armor~
Short    a protective shirt~
Long     An officer's protective shirt has been left here.~
Flags    bless human_size~
WFlags   take body about hold~
Values   0 0 0 0 0 0
Stats    5 2500 250 0 0
#ENDOBJECT

#OBJECT
Vnum     29007
Keywords trousers adarian pair~
Type     armor~
Short    a pair of Adarian trousers~
Long     A pair of Adarian trousers have been left here.~
WFlags   take legs hold~
Values   0 0 0 0 0 0
Stats    5 2500 250 0 0
#ENDOBJECT

#OBJECT
Vnum     29008
Keywords boots adarian~
Type     armor~
Short    a pair if Adarian boots~
Long     A pair if Adarian boots have been dropped here.~
WFlags   take feet hold~
Values   0 0 0 0 0 0
Stats    5 1000 250 0 0
#ENDOBJECT

#OBJECT
Vnum     29009
Keywords ac blaster rifle~
Type     weapon~
Short    an AC Blaster Rifle~
Long     An AC Blaster Rifle has been left unguarded here.~
WFlags   take wield hold~
Values   7 3 7 6 0 0
Stats    10 5500 550 0 0
Affect       -1 -1 1 18 0
Affect       -1 -1 1 19 0
#ENDOBJECT

#OBJECT
Vnum     29010
Keywords desk~
Type     trash~
Short    An old rock carved desk~
Long     An old rock carved desk sits in the center of the room.~
Values   0 0 0 0 0 0
Stats    5000 300 30 0 0
#ENDOBJECT

#OBJECT
Vnum     29011
Keywords sign rock road~
Type     trash~
Short    a sign~
Long     A sign has been tacked up on the rock here.~
Values   0 0 0 0 0 0
Stats    10000 0 0 0 0
#EXDESC
ExDescKey    sign rock road~
ExDesc       Dead End - Alfuh City Academy
This is a Dead End!  To the north is the local Academy.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29012
Keywords sign help newbie~
Type     trash~
Short    a sign~
Long     A sign has been posted here.~
Values   0 0 0 0 0 0
Stats    5000 0 0 0 0
#EXDESC
ExDescKey    sign help newbie~
ExDesc       To attack a droid type 'kill droid'.  This droid is very weak, but
be careful against other foes.  Be sure to rest when you get weak.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29013
Keywords sandals ~
Type     armor~
Short    a pair of sandals~
Long     A pair of sandals have been left here.~
Flags    human_size~
WFlags   take feet hold~
Values   0 2 0 0 0 0
Stats    5 5 0 0 0
#EXDESC
ExDescKey    sandals ~
ExDesc       They are thong sandals, enough said!
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29014
Keywords shorts~
Type     armor~
Short    a pair of shorts~
Long     A pair of shorts have been left here.~
Flags    small_size human_size~
WFlags   take legs hold~
Values   0 3 0 0 0 0
Stats    3 5 0 0 0
#EXDESC
ExDescKey    shorts~
ExDesc       A little on the short side, even for shorts.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29015
Keywords club stick~
Type     weapon~
Short    a club~
Long     A club is laying on the ground here.~
Flags    contraband~
WFlags   take wield hold~
Values   0 1 3 0 0 0
Stats    5 2 0 0 0
#ENDOBJECT

#OBJECT
Vnum     29016
Keywords robe healer~
Type     armor~
Short    a robe~
Long     A robe has been left here.~
WFlags   take body about hold~
Values   0 7 0 0 0 0
Stats    5 400 40 0 2
#ENDOBJECT

#OBJECT
Vnum     29017
Keywords sign closed road~
Type     trash~
Short    a sign~
Long     A sign has been posted here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    5000 0 0 0 0
#EXDESC
ExDescKey    sign closed road~
ExDesc       This road has been closed temporarily.  Thanks!
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29018
Keywords sign bustop ~
Type     trash~
Short    bus stop sign~
Long     A bus stop sign is here.~
Flags    glow~
Values   0 0 0 0 0 0
Stats    9000 0 0 0 0
#EXDESC
ExDescKey    sign bustop ~
ExDesc       The Serin Pluogus (Public Shuttle) Stops
Here.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     29059
Keywords lasmob~
Type     trash~
Short    a newly created lasmob~
Long     Some god dropped a newly created lasmob here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     29000
Name     Small Dark Cave~
Sector   city~
Flags    nomob~
Desc     The dark cavernous walls gleam lightly as drops of moisture
glides down softly into the dirt.  A small multi-colored
carpet lies in the center of this small yet dull room.
This apparently the dwelling of a dark, sullen, and religious
jawa.
~
#EXIT
Direction east~
ToRoom    29001
#ENDEXIT

Reset M 0 29007 3 29000
#ENDROOM

#ROOM
Vnum     29001
Name     Barren Landing Facility~
Sector   city~
Flags    norecall nodrop~
Desc     You are on a barren landing pad of some sort.  The ground
is largely made up of thick, coarse, black sand.  The area
is virtually devoid of any vegetation or undergrowth.  To the
west is a large rock.  Upon closer observation you notice
a small opening.  It appears to be a small cave.  To the north
and south there isn't really anything special.  Just vast desert
plains.  To the east is a thin and winding road.
~
#EXIT
Direction north~
ToRoom    29002
Keywords  desert sands~
#ENDEXIT

#EXIT
Direction east~
ToRoom    29004
Keywords  path~
#ENDEXIT

#EXIT
Direction south~
ToRoom    29003
#ENDEXIT

#EXIT
Direction west~
ToRoom    29000
#ENDEXIT

Reset O 0 29018 1 29001
#ENDROOM

#ROOM
Vnum     29002
Name     Desolate Desert Plains~
Sector   city~
Flags    bank norecall~
Desc     Surrounded by a pale darkness.  The sky is a deep blue.
It is also heavily overcast by the vastness of space.
Virtually no clouds line the sky.  It is pale and clear.
The air is cool and light.  Whisps of sand pick up from
time to time.  The sand is unstable here.  With each
step the ground beneath you shifts a great deal.  To
continue on this path would be unwise.  It is impossible
to know what lies to the north, east, and west.  It is too
dark in those directions.  To the south you can see a barren
plain.
~
#EXIT
Direction south~
ToRoom    29001
Keywords  Plains landing zone~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29003
Name     Surrounded by Rock~
Sector   city~
Desc     The darkness had shrouded the mountainously jagged rocks
that have virtually surrounded.  The dark sky makes it
impossible for you to determine how high the rocks go.
Your field of vision has been significantly lessened by
your current surroundings.  In any case it would seem that
continuing in any direction other than north is unrealistic.
~
#EXIT
Direction north~
ToRoom    29001
Keywords  plains~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29004
Name     Narrow Roadway~
Sector   city~
Flags    dark~
Desc     Beset on all sides by unknown peril, you push on.  Knowing
not what the future holds for you here.  Jagged rocks bar
your passage either north or south.  The pale gray-blue
sky masks the height of the surrounding mountains.  At
this time it appears your only options are to continue 
east or west.  To the west you can see a broader space
an opening of the path.  To the east, the path continues
and does not look inviting.
~
#EXIT
Direction east~
ToRoom    29005
Keywords  private dark~
#ENDEXIT

#EXIT
Direction west~
ToRoom    29001
Keywords  landing zone~
#ENDEXIT

Reset M 0 29007 3 29004
#ENDROOM

#ROOM
Vnum     29005
Name     Narrow Pathway~
Sector   city~
Desc     You are enclosed in darkness.  It is impossible to see
your hand in front of your face.  As you move along you
realize that your pathway to the north is blocked by
mountainous rock.  There seems to be a small opening
to the south.  I wouldn't try fitting landspeeder through
these pathways.  Off to the east is a shallow light.
It illuminates a sandy and barren plain.
~
#EXIT
Direction east~
ToRoom    29006
#ENDEXIT

#EXIT
Direction south~
ToRoom    29007
Keywords  tunnel private~
#ENDEXIT

#EXIT
Direction west~
ToRoom    29004
Keywords  dark tunnel~
#ENDEXIT

Reset M 0 29008 1 29005
  Reset E 1 29006 1 5
  Reset E 1 29007 1 7
  Reset E 1 29008 1 8
  Reset E 1 29009 1 16
#ENDROOM

#ROOM
Vnum     29006
Name     Lighted Landing Zone~
Sector   city~
Flags    norecall nodrop~
Desc     A few ground bound lighting fixtures softly illuminate
your surroundings.  Judging by the available evidence, this
is a landing zone for small vessels.  It would take a skilled
pilot in a ship he was well-acustomed to, to even attempt
landing in this narrow and dangerous area.  Anything larger than
a Z-95 HEADHUNTER or Tie Fighter would find it nearly
impossible to navigate into this region.  The point being made
here is this, it wouldn't appear that Imperials or Rebels have
seriously developed the landscape.  That means one of two things.
Either they have and their base is hidden or you are someplace
really frickin remote and desolate.
~
#EXIT
Direction west~
ToRoom    29005
Keywords  tunnel private solitary~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29007
Name     Narrow Road~
Sector   city~
Flags    dark bank private~
Desc     This planet leaves alot to be desired.  Whoever put this path
here hardly made it wide enough for you to walk on.  It would
be nearly impossible for other traffic to get through.  You are
begining to make out a faint odor in the air about you.  It is
tough to recognize initially, but you are almost sure that the
smell is volcanic ash.  That figures.  The rock around you is
actually old volcanic lava that has cooled and hardened.
~
#EXIT
Direction north~
ToRoom    29005
Keywords  tunnel private~
#ENDEXIT

#EXIT
Direction south~
ToRoom    29008
#ENDEXIT

Reset M 0 29007 5 29007
Reset M 0 29007 5 29007
#ENDROOM

#ROOM
Vnum     29008
Name     Path O Sand~
Sector   city~
Flags    dark bank silence~
Desc     The path is narrow and dirty.  Sand and dirt mingle in a unsettling
fashion.  The air is thin and difficult to breath.  The east and west
are both blocked from further passage.  Large mountainous rock stands as
a forbidding factor before you.  You can more easily continue to the 
north or south.
~
#EXIT
Direction north~
ToRoom    29007
#ENDEXIT

#EXIT
Direction south~
ToRoom    29009
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29009
Name     Rocky Pathway~
Sector   city~
Flags    nomob bank~
Desc     Large pieces of jagged rock portrude from the mountains beside you.
The ground is slightly elevated here due to the amounts of rock
beneath your feet.  The rocky ground is covered by a thin layer of
volcanic ash and residue.  Particles of ash lay heavy in the air.
Breathing is a chore at this altitude.  You can continue north
or south.
~
#EXIT
Direction north~
ToRoom    29008
#ENDEXIT

#EXIT
Direction south~
ToRoom    29010
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29010
Name     Dirt Path~
Sector   city~
Flags    bank~
Desc     Enormous mountains block your path to the east and west.  The
mountians nearly block out all forms of natural light.  The ground
beneath your feet is comprised of dirt, sand, and rock.  A thin
air of volcanic ash floats about making breathing somewhat difficult.
You can conitinue north or south from here.
~
#EXIT
Direction north~
ToRoom    29009
#ENDEXIT

#EXIT
Direction south~
ToRoom    29011
#ENDEXIT

Reset M 0 29007 6 29010
#ENDROOM

#ROOM
Vnum     29011
Name     Rocky intersection~
Sector   city~
Flags    nomob nomagic~
Desc     The path leads in several directions from here.  It would seem that
the mountianous rock has been chisled away from these parts.  The
rock is still quite jagged and sharp in some places.  The ground
beneath your feet is soft and dulled.  This area has been used to alot of
traffic apprently.
~
#EXIT
Direction north~
ToRoom    29010
#ENDEXIT

#EXIT
Direction east~
ToRoom    29012
#ENDEXIT

#EXIT
Direction south~
ToRoom    29044
#ENDEXIT

#EXIT
Direction west~
ToRoom    29045
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29012
Name     Edge of Alfuh~
Sector   city~
Flags    bank~
Desc     Mountians, mountians everywhere.  The mountian you are on/in seriously
limits your possible paths to travel.  You are just outside the a small
town.  There is a sign nearby that can shed light on your location.  To
the east is town.  To the west is an intersection.
~
#EXIT
Direction east~
ToRoom    29013
#ENDEXIT

#EXIT
Direction west~
ToRoom    29011
#ENDEXIT

Reset O 0 29000 1 29012
Reset O 0 29000 1 29012
#ENDROOM

#ROOM
Vnum     29013
Name     Alfuh City Road~
Sector   city~
Desc     This is the outskirts of Alfuh.  To the east is more of town.  Alfuh
is a religous city for the Adarian race.  From here, you can't really
see that much of the city.  The road beneath your feet is made up of rock
and is covered with volcanic ash.  You can continue in just about any
direction.
~
#EXIT
Direction north~
ToRoom    29014
#ENDEXIT

#EXIT
Direction east~
ToRoom    29020
#ENDEXIT

#EXIT
Direction south~
ToRoom    29026
#ENDEXIT

#EXIT
Direction west~
ToRoom    29012
#ENDEXIT

Reset M 0 29001 2 29013
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29014
Name     Alfuh City Road~
Sector   city~
Desc     The road beneath your feet is composed of rock dirt and volcanic
ash.  To the east and west, your path is blocked by mountians.  To
the north you can see some shops.  Well, buildings anyway.  To the
south is an intersection.
~
#EXIT
Direction north~
ToRoom    29015
#ENDEXIT

#EXIT
Direction south~
ToRoom    29013
#ENDEXIT

Reset M 0 29007 7 29014
#ENDROOM

#ROOM
Vnum     29015
Name     Alfuh City Road~
Sector   city~
Flags    safe norecall~
Desc     The cool air and soft climate can calm the nerves of even the most
frazzled travellers.  You are near a sacred shrine of the Adarian
population.  You can vaguely make it out to the north.  To the east is
a small cave.  Someone took the time to carve out the rock - mountian.
To the west is another of these cave cut outs.  The road continues
to the north and south.
~
#EXIT
Direction north~
ToRoom    29016
#ENDEXIT

#EXIT
Direction east~
ToRoom    29018
#ENDEXIT

#EXIT
Direction south~
ToRoom    29014
#ENDEXIT

#EXIT
Direction west~
ToRoom    29017
#ENDEXIT

Reset M 0 29009 8 29015
  Reset E 1 29008 1 8
  Reset E 1 29007 1 7
  Reset E 1 29006 1 5
  Reset E 1 29009 1 16
Reset M 0 29010 7 29015
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29016
Name     Shrine Entrance~
Sector   city~
Flags    nomob nomagic safe~
Desc     You are immediately south of an Adarian Shrine.  Each year Adarians
from every part of the galaxy return to this.  Their homeworld.  They
do so at least twice each year.  It is considered a religous pilgrimage.
To the north is an old shrine that has been heavily visited through out the
years.  Please be respectful of others.
~
#EXIT
Direction north~
ToRoom    29019
#ENDEXIT

#EXIT
Direction south~
ToRoom    29015
#ENDEXIT

Reset O 0 29001 1 29016
Reset O 0 29001 1 29016
#ENDROOM

#ROOM
Vnum     29017
Name     Alfuh R & R~
Sector   city~
Flags    indoors nomagic safe norecall~
Desc     This place was cut out of the side of a mountian.  The floor is made
of rock and is covered in dirt.  This appears to be a restraunt.  Adarians
who have travelled from far away galaxies can replinish themselves here.
To the east is the store exit.
~
#EXIT
Direction east~
ToRoom    29015
#ENDEXIT

Reset M 0 29000 1 29017
  Reset G 1 29002 1
  Reset G 1 10313 1
  Reset G 1 10314 1
Reset M 0 29000 1 29017
#ENDROOM

#ROOM
Vnum     29018
Name     Alfuh Donation Grounds~
Sector   city~
Flags    indoors nomagic donation silence~
Desc     This is a donation room.  Adarians make several pilgrimages to their 
homeworld every year.  When they do, it is customary for them to leave
one or two material items as a sign of thanks for their prosperty 
and health.  They drop items here and then continue on to the shrine
to meditate.  The items left in this room are free to the needy.  If
you need something here, take it.  If you have something you don't plan
to keep, leave it here.
~
#EXIT
Direction west~
ToRoom    29015
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29019
Name     Religous Shrine~
Sector   city~
Flags    indoors safe silence~
Desc     There is a strong sense of peace in the air about you.  This is a safe
place where Adarians worship.  This is a place great knowledge and
wisdom.  It is forbidden to speak in here.  The tranquility and silence
has not been broken in centuries.  Clarity is achieved through total and
complete silence.
~
#EXIT
Direction south~
ToRoom    29016
#ENDEXIT

Reset M 0 29001 2 29019
  Reset E 1 29004 1 12
Reset M 0 29001 2 29019
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29020
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 3
Desc     Volcanic ash steadily descends from above.  This is the planet               
Adari.  The Adarian race is built on technology and mining.  Sadly,
they have mined their own planet and all asteroids in their galaxy.
You can continue east or west from here.
~
#EXIT
Direction east~
ToRoom    29021
#ENDEXIT

#EXIT
Direction west~
ToRoom    29013
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29021
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 4
Desc     Alfuh City, on the wonderful planet of Adari.  Adarians are
very religous by nature.  It is very important that they visit their
homeworld at least once every year.  This city is a tourist trap
though.  Watch yourself.  You can continue East or West from here.
~
#EXIT
Direction east~
ToRoom    29022
#ENDEXIT

#EXIT
Direction west~
ToRoom    29020
#ENDEXIT

Reset M 0 29007 9 29021
Reset M 0 29010 8 29021
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29022
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 2
Desc     This place is in shambles.  This city was apparenlty cut out of a
mountian.  Not just any mountian either.  It was cut out of a volcano.
Volcanic ash steadily drops from the sky and lines the road.  You can
continue east or west from here.
~
#EXIT
Direction east~
ToRoom    29023
#ENDEXIT

#EXIT
Direction west~
ToRoom    29021
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29023
Name     Alfuh City Intersection~
Sector   city~
Flags    norecall~
Stats    0 0 5
Desc     You are at an intersection.  There are paths chisled out of the 
rock to the north, east, south, and west.  The road seems to
continue for quite a while in each direction.  If you can avoid
all the active lava, you should be fine.  This planet is very
volcanic in nature.
~
#EXIT
Direction north~
ToRoom    29032
#ENDEXIT

#EXIT
Direction east~
ToRoom    29024
#ENDEXIT

#EXIT
Direction south~
ToRoom    29038
#ENDEXIT

#EXIT
Direction west~
ToRoom    29022
#ENDEXIT

Reset M 0 29006 1 29023
Reset M 0 29007 1 29023
#ENDROOM

#ROOM
Vnum     29024
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 3
Desc     Alfuh City, was meant to be among the grand cities of the galaxy.
Unfortunately, living on a planet that is an active vocano has its
draw backs.  Worse than that, Adarians are deeply involved in the
mining industry.  So they have raped Adari of all its natural resources.
This could be a civilization on the downward spiral.  You can continue
east or west from here.
~
#EXIT
Direction east~
ToRoom    29025
#ENDEXIT

#EXIT
Direction west~
ToRoom    29023
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29025
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 3
Desc     The road abrubtly ends to here.  It is impossible to continue to
the east.  The only possible direction to go is west.  It appears
that the path continued on in this direction at some point.  But,
the road just disappeared.
~
#EXIT
Direction west~
ToRoom    29024
#ENDEXIT

Reset O 0 29005 1 29025
#ENDROOM

#ROOM
Vnum     29026
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Stats    0 0 2
Desc     Volcanic ash continues to drop in steady increments.  The ground
is heavily laden in ash.  The mountian becomes particularly narrow
here.  It would be difficult for more than two persons to attempt to
fit through here.
~
#EXIT
Direction north~
ToRoom    29013
#ENDEXIT

#EXIT
Direction south~
ToRoom    29027
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29027
Name     Alfuh City Road~
Sector   city~
Flags    nomagic norecall~
Stats    0 0 4
Desc     The ground is covered by a thin layer of ash.  A steady stream of ash
continues to drop to the ground.  There are openings in the rock to the
east and west.  You can continue in either direction.  This path also
continues to the north and south.
~
#EXIT
Direction north~
ToRoom    29026
#ENDEXIT

#EXIT
Direction east~
ToRoom    29031
#ENDEXIT

#EXIT
Direction south~
ToRoom    29028
#ENDEXIT

#EXIT
Direction west~
ToRoom    29030
Flags     isdoor closed locked~
#ENDEXIT

Reset D 0 29027 3 2
Reset M 0 29009 7 29027
  Reset E 1 29008 1 8
  Reset E 1 29007 1 7
  Reset E 1 29006 1 5
  Reset E 1 29009 1 16
Reset D 0 29027 3 2
#ENDROOM

#ROOM
Vnum     29028
Name     Alfuh City Road~
Sector   city~
Flags    nomagic norecall~
Stats    0 0 4
Desc     The road is wrought with peril and hardship.  The reason is a simple
one.  Directly south of here is the town jail.  Anyone has broken the law
faces jail time in -thee olde cell-.  It isn't a pretty site.
~
#EXIT
Direction north~
ToRoom    29027
Keywords  celldoor door~
#ENDEXIT

#EXIT
Direction south~
ToRoom    29029
Flags     isdoor closed locked~
#ENDEXIT

Reset D 0 29028 2 2
#ENDROOM

#ROOM
Vnum     29029
Name     Alfuh City Jail~
Sector   city~
Flags    indoors nomagic norecall~
Desc     A spacious cell large enough to accomodate several criminals at once.
Seeing the inside of this cell is not good thing.  Tourists don't get this
as a part of the tour.  But, you are probably here for a reason.  You will 
be given a chance to think about your wrong doings.
~
#EXIT
Direction north~
ToRoom    29028
Keywords  celldoor door~
Flags     isdoor~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29030
Name     Alfuh City Customs Office~
Sector   city~
Flags    nomagic norecall~
Desc     This is the Alfuh City Customs Office.  Not much to it really.  There
is a desk against the wall.  Some papers have been placed on the
desk.  This is kind of the impound area.  Items confiscated from tourists,
smugglers, or whoever end up here before being destroyed.  This area is
often full of contraband articles such as dirty magazines, alcohol, and
spices.
~
#EXIT
Direction east~
ToRoom    29027
Flags     isdoor closed~
#ENDEXIT

Reset D 0 29030 1 1
#ENDROOM

#ROOM
Vnum     29031
Name     Alfuh City Law Enforcement~
Sector   city~
Flags    indoors nomagic norecall~
Desc     This is the office of the local law enforcement.  In the corner is a
desk with some papers scattered about on it.  If you want to bail out a
friend, this is the place to visit.  The ultra conservative city and well
for that matter planet, have a low tolerance for what they percieve as
crime.
~
#EXIT
Direction west~
ToRoom    29027
#ENDEXIT

Reset M 0 29002 1 29031
  Reset E 1 29006 1 5
  Reset E 1 29007 1 7
  Reset E 1 29008 1 8
  Reset E 1 29009 1 16
#ENDROOM

#ROOM
Vnum     29032
Name     Alfuh City Road~
Sector   city~
Flags    bank norecall nodropall~
Desc     The road is filthy.  The air is heavy with ash.  All around you is
jagged rock.  This portion of the path is wide.  Much wider than some
parts of town.  This seems like a more regal part of town than some
of the other parts of Alfuh City.
~
#EXIT
Direction north~
ToRoom    29033
#ENDEXIT

#EXIT
Direction south~
ToRoom    29023
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29033
Name     Alfuh City Intersection~
Sector   city~
Flags    nomagic bank norecall~
Desc     This is an intersection of sorts.  There are small offices to the
East and West.  It is unclear from here what are in those offices.
They appear to be government offices of some kind.  You can  continue
North, East, South, or West from here.
~
#EXIT
Direction north~
ToRoom    29036
#ENDEXIT

#EXIT
Direction east~
ToRoom    29035
#ENDEXIT

#EXIT
Direction south~
ToRoom    29032
#ENDEXIT

#EXIT
Direction west~
ToRoom    29034
#ENDEXIT

Reset M 0 29010 9 29033
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29034
Name     Alfuh Auditors Office~
Sector   city~
Flags    indoors nomagic safe norecall~
Desc     The walls of this room are comprised of smoothed rock.  It would be
remiss not to mention the genuinely unique decore off you
surroundings. The floor is comprised of rock, bevelled, sanded, and
glossified. The walls bear photo images of historic sites around
town.  Many of the images make town appear more beautiful and serene
that is now the case
~
#EXIT
Direction east~
ToRoom    29033
#ENDEXIT

Reset M 0 29003 1 29034
  Reset E 1 29006 1 5
  Reset E 1 29008 1 8
  Reset E 1 29007 1 7
Reset O 0 29010 1 29034
#ENDROOM

#ROOM
Vnum     29035
Name     Alfuh City Office~
Sector   city~
Flags    dark indoors bank~
Desc     A dank and stuffy office with little to appeal to the eye or nose.
The walls are covered in dirt and filth.  Small pieces of ash
continually drift in through cracks in the ceiling.  You can continue
to the west.
~
#EXIT
Direction west~
ToRoom    29033
#ENDEXIT

Reset O 0 29010 1 29035
#ENDROOM

#ROOM
Vnum     29036
Name     Alfuh City Road~
Sector   city~
Flags    norecall~
Desc     The road is extremely wide and well taken care of.  Only thin layers
of ash cover the road here.  This would seem to be the upper class
part of town. To the north is an official looking meeting facility. 
To the south the road continues.
~
#EXIT
Direction north~
ToRoom    29037
#ENDEXIT

#EXIT
Direction south~
ToRoom    29033
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29037
Name     Alfuh City Governmental Chambers~
Sector   city~
Flags    indoors plr_home~
Desc     This is an extremely grand meeting room.  It has a cathedral ceiling
and is covered in late -TraM- art work.  The walls are finely
decorated with old tapestries and classic art.  The floor is
comprised of a thick blue marble substance.  In the center of the
room is a large slab of sheet rock that serves as the conference
table.  Small cushions line the ground around the table and serve as
seating for the dignitaries.
~
#EXIT
Direction south~
ToRoom    29036
#ENDEXIT

Reset M 0 29010 10 29037
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29038
Name     Outside the Alfuh City Homeless Shelter~
Sector   city~
Stats    0 0 3
Desc     The sulfur covered ground makes breathing challenging from time to
time. To the north is an intersection that can lead back to the main
part of Alfuh City.  To the south is a rather large looking cave
where visitors and tourists can rest their weary bones free of
charge.  This is a service provided by the city.
~
#EXIT
Direction north~
ToRoom    29023
#ENDEXIT

#EXIT
Direction south~
ToRoom    29039
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29039
Name     Alfuh City Shelter~
Sector   city~
Flags    indoors~
Stats    0 0 3
Desc     The walls are composed of jagged rock.  Thin cracks in the wall
allow for moisture to intrude.  The moisture adds to the humidity of
the room. It seems very warm in here.  There is a lot of volcanic
activity nearby, so be careful.  To the north is fresh air.  To the
south the cave continues.
~
#EXIT
Direction north~
ToRoom    29038
#ENDEXIT

#EXIT
Direction east~
ToRoom    29041
#ENDEXIT

#EXIT
Direction south~
ToRoom    29042
#ENDEXIT

#EXIT
Direction west~
ToRoom    29040
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29040
Name     Alfuh City Shelter~
Sector   city~
Flags    dark indoors silence hotel~
Stats    0 0 2
Desc     This looks like a nice place to rest your weary bones.  You are out
of the main hallway.  A vent above you brings in freshing cool air.
The space here is somewhat small.  It would be impossible for more
than a couple people to rest here at the same time.  Be curtious to
others who need rest and sleep.
~
#EXIT
Direction east~
ToRoom    29039
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29041
Name     Alfuh City Shelter~
Sector   city~
Flags    dark indoors silence hotel~
Stats    0 0 2
Desc     This looks like a nice place to rest your weary bones.  You are out
of the main hallway.  A vent above you brings in freshing cool air.
The space here is somewhat small.  It would be impossible for more
than a couple people to rest here at the same time.  Be curtious to
others who need rest and sleep.
~
#EXIT
Direction west~
ToRoom    29039
#ENDEXIT

Reset M 0 29010 12 29041
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29042
Name     Alfuh City Shelter~
Sector   city~
Flags    dark indoors~
Desc     It is incredibly warm here.  It is impossible not to have broken to
a feverish sweat simply by walking through this section of the
hallway.   The jagged rock walls contain the heat and turn this into
a sauna.  You can continue north or south from here.
~
#EXIT
Direction north~
ToRoom    29039
#ENDEXIT

#EXIT
Direction south~
ToRoom    29043
#ENDEXIT

Reset M 0 29010 11 29042
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29043
Name     Alfuh City Shelter~
Sector   city~
Flags    indoors hotel~
Stats    0 0 2
Desc     This looks like a nice place to rest your weary bones.  You are out
of the main hallway.  A vent above you brings in freshing cool air.
The space here is somewhat small.  It would be impossible for more
than a couple people to rest here at the same time.  Be curtious to
others who need rest and sleep.
~
#EXIT
Direction north~
ToRoom    29042
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29044
Name     Dead End~
Sector   city~
Stats    0 0 2
Desc     This at one time was a path that led out of and into Alfuh City.
Over the years, lava flooded the path and has turned to molten rock.
Due to limited funds and lack of interest, city officials have never
bothered to have the road cleared.  You can continue to the north.
~
#EXIT
Direction north~
ToRoom    29011
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29045
Name     Alfuh City Road~
Sector   city~
Flags    nomob nomagic norecall~
Stats    0 0 1
Desc     This is one narrow path.  It would be impossible for more than one
being to come through here at any given moment.  Molten lava walls
completely block off the north and south.  If you are careful you can
continue to either the east or west.
~
#EXIT
Direction east~
ToRoom    29011
#ENDEXIT

#EXIT
Direction west~
ToRoom    29046
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29046
Name     Alfuh City Road~
Sector   city~
Flags    nomob nomagic norecall~
Stats    0 0 1
Desc     This is an extremely narrow and dangerous path.  Be careful or you
could seriously injure yourself on the jagged rocks.  It would be
impossible for anymore than one being to slink through this passage
at any given time. You can continue east or west.
~
#EXIT
Direction east~
ToRoom    29045
#ENDEXIT

#EXIT
Direction west~
ToRoom    29047
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29047
Name     Alfuh City Road~
Sector   city~
Flags    nomagic norecall~
Desc     The pathway is difficult at best.  Jagged rock portrudes from all
angles and all sides.  It would be very easy to injury yourself on
some of these rocks.  You can continue north, east, west, or south. 
This is an intersection.  Proceed with caution.
~
#EXIT
Direction north~
ToRoom    29048
#ENDEXIT

#EXIT
Direction east~
ToRoom    29046
#ENDEXIT

#EXIT
Direction south~
ToRoom    29049
#ENDEXIT

#EXIT
Direction west~
ToRoom    29050
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29048
Name     Alfuh City Dump~
Sector   city~
Flags    nomagic hotel~
Desc     A foul stench invades your nostrils.  Further to the north, east and
west large heaping mounds of garbage block your path.  This is where
garbage is stored prior to being sent off to the recycling plant. 
The aroma is horrid. Flee the area as quickly as you can!  Save your
smelling glands!
~
#EXIT
Direction south~
ToRoom    29047
#ENDEXIT

Reset M 0 29007 9 29048
Reset M 0 29007 9 29048
#ENDROOM

#ROOM
Vnum     29049
Name     Alfuh City Road~
Sector   city~
Flags    nomagic bank norecall prototype~
Desc     You are just outside Alfuh City limits.  If you continue north you
will enter the city.  If you continue south, you will be on a
desolate and narrow pathway.  The east and west is blocked by large
volcanic rock.  Continuing in either of those directions would be
impossible.
~
#EXIT
Direction north~
ToRoom    29047
#ENDEXIT

#EXIT
Direction south~
ToRoom    29124
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29050
Name     Alfuh City Road~
Sector   city~
Flags    nomagic norecall~
Stats    0 0 3
Desc     A ranks smell is coming from the north east.  Whatever it is died a
long time ago.  As of if the smell of this planet wasn't enough to
gag any non residents, this stench puts it over the top. The pathway
continues to the east and west.  Your path to the north and south has
been blocked by rock.
~
#EXIT
Direction east~
ToRoom    29047
#ENDEXIT

#EXIT
Direction west~
ToRoom    29051
#ENDEXIT

Reset M 0 29010 13 29050
  Reset E 1 29004 1 12
#ENDROOM

#ROOM
Vnum     29051
Name     Alfuh City Road~
Sector   city~
Flags    nomob nomagic norecall~
Desc     You are at a fork in the road, kind of.  The road turnsm it doesn't
really fork.  At one time it may have forked, but it doesn't fork
anymore. To the way, way far east is the heart of Alfuh City.  To the
west is a big rock.  To the north is the Alfuh City Academy.  Young
Adarians practice their fighting skills there.
~
#EXIT
Direction north~
ToRoom    29052
#ENDEXIT

#EXIT
Direction east~
ToRoom    29050
#ENDEXIT

Reset O 0 29011 1 29051
#ENDROOM

#ROOM
Vnum     29052
Name     Alfuh Elementary Academy~
Sector   city~
Flags    nomob indoors nomagic norecall~
Desc     Hand-made pictures hang on the walls.    The rock walls have been
smoothed over so that the children will not poke an eye out or
something.  This Academy was formed so that the children of the town
could learn the basics to surviving. You can continue north or south
from here.
~
#EXIT
Direction north~
ToRoom    29053
#ENDEXIT

#EXIT
Direction south~
ToRoom    29051
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29053
Name     Alfuh Elementary Academy~
Sector   city~
Flags    indoors nomagic norecall~
Desc     The ceiling is pretty low in here.  Watch yourself.  To the west is
one of the training rooms.  You can practice your skills against a
droid.  To the east is a small donation/equipment room.  You can also
continue north or south from here.
~
#EXIT
Direction north~
ToRoom    29056
#ENDEXIT

#EXIT
Direction east~
ToRoom    29055
#ENDEXIT

#EXIT
Direction south~
ToRoom    29052
#ENDEXIT

#EXIT
Direction west~
ToRoom    29054
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29054
Name     Alfuh Elementary Academy~
Sector   city~
Flags    indoors~
Desc     Young and unexperienced members of Alfuh City come here to practice
their skills of battle. The walls are stained from oil and droid
parts line the walls of the room. There is a sign here too.  Look at
the sign for more information. You can continue east from here.
~
#EXIT
Direction east~
ToRoom    29053
#ENDEXIT

Reset M 0 29004 1 29054
Reset O 0 29012 1 29054
#ENDROOM

#ROOM
Vnum     29055
Name     Alfuh Elementary Academy~
Sector   city~
Flags    nomob indoors nomagic donation hotel~
Desc     Welcome to the Alfuh City Academy!  This is the room in which youth
members can get some free armor and equipment.  Well it isn't
completely free, the town pays for it.  Be warned, this equipment is
NOT high quality, it is only intended to get young players started. 
To the west is more of the academy. If you have any equipment you
would like to leave for others, you can do that too.
~
#EXIT
Direction west~
ToRoom    29053
#ENDEXIT

Reset O 0 29013 1 29055
Reset O 0 29015 1 29055
Reset O 0 29014 1 29055
#ENDROOM

#ROOM
Vnum     29056
Name     Alfuh Elementary Academy~
Sector   city~
Flags    indoors nomagic norecall~
Desc     You are in a beautifully decorated hallway.  Many of the images
displayed on the wall appear to have been made by children who attend
this facility. Tacky may be a more appropriate word than beautiful. 
You can continue north or south from here.
~
#EXIT
Direction north~
ToRoom    29057
#ENDEXIT

#EXIT
Direction south~
ToRoom    29053
#ENDEXIT

#ENDROOM

#ROOM
Vnum     29057
Name     Alfuh Elementary Academy~
Sector   city~
Flags    indoors norecall~
Desc     This training room is the most difficult one available in this
facility. Be careful!  The walls are stained with oil and various
droid parts. You are not sure, but there seem to be some pools of
blood in here too. This is a dangerous room, watch yourself. You can
exit to the south.
~
#EXIT
Direction south~
ToRoom    29056
#ENDEXIT

Reset M 0 29005 1 29057
#ENDROOM

#ENDAREA
