#FUSSAREA
#AREADATA
Version      1
Name         Star Destroyer - Dark Hand~
Author       Durga~
Ranges       30 103 0 103
Economy      0 31196090
ResetFreq    15
#ENDAREADATA

#MOBILE
Vnum       600
Keywords   spot~
Short      a newly created spot~
Long       Some god abandoned a newly created spot here.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       601
Keywords   assault stormtrooper~
Short      an assault stormtrooper~
Long       An assault stormtrooper is preparing for a mission.
~
Desc       Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_stormtrooper~
Gender     male~
Actflags   npc sentinel~
Stats1     -500 60 0 -50 20 0
Stats2     12 10 600
Stats3     6 4 2
Stats4     0 0 0 12 12
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       602
Keywords   imperial stormtrooper~
Short      a stormtrooper~
Long       An imperial stormtrooper patrols the ship.
~
Desc       Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_stormtrooper~
Gender     neuter~
Actflags   npc~
Stats1     -500 33 0 25 0 0
Stats2     0 0 0
Stats3     4 4 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       603
Keywords   imperial stormtrooper~
Short      a stormtrooper~
Long       An imperial stormtrooper patrols the shipyard.
~
Desc       Dressed in white armored space suits over black body gloves the storm
trooper is a sight well recognized throughout the galaxy. Known and
feared. They are the Empires elite troopers. They are well trained
and fearless. They have been conditioned with unquestioning loyalty
to their superiors and will always execute their orders precisly and
without question.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_stormtrooper~
Gender     neuter~
Actflags   npc~
Stats1     -500 33 0 25 0 0
Stats2     0 0 0
Stats3     4 4 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       604
Keywords   tie fighter pilot~
Short      a TIE Fighter pilot~
Long       A TIE Fighter pilot is preparing for flight.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 23 0 50 30 0
Stats2     0 0 0
Stats3     1 10 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       605
Keywords   ancient sith spirit teacher sith9870~
Short      an ancient sith spirit~
Long       A faint image of a dark hooded figure sends shivers down your spine.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_dark_jedi~
Gender     neuter~
Actflags   npc sentinel practice~
Stats1     0 105 0 -162 0 0
Stats2     21 10 1050
Stats3     10 4 2
Stats4     0 0 0 21 21
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Attacks    r28 r30~
Defenses   dodge r10~
#MUDPROG
Progtype  act_prog~
Arglist   practices~
Comlist   mpecho The image before you slowly fades away.
mpgoto 7
say ok purge me
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       606
Keywords   binary load lifter~
Short      a binary load lifter~
Long       A binary load lifter methodicly goes about its work.
~
Desc       The binary load lifter is a big droid used mainly for lifting and
moving large objects. Its very simple processing unit can only handle
very simple commands as there is very little need for an intelligent
droid laborer.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc sentinel mountable noassist droid~
Stats1     0 20 0 50 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     droid~
Speaking   droid~
#ENDMOBILE

#MOBILE
Vnum       607
Keywords   power droid~
Short      a power droid~
Long       A power droid is here.
~
Desc       The binary load lifter is a big droid used mainly for lifting and
moving large objects. Its very simple processing unit can only handle
very simple commands as there is very little need for an intelligent
droid laborer.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc sentinel mountable noassist droid~
Stats1     0 10 0 75 0 0
Stats2     2 10 100
Stats3     0 0 0
Stats4     0 0 0 2 2
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     droid~
Speaking   droid~
#ENDMOBILE

#MOBILE
Vnum       608
Keywords   mouse droid mse~
Short      a mouse droid~
Long       An MSE droid wheels around the floor.
~
Desc       The MSE droid is a small black droid less than a foot in hight. It
wheels around the floor rapidly and comunicates in high pitched
beeps. This behavior along with the sound of its initials have easily
led it to being more commonly known as a "mouse droid
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc wimpy noassist droid~
Stats1     0 1 0 100 0 0
Stats2     0 0 0
Stats3     1 2 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     droid~
Speaking   droid~
#ENDMOBILE

#MOBILE
Vnum       609
Keywords   the empire~
Short      imperial royal guard~
Long       An imperial royal guard stands at his post.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_clan_guard~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 80 0 -100 500 0
Stats2     16 10 800
Stats3     8 4 2
Stats4     0 0 0 16 16
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       610
Keywords   the empire~
Short      imperial royal guard~
Long       An imperial royal guard stands at his post.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_clan_guard~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 80 0 -100 500 0
Stats2     16 10 800
Stats3     8 4 2
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       611
Keywords   the empire~
Short      imperial royal guard~
Long       An imperial royal guard stands at his post.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_clan_guard~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 80 0 -100 500 0
Stats2     16 10 800
Stats3     8 4 2
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       612
Keywords   the empire~
Short      imperial royal guard~
Long       An imperial royal guard stands at his post.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_clan_guard~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 80 0 -100 500 0
Stats2     16 10 800
Stats3     8 4 2
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       613
Keywords   captain Harlef~
Short      Captain Harlef~
Long       Captain Harlef stands supervising the bridge.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel nokill~
Stats1     0 85 0 -112 600 0
Stats2     17 10 850
Stats3     8 4 2
Stats4     0 0 0 17 17
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#MUDPROG
Progtype  act_prog~
Arglist   package~
Comlist   if ovnuminv(10210) >= 1
say Thank you.
mpwithdraw 2500
give 2500 credits $n
mpgain $n 5 100000
else
say hmm... Thanks, but this isn't adressed to me.
drop all
endif
mpat 10299 drop all
mpat 10299 mppurge
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       614
Keywords   pilot~
Short      an imperial pilot~
Long       An imperial pilot sits at his station.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc~
Stats1     0 80 0 -100 0 0
Stats2     16 10 800
Stats3     8 4 2
Stats4     0 0 0 16 16
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       615
Keywords   copilot~
Short      a copilot~
Long       A copilot sits at his post.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc~
Stats1     0 75 0 -87 0 0
Stats2     15 10 750
Stats3     7 4 2
Stats4     0 0 0 15 15
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       616
Keywords   gunner~
Short      a gunner~
Long       A gunner checks of the weaponsystems.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc~
Stats1     0 70 0 -75 0 0
Stats2     14 10 700
Stats3     7 4 2
Stats4     0 0 0 14 14
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       617
Keywords   navigator~
Short      a navigator~
Long       A navigator is calculating a hyperjump.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc~
Stats1     0 70 0 -75 0 0
Stats2     14 10 700
Stats3     7 4 2
Stats4     0 0 0 14 14
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       618
Keywords   the empire~
Short      an imperial guard~
Long       An imperial guard stands at attention.
~
Desc       The imperial guard stands at an unwaivering alert attention. He is
dressed in the standard black imperial military uniform common to
many imperial naval troopers. 
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Specfun    spec_clan_guard~
Gender     neuter~
Actflags   npc sentinel~
Stats1     -500 40 0 0 15 0
Stats2     8 10 400
Stats3     4 4 2
Stats4     0 0 0 8 8
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       619
Keywords   An imperial Officer~
Short      An imperial officer~
Long       An imperial officer sits at the war table.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel~
Stats1     0 70 0 -75 600 0
Stats2     14 10 700
Stats3     7 4 2
Stats4     0 0 0 14 14
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       620
Keywords   General Hanson~
Short      General Hanson~
Long       General Hanson sits at the war table.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel nokill~
Stats1     0 90 0 -125 600 0
Stats2     18 10 900
Stats3     9 4 2
Stats4     0 0 0 18 18
Attribs    13 13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       699
Keywords   spot~
Short      a newly created spot~
Long       Some god abandoned a newly created spot here.
~
Race       Human~
Position   aggressive~
DefPos     aggressive~
Gender     neuter~
Actflags   npc~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    10 10 10 10 10 10 10 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     600
Keywords an assault transport~
Type     spacecraft~
Short    an assault transport~
Long     An assault transport is docked here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     601
Keywords assault stormtrooper helmet as601~
Type     armor~
Short    an assault stormtrooper helmet~
Long     A stormtrooper helmet was dropped here.~
Flags    human_size~
WFlags   take head~
Values   0 9 0 0 0 0
Stats    5 0 0 0 0
Affect       -1 -1 -10 36 0
Affect       -1 -1 -10 39 0
#MUDPROG
Progtype  wear_prog~
Arglist   100~
Comlist   if clan($n) != The Empire
mpechoat $n What do you think you are a stormtrooper?
mpechoat $n Go join the empire if you want to wear that!
mpechoaround $n $n thinks $ss a stormtrooper.
mpforce $n remove as601 
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     602
Keywords stormtrooper helmet s602~
Type     armor~
Short    a stormtrooper helmet~
Long     A stormtrooper helmet was dropped here.~
Flags    human_size~
WFlags   take head~
Values   0 6 0 0 0 0
Stats    5 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     603
Keywords Assault stormtrooper gloves s603~
Type     armor~
Short    assault stormtrooper gloves~
Long     Stormtrooper gloves were dropped here.~
Flags    human_size~
WFlags   take hands~
Values   0 4 0 0 0 0
Stats    3 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     604
Keywords Assault stormtrooper arm plates s604~
Type     armor~
Short    assault stormtrooper arm plates~
Long     Some stormtrooper arm plates were left here.~
Flags    human_size~
WFlags   take arms~
Values   0 7 0 0 0 0
Stats    3 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     605
Keywords Assault stormtrooper shoulder plates s605~
Type     armor~
Short    assault stormtrooper shoulder plates~
Long     Stormtrooper shoulder plates were discarded here.~
Flags    human_size~
WFlags   take neck~
Values   0 7 0 0 0 0
Stats    3 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     606
Keywords Assault stormtrooper hand plates s606~
Type     armor~
Short    assault stormtrooper hand plates~
Long     Stormtrooper hand plates were discarded here.~
Flags    human_size~
WFlags   take wrist~
Values   0 7 0 0 0 0
Stats    3 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     607
Keywords assault stormtrooper chest plate s607~
Type     armor~
Short    an assault stormtrooper chest plate~
Long     A white stormtrooper chest plate was left here.~
Flags    human_size~
WFlags   take body~
Values   0 7 0 0 0 0
Stats    7 0 0 0 56
#ENDOBJECT

#OBJECT
Vnum     608
Keywords assault stormtrooper groin plate s608~
Type     armor~
Short    an assault stormtrooper groin plate~
Long     A stormtrooper groin plate was left here.~
Flags    human_size~
WFlags   take waist~
Values   0 6 0 0 0 0
Stats    3 0 0 0 56
#ENDOBJECT

#OBJECT
Vnum     609
Keywords stormtrooper leg plates s609~
Type     armor~
Short    assault stormtrooper leg plates~
Long     Some stormtrooper leg armor was left here.~
Flags    human_size~
WFlags   take legs~
Values   0 7 0 0 0 0
Stats    6 0 0 0 56
#ENDOBJECT

#OBJECT
Vnum     610
Keywords tie fighter~
Type     spacecraft~
Short    a tie fighter~
Long     An Imperial Tie Fighter is docked here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     611
Keywords listtttt~
Type     furniture~
Short    a list~
Long     A list is on the wall here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     612
Keywords portable oven~
Type     oven~
Short    a portable oven~
Long     A portable oven is plugged into a wall socket.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    20 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     613
Keywords ancient book sith teachings book123sith~
Type     book~
Short    an ancient book~
Long     An ancient book holds many dark secrets.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#MUDPROG
Progtype  exa_prog~
Arglist   100~
Comlist   mpecho As the ancient book is examined you feel a presence. 
mpecho that wasn't here before. It is old and strong with 
mpecho the dark side of the force. 
mpmload 605
if ovnumroom(613) < 1
mpforce $n drop $o
endif
mpecho The book crumbles into dust.
mppurge book123sith
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     614
Keywords The Imperial Terminal~
Type     furniture~
Short    The Imperial Terminal~
Long     An Imperial Information Terminal is here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     620
Keywords assault stormtrooper boots~
Type     armor~
Short    assault stormtrooper boots~
Long     Some white boots are here.~
Flags    human_size~
WFlags   take feet~
Values   0 6 0 0 0 0
Stats    3 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     621
Keywords trash comapctor key~
Type     key~
Short    trash comapctor key~
Long     Thank the force the trash compactor key is here.~
Flags    hidden~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     622
Keywords duraplast~
Type     duraplast~
Short    duraplast tubing~
Long     A piece of duraplast tubing is here.~
Flags    hidden~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     623
Keywords a sculpture~
Type     treasure~
Short    a sculpture~
Long     A small sculture depicts a strange batlike creature devouring a humaniod form.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 10000 1000 0 0
#ENDOBJECT

#OBJECT
Vnum     624
Keywords royal guards force pike~
Type     weapon~
Short    a royal guards force pike~
Long     A royal guards force pike was left here.~
WFlags   take wield~
Values   0 5 8 11 0 0
Stats    12 1500 150 0 0
Affect       -1 -1 -1 18 0
#ENDOBJECT

#OBJECT
Vnum     695
Keywords The Imperial Star Destroyer Darkhand~
Type     spacecraft~
Short    The Imperial Star Destroyer Darkhand~
Long     A lift leading to The Imperial Star Destroyer Darkhand is here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     696
Keywords Battle Plans~
Type     paper~
Short    the battle plans~
Long     Imperial battle plans were left here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     697
Keywords the silver urchin key~
Type     government~
Short    a newly created the silver urchin key~
Long     Some god dropped a newly created the silver urchin key here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     698
Keywords the Dark hand key~
Type     trash~
Short    a newly created the Dark hand key~
Long     Some god dropped a newly created the Dark hand key here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     699
Keywords Dark hand key~
Type     trash~
Short    Dark hand key~
Long     Dark hand key~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     600
Name     Main Hanger of the Star Destroyer Dark Hand~
Sector   city~
Flags    spacecraft~
Desc     The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
 
~
#EXIT
Direction up~
ToRoom    601
#ENDEXIT

#ENDROOM

#ROOM
Vnum     601
Name     Balcony Overlooking The Main Hanger~
Sector   city~
Flags    spacecraft~
Desc     The main hanger is an enormous hanger with areas sectioned off for all
types of ships. In the middle of the hanger the floor is mechanicly
designed to seperate and open up allowing large ships to enter and leave.
There are also smaller launch tunnels that can be used by smaller ships.
~
#EXIT
Direction south~
ToRoom    602
#ENDEXIT

#EXIT
Direction down~
ToRoom    600
#ENDEXIT

Reset M 0 602 10 601
  Reset E 1 32240 1 7
  Reset E 1 32239 1 5
  Reset E 1 32250 1 13
  Reset E 1 32248 1 7
  Reset E 1 32247 1 13
  Reset E 1 32246 1 5
  Reset E 1 32245 1 14
  Reset E 1 32244 1 3
  Reset E 1 32243 1 10
  Reset E 1 32242 1 9
  Reset E 1 32241 1 6
  Reset E 1 50 1 16
  Reset G 1 32254 1
  Reset G 1 10488 1
#ENDROOM

#ROOM
Vnum     602
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    601
#ENDEXIT

#EXIT
Direction south~
ToRoom    603
#ENDEXIT

#ENDROOM

#ROOM
Vnum     603
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    602
#ENDEXIT

#EXIT
Direction south~
ToRoom    604
#ENDEXIT

#ENDROOM

#ROOM
Vnum     604
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    603
#ENDEXIT

#EXIT
Direction east~
ToRoom    609
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    607
#ENDEXIT

#ENDROOM

#ROOM
Vnum     605
Name     Balcony Overlooking a Transport Hanger~
Sector   city~
Flags    spacecraft~
Desc     The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles. 
~
#EXIT
Direction east~
ToRoom    608
#ENDEXIT

#EXIT
Direction down~
ToRoom    606
#ENDEXIT

#ENDROOM

#ROOM
Vnum     606
Name     Transport Hanger~
Sector   city~
Flags    spacecraft~
Desc     The transport hanger is similar to the main hanger except that the ships
exit through shield walls along the outermost wall of the hanger. Another
main difference is that the ships are all of two types: assault transports
designed to carry and deploy troopers and large vehicle transports used to
carry ground assault vehicles.  
~
#EXIT
Direction up~
ToRoom    605
#ENDEXIT

Reset M 0 601 4 606
  Reset G 1 32254 1
  Reset G 1 10488 1
  Reset E 1 53 1 16
  Reset E 1 32250 1 13
  Reset E 1 609 1 7
  Reset E 1 607 1 5
  Reset E 1 606 1 15
  Reset E 1 606 1 14
  Reset E 1 605 1 3
  Reset E 1 604 1 10
  Reset E 1 603 1 9
  Reset E 1 601 1 6
Reset O 0 600 1 606
#ENDROOM

#ROOM
Vnum     607
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    604
#ENDEXIT

#EXIT
Direction west~
ToRoom    608
#ENDEXIT

#ENDROOM

#ROOM
Vnum     608
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    607
#ENDEXIT

#EXIT
Direction west~
ToRoom    605
#ENDEXIT

#ENDROOM

#ROOM
Vnum     609
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    610
#ENDEXIT

#EXIT
Direction west~
ToRoom    604
#ENDEXIT

#ENDROOM

#ROOM
Vnum     610
Name     A Corridor~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    611
#ENDEXIT

#EXIT
Direction west~
ToRoom    609
#ENDEXIT

#ENDROOM

#ROOM
Vnum     611
Name     Balcony Overlooking A TIE Fighter Hanger~
Sector   city~
Flags    spacecraft~
Desc     The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released. 
~
#EXIT
Direction west~
ToRoom    610
#ENDEXIT

#EXIT
Direction down~
ToRoom    612
#ENDEXIT

#ENDROOM

#ROOM
Vnum     612
Name     TIE Fighter Hanger~
Sector   city~
Flags    spacecraft~
Desc     The tie fighter hanger is aranged differently than a standard hanger. The
TIE Fighters are arranged in rows, suspended by thibk metal arms. When
they are ready to launch they are lowered through airlocks below them and
then released.  
~
#EXIT
Direction up~
ToRoom    611
#ENDEXIT

Reset O 0 610 1 612
Reset M 0 604 5 612
#ENDROOM

#ROOM
Vnum     613
Name     A Turbolift~
Sector   city~
Flags    nomob spacecraft~
Desc     This turbolift is located near the rear of the ship enabling it to reach
all levels of the destroyer. It is voice activated. Just say the level you
want to be let off on. There is a small "list" of avalable levels on the
wall. 
~
Reset O 0 611 1 613
#EXDESC
ExDescKey    list levels level note sign list. lists~
ExDesc       Levels:
 
1. Hanger
2. Engineering
3. Service
4. Detention
5. Barracks
6. Medical
7. Officers
8. Royal
9. Bridge
~
#ENDEXDESC

#MUDPROG
Progtype  speech_prog~
Arglist   hanger 1~
Comlist   mpecho The turbolift quickly moves to the hanger level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 604
mpat 604 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   mpechoat $n The turbolift door closes behind you.
mpechoaround $n The doors open and close briefly letting $n in.
mpecho An electonic voice says. "What level please."
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   engineering 2~
Comlist   mpecho The turbolift quickly moves to the engineering level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 615
mpat 615 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   service 3 ~
Comlist   mpecho The turbolift quickly moves to the service level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 614
mpat 614 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   detention 4 ~
Comlist   mpecho The turbolift quickly moves to the detention level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 616
mpat 616 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   barracks 5 ~
Comlist   mpecho The turbolift quickly moves to the barracks level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 617
mpat 617 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   medical 6 ~
Comlist   mpecho The turbolift quickly moves to the medical level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 620
mpat 620 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   officer 7 ~
Comlist   mpecho The turbolift quickly moves to the officer level.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 618
mpat 618 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   royal 8 ~
Comlist   mpecho The turbolift quickly moves to the royal chambers.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 619
mpat 619 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bridge 9 ~
Comlist   mpecho The turbolift quickly moves to the bridge.
mpechoat $n The doors open and you step out.
mpechoaround $n The doors open and $n step out before they reclose.
mptransfer $n 621
mpat 621 mpechoaround $n $n arrives from a turbolift.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     614
Name     Service Level~
Sector   city~
Flags    spacecraft~
Desc     The service level appears similar to all other levels of the ship. The
floor is the same polished black and the walls are the same blue-grey that
adorns the rest of the ship. The most recognisable difference is the
nature of the sounds. The sounds of droids far outweighs the sound of
humans on this part of the ship. 
~
#EXIT
Direction north~
ToRoom    696
#ENDEXIT

#EXIT
Direction east~
ToRoom    693
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    695
Flags     isdoor closed~
#ENDEXIT

Reset D 0 614 3 1
#ENDROOM

#ROOM
Vnum     615
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery. 
~
#EXIT
Direction north~
ToRoom    654
#ENDEXIT

#EXIT
Direction east~
ToRoom    622
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    628
#ENDEXIT

#ENDROOM

#ROOM
Vnum     616
Name     Detention Level~
Sector   city~
Flags    nomob spacecraft~
Desc     This room contains a control desk for monitering the detention block. There
are many automated defence guns positioned about the room as well as
several cameras monitering the activity here. 
~
#EXIT
Direction north~
ToRoom    630
#ENDEXIT

#EXIT
Direction east~
ToRoom    632
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    634
#ENDEXIT

#ENDROOM

#ROOM
Vnum     617
Name     Barracks Level~
Sector   city~
Flags    spacecraft~
Desc     The barracks area of imperial installations is an interesting mix of
youthful energy and strict order. This is a strange combination of sweat
and polish. The sounds of seargents shouting orders to the north mixes
with the loud chatter of off duty trops to the west.
~
#EXIT
Direction north~
ToRoom    636
#ENDEXIT

#EXIT
Direction east~
ToRoom    642
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    648
#ENDEXIT

#ENDROOM

#ROOM
Vnum     618
Name     Officers Foyer~
Sector   city~
Flags    nomob spacecraft~
Desc     The officers section of the darkhand contains the same uninspiring
architecture as the rest of the ship. However the atmosphere is slightly
lighter by the addition of a few personal touches added by the officers
such as a small sculpture on a pedistal near the northern corridor.
~
#EXIT
Direction north~
ToRoom    670
#ENDEXIT

#EXIT
Direction east~
ToRoom    668
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    669
#ENDEXIT

#ENDROOM

#ROOM
Vnum     619
Name     The Royal Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     This large wide hallway is dimly lit. The floor is polished black like the
rest of the ship but the walls are quite different containing many
carvings. The carvings seem to have been painstakingly carved out of the
wall. The are all strange designs that look very beautiful yet at the same
time very frightening. Staring at them sends shivers down your spine.
~
#EXIT
Direction north~
ToRoom    678
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

Reset M 0 609 1 619
  Reset G 1 624 1
#ENDROOM

#ROOM
Vnum     620
Name     Medical Level~
Sector   city~
Flags    nomob spacecraft~
Desc     The medical level smells of strongly of antiseptic. A sign on the wall
saying "emergency" points to the west.  There are a few chairs along the
wall to sit and wait in if the emergency room is full.
~
#EXIT
Direction north~
ToRoom    659
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction west~
ToRoom    657
#ENDEXIT

#ENDROOM

#ROOM
Vnum     621
Name     The Bridge~
Sector   city~
Flags    nomob spacecraft~
Desc     The bridge of the star destroyer is a large room with several work stations
around the perimeter and a raised command section in the center. It is
wider than it is long and a large transparisteel view window covers the
front wall. Several other large monitors give views from ship mounted
cameras giving a complete view of whats outside the ship.
~
#EXIT
Direction north~
ToRoom    699
#ENDEXIT

#EXIT
Direction south~
ToRoom    613
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    673
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    674
#ENDEXIT

Reset M 0 612 2 621
Reset M 0 612 2 621
#ENDROOM

#ROOM
Vnum     622
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction south~
ToRoom    623
#ENDEXIT

#EXIT
Direction west~
ToRoom    615
#ENDEXIT

#ENDROOM

#ROOM
Vnum     623
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction north~
ToRoom    622
#ENDEXIT

#EXIT
Direction south~
ToRoom    624
#ENDEXIT

#ENDROOM

#ROOM
Vnum     624
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction north~
ToRoom    623
#ENDEXIT

#EXIT
Direction west~
ToRoom    625
#ENDEXIT

#ENDROOM

#ROOM
Vnum     625
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction east~
ToRoom    624
#ENDEXIT

#EXIT
Direction south~
ToRoom    629
#ENDEXIT

#EXIT
Direction west~
ToRoom    626
#ENDEXIT

#ENDROOM

#ROOM
Vnum     626
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction north~
ToRoom    627
#ENDEXIT

#EXIT
Direction east~
ToRoom    625
#ENDEXIT

#ENDROOM

#ROOM
Vnum     627
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction north~
ToRoom    628
#ENDEXIT

#EXIT
Direction south~
ToRoom    626
#ENDEXIT

#ENDROOM

#ROOM
Vnum     628
Name     Engineering Deck~
Sector   city~
Flags    spacecraft~
Desc     The engineering deck is located around the ships main reactor. Catwalks are
made of solid grating connect various computer consoles and other pieces
of machinery.  
~
#EXIT
Direction east~
ToRoom    615
#ENDEXIT

#EXIT
Direction south~
ToRoom    627
#ENDEXIT

#ENDROOM

#ROOM
Vnum     629
Name     Main Reactor Control~
Sector   city~
Flags    nomob spacecraft~
Desc     The main reactor control is a large computer console containing the
controls for the ships main reactor as well as for monitoring the
functions of the rest of engineering. This would be an ideal location to
cordinate the ships engineering efforts and you will often fiend the chief
of engineering posted here. 
~
#EXIT
Direction north~
ToRoom    625
#ENDEXIT

#ENDROOM

#ROOM
Vnum     630
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction north~
ToRoom    631
#ENDEXIT

#EXIT
Direction east~
ToRoom    630
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    616
#ENDEXIT

#EXIT
Direction west~
ToRoom    630
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 630 1 2
Reset D 0 630 3 2
#ENDROOM

#ROOM
Vnum     631
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction east~
ToRoom    631
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    630
#ENDEXIT

#EXIT
Direction west~
ToRoom    631
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 631 1 2
Reset D 0 631 3 2
#ENDROOM

#ROOM
Vnum     632
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction north~
ToRoom    632
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction east~
ToRoom    633
#ENDEXIT

#EXIT
Direction south~
ToRoom    632
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction west~
ToRoom    616
#ENDEXIT

Reset D 0 632 0 2
Reset D 0 632 2 2
#ENDROOM

#ROOM
Vnum     633
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction north~
ToRoom    633
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    633
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction west~
ToRoom    632
#ENDEXIT

Reset D 0 633 0 2
Reset D 0 633 2 2
#ENDROOM

#ROOM
Vnum     634
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction north~
ToRoom    634
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction east~
ToRoom    616
#ENDEXIT

#EXIT
Direction south~
ToRoom    634
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction west~
ToRoom    635
#ENDEXIT

Reset D 0 634 0 2
Reset D 0 634 2 2
#ENDROOM

#ROOM
Vnum     635
Name     Detention Level Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridors walls and floors make a hexagonal shape. The ceiling is
relatively low and there is very little room for manuevering around.
Locked cell doors are spaced evenly out down the hall.
~
#EXIT
Direction north~
ToRoom    635
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction east~
ToRoom    634
#ENDEXIT

#EXIT
Direction south~
ToRoom    635
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 635 0 2
Reset D 0 635 2 2
#ENDROOM

#ROOM
Vnum     636
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction north~
ToRoom    637
#ENDEXIT

#EXIT
Direction east~
ToRoom    638
#ENDEXIT

#EXIT
Direction south~
ToRoom    617
#ENDEXIT

#EXIT
Direction west~
ToRoom    639
#ENDEXIT

#ENDROOM

#ROOM
Vnum     637
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction east~
ToRoom    641
#ENDEXIT

#EXIT
Direction south~
ToRoom    636
#ENDEXIT

#EXIT
Direction west~
ToRoom    640
#ENDEXIT

#ENDROOM

#ROOM
Vnum     638
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction north~
ToRoom    641
#ENDEXIT

#EXIT
Direction west~
ToRoom    636
#ENDEXIT

#ENDROOM

#ROOM
Vnum     639
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction north~
ToRoom    640
#ENDEXIT

#EXIT
Direction east~
ToRoom    636
#ENDEXIT

#ENDROOM

#ROOM
Vnum     640
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction east~
ToRoom    637
#ENDEXIT

#EXIT
Direction south~
ToRoom    639
#ENDEXIT

#ENDROOM

#ROOM
Vnum     641
Name     The Drill Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     The drill hall is an enormous hall taking up a large portion of this deck.
It is devided into several sections. A blaster range is used for target
practice at the north east corner of the room. The south east section is
taken up by an obsticle course containing climbing walls. The west section
contains several types of artificial terrain used for combat simulation.
The center of the room however is empty and used for the standard drills
that take up many hours of the day.
~
#EXIT
Direction south~
ToRoom    638
#ENDEXIT

#EXIT
Direction west~
ToRoom    637
#ENDEXIT

#ENDROOM

#ROOM
Vnum     642
Name     Barracks Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    643
#ENDEXIT

#EXIT
Direction south~
ToRoom    646
#ENDEXIT

#EXIT
Direction west~
ToRoom    617
#ENDEXIT

#ENDROOM

#ROOM
Vnum     643
Name     The Mess Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     Neat rows of clean organized tables fill the room. Each table is
rectangular in shape and seats exactly one dozen troopers. The room is
filled with the talking but it is not over loud. There is a strong sense
of disciplin even here. 
~
#EXIT
Direction north~
ToRoom    644
#ENDEXIT

#EXIT
Direction south~
ToRoom    645
#ENDEXIT

#EXIT
Direction west~
ToRoom    642
#ENDEXIT

#ENDROOM

#ROOM
Vnum     644
Name     The Mess Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     Neat rows of clean organized tables fill the room. Each table is
rectangular in shape and seats exactly one dozen troopers. The room is
filled with the talking but it is not over loud. There is a strong sense
of disciplin even here.  
~
#EXIT
Direction south~
ToRoom    643
#ENDEXIT

#ENDROOM

#ROOM
Vnum     645
Name     Barracks Kitchen~
Sector   city~
Flags    nomob spacecraft~
Desc     The barracks kitchen is a huge assembly line. There are many enormous ovens
and stoves and several long prep tables. A row of large sinks spans the
length of the longest wall. Troopers take shifts at kitchen duty. Extra
hours are rarely given for infractions as they happen so very seldom.
~
#EXIT
Direction north~
ToRoom    643
#ENDEXIT

Reset O 0 612 1 645
#ENDROOM

#ROOM
Vnum     646
Name     Barrack Bunkroom~
Sector   city~
Flags    nomob hotel spacecraft~
Desc     This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
#EXIT
Direction north~
ToRoom    642
#ENDEXIT

#EXIT
Direction south~
ToRoom    647
#ENDEXIT

#ENDROOM

#ROOM
Vnum     647
Name     Barrack Bunkroom~
Sector   city~
Flags    nomob hotel spacecraft~
Desc     This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
#EXIT
Direction north~
ToRoom    646
#ENDEXIT

#ENDROOM

#ROOM
Vnum     648
Name     Barracks Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    617
#ENDEXIT

#EXIT
Direction south~
ToRoom    649
#ENDEXIT

#EXIT
Direction west~
ToRoom    651
#ENDEXIT

#ENDROOM

#ROOM
Vnum     649
Name     Barrack Bunkroom~
Sector   city~
Flags    nomob hotel spacecraft~
Desc     This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
#EXIT
Direction north~
ToRoom    648
#ENDEXIT

#EXIT
Direction south~
ToRoom    650
#ENDEXIT

#ENDROOM

#ROOM
Vnum     650
Name     Barrack Bunkroom~
Sector   city~
Flags    nomob hotel spacecraft~
Desc     This is a standard looking miitary bunkroom. Rows of stacked beds line the
walls. At the end of each bed is a foot locker. Small closets are on the
walls inbetween the beds. The room is clean and very orderly. 
~
#EXIT
Direction north~
ToRoom    649
#ENDEXIT

#ENDROOM

#ROOM
Vnum     651
Name     Barracks Lounge~
Sector   city~
Flags    nomob spacecraft~
Desc     The barracks lounge contains several off duty amusements for the troops.
The is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
#EXIT
Direction north~
ToRoom    652
#ENDEXIT

#EXIT
Direction east~
ToRoom    648
#ENDEXIT

#EXIT
Direction south~
ToRoom    653
#ENDEXIT

#ENDROOM

#ROOM
Vnum     652
Name     Barracks Lounge~
Sector   city~
Flags    nomob spacecraft~
Desc     he barracks lounge contains several off duty amusements for the troops. The
is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
#EXIT
Direction south~
ToRoom    651
#ENDEXIT

#ENDROOM

#ROOM
Vnum     653
Name     Barracks Lounge~
Sector   city~
Flags    nomob spacecraft~
Desc     he barracks lounge contains several off duty amusements for the troops. The
is a large holovid at one end of the room. Several games tables are
scattered about as well as an area for just sitting and chatting. There
are a few skill testing games at one end of the rom as well. these
generally involve throwing something at a small target or ricocheting
small objects over a playing surface.
~
#EXIT
Direction north~
ToRoom    651
#ENDEXIT

#ENDROOM

#ROOM
Vnum     654
Name     Hallway To Turrets~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    656
#ENDEXIT

#EXIT
Direction south~
ToRoom    615
#ENDEXIT

#EXIT
Direction west~
ToRoom    655
#ENDEXIT

#ENDROOM

#ROOM
Vnum     655
Name     Hallway To Turrets~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    654
#ENDEXIT

#EXIT
Direction west~
ToRoom    697
#ENDEXIT

#ENDROOM

#ROOM
Vnum     656
Name     Hallway To Turrets~
Sector   city~
Flags    spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction east~
ToRoom    698
#ENDEXIT

#EXIT
Direction west~
ToRoom    654
#ENDEXIT

#ENDROOM

#ROOM
Vnum     657
Name     Emergency~
Sector   city~
Flags    nomob spacecraft~
Desc     This room is filled with several stretchers and a couple dozen chairs. The
back of the room is section off by several curtains. A door to the north
has a sign on it saying "Medical staff only"
~
#EXIT
Direction north~
ToRoom    658
#ENDEXIT

#EXIT
Direction east~
ToRoom    620
#ENDEXIT

#ENDROOM

#ROOM
Vnum     658
Name     Operating Room~
Sector   city~
Flags    nomob spacecraft~
Desc     There are several spaced apart beds in this room. Above each is a large
spotlight. They are surrounded by surgical equipment and monitoring
devices. 
~
#EXIT
Direction east~
ToRoom    659
#ENDEXIT

#EXIT
Direction south~
ToRoom    657
#ENDEXIT

#ENDROOM

#ROOM
Vnum     659
Name     A Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    661
#ENDEXIT

#EXIT
Direction east~
ToRoom    660
#ENDEXIT

#EXIT
Direction south~
ToRoom    620
#ENDEXIT

#EXIT
Direction west~
ToRoom    658
#ENDEXIT

#ENDROOM

#ROOM
Vnum     660
Name     Operating Room~
Sector   city~
Flags    nomob spacecraft~
#EXIT
Direction west~
ToRoom    659
#ENDEXIT

#ENDROOM

#ROOM
Vnum     661
Name     A Corridor~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    664
#ENDEXIT

#EXIT
Direction east~
ToRoom    662
#ENDEXIT

#EXIT
Direction south~
ToRoom    659
#ENDEXIT

#EXIT
Direction west~
ToRoom    663
#ENDEXIT

#ENDROOM

#ROOM
Vnum     662
Name     A Recovery Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
#EXIT
Direction west~
ToRoom    661
#ENDEXIT

#ENDROOM

#ROOM
Vnum     663
Name     A Recovery Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The recovery rooms are semi-pleasant decorated in a soft white. There are
several beds devidable by curtains lining the walls. Each bed has some
monitoring equipment beside it. The room has a very sterile smell.
~
#EXIT
Direction east~
ToRoom    661
#ENDEXIT

#ENDROOM

#ROOM
Vnum     664
Name     Intensive Care~
Sector   city~
Flags    nomob spacecraft~
Desc     The intensive care unit is for people who need constant monitoring. The are
several beds here surrounded by medical equipment as well as an equal
number of bacta tanks. 
~
#EXIT
Direction north~
ToRoom    665
#ENDEXIT

#EXIT
Direction east~
ToRoom    666
#ENDEXIT

#EXIT
Direction south~
ToRoom    661
#ENDEXIT

#EXIT
Direction west~
ToRoom    667
#ENDEXIT

#ENDROOM

#ROOM
Vnum     665
Name     A Bacta Tank~
Sector   city~
Flags    nomob spacecraft~
Stats    0 0 1
Desc     You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn.
~
#EXIT
Direction south~
ToRoom    664
#ENDEXIT

#MUDPROG
Progtype  rand_prog~
Arglist   100~
Comlist   mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     666
Name     A Bacta Tank~
Sector   city~
Flags    nomob spacecraft~
Stats    0 0 1
Desc     You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn. 
~
#EXIT
Direction west~
ToRoom    664
#ENDEXIT

#MUDPROG
Progtype  rand_prog~
Arglist   100~
Comlist   mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     667
Name     A Bacta Tank~
Sector   city~
Flags    nomob spacecraft~
Stats    0 0 1
Desc     You are floating in a tank gelatnous red liquid. A small air hose is and
mask available for you to breath through. There is not much to do here but
rest and heal.    When you are done healing leave and let someone else
have a turn.
~
#EXIT
Direction east~
ToRoom    664
#ENDEXIT

#MUDPROG
Progtype  rand_prog~
Arglist   100~
Comlist   mpechoat $n The healing warmth of the bacta spreads over your body.
feel heal $n
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     668
Name     A Dining Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The dining area somewhat tasteful. There are several large tables
throughout the room. Each is covered in a fine table cloth and set in a
manner generally considered proper amongst most human worlds and
especially on all imperial controlled worlds.
~
#EXIT
Direction west~
ToRoom    618
#ENDEXIT

#ENDROOM

#ROOM
Vnum     669
Name     Officers Lounge~
Sector   city~
Flags    nomob spacecraft~
Desc     This is a comfortable room with several couches. There are several game and
card tables about the room. The games played at them are mostly strategy
games designed to force competition between opponents at a high
intellectual level.
~
#EXIT
Direction east~
ToRoom    618
#ENDEXIT

#ENDROOM

#ROOM
Vnum     670
Name     A Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    671
#ENDEXIT

#EXIT
Direction east~
ToRoom    670
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    618
#ENDEXIT

#EXIT
Direction west~
ToRoom    670
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 670 1 2
Reset D 0 670 3 2
#ENDROOM

#ROOM
Vnum     671
Name     A Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    672
#ENDEXIT

#EXIT
Direction east~
ToRoom    671
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    670
#ENDEXIT

#EXIT
Direction west~
ToRoom    671
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 671 1 2
Reset D 0 671 3 2
#ENDROOM

#ROOM
Vnum     672
Name     A Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     This corridor looks like just about every other corridor on the spaceship.
Imperial designs aren't the most original but they do convey a strong
message. The walls are standard imperial blue-grey and the floor is a
polished jet black. 
~
#EXIT
Direction north~
ToRoom    689
#ENDEXIT

#EXIT
Direction east~
ToRoom    672
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    671
#ENDEXIT

#EXIT
Direction west~
ToRoom    672
Flags     isdoor closed locked pickproof bashproof~
#ENDEXIT

Reset D 0 672 1 2
Reset D 0 672 3 2
#ENDROOM

#ROOM
Vnum     673
Name     Navigators Station~
Sector   city~
Flags    nomob spacecraft~
Desc     The navigator station contains a large computer with several monitors used
in comparing charts and maps and making complex calculations. Most of this
is done by the computer and monitored by the navigator. 
~
#EXIT
Direction north~
ToRoom    675
#ENDEXIT

#EXIT
Direction west~
ToRoom    699
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    621
#ENDEXIT

Reset M 0 617 1 673
#ENDROOM

#ROOM
Vnum     674
Name     Gunners Seat~
Sector   city~
Flags    nomob spacecraft~
Desc     The gunners station contains controls for monitoring and manipulating the
ships main lasers as well as the ships missile launchers torpedos and
bombs. There are several turrets located around the ship however that are
controlled from inside the turret and not from here. 
~
#EXIT
Direction north~
ToRoom    677
#ENDEXIT

#EXIT
Direction east~
ToRoom    699
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    621
#ENDEXIT

Reset M 0 616 1 674
#ENDROOM

#ROOM
Vnum     675
Name     Pilots Chair~
Sector   city~
Flags    nomob spacecraft~
Desc     The pilots job is heavily assisted by computer on larger ships thus the
controls at this station resemble a large computer panel rather than being
centered around a flight stick like in starfighters. There are dozens of
minitors around the station giving smaller versions of the large wall
mounted ones as well as dozens of others monitering different aspects of
the ships flight.
~
#EXIT
Direction south~
ToRoom    673
#ENDEXIT

#EXIT
Direction west~
ToRoom    676
#ENDEXIT

Reset M 0 614 1 675
#ENDROOM

#ROOM
Vnum     676
Name     The Bridge~
Sector   city~
Flags    nomob spacecraft~
Desc     This part of the bridge contains a panel for controling several non
critical ship systems. It is located right beneath the main view window
thus it is nearly impossible to see whats going on outside the ship from
here. 
~
#EXIT
Direction east~
ToRoom    675
#ENDEXIT

#EXIT
Direction south~
ToRoom    699
Keywords  Chairn~
#ENDEXIT

#EXIT
Direction west~
ToRoom    677
#ENDEXIT

#ENDROOM

#ROOM
Vnum     677
Name     Co Pilots Chair~
Sector   city~
Flags    nomob spacecraft~
Desc     The co pilot station contains controls for the ships defence systems. The
most important controls being those for monitering and controlling the
ships shields. 
~
#EXIT
Direction east~
ToRoom    676
#ENDEXIT

#EXIT
Direction south~
ToRoom    674
#ENDEXIT

Reset M 0 615 1 677
#ENDROOM

#ROOM
Vnum     678
Name     The Royal Hall~
Sector   city~
Flags    nomob spacecraft~
Desc     This large wide hallway is dimly lit. The floor is polished black like the
rest of the ship but the walls are quite different containing many
carvings. The carvings seem to have been painstakingly carved out of the
wall. The are all strange designs that look very beautiful yet at the same
time very frightening. Staring at them sends shivers down your spine.
~
#EXIT
Direction north~
ToRoom    679
#ENDEXIT

#EXIT
Direction south~
ToRoom    619
#ENDEXIT

#ENDROOM

#ROOM
Vnum     679
Name     Audience Chamber~
Sector   city~
Flags    nomob spacecraft~
Desc     The audience chamber is a large long room. At the north end of the room a
wide staircase leads up to a large throne that rests high above the rest
of the room. 
~
#EXIT
Direction east~
ToRoom    680
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    678
#ENDEXIT

#EXIT
Direction west~
ToRoom    681
Flags     isdoor closed~
#ENDEXIT

Reset M 0 610 1 679
Reset D 0 679 1 1
Reset D 0 679 3 1
#ENDROOM

#ROOM
Vnum     680
Name     The Royal Office~
Sector   city~
Flags    nomob private safe silence spacecraft~
Desc     This small room is a safe quiet place that the current emporer uses to get
work done that requires some concentration. It is also a good place to
rest and contemplate. 
~
#EXIT
Direction west~
ToRoom    679
Flags     isdoor closed~
#ENDEXIT

Reset D 0 680 3 1
#ENDROOM

#ROOM
Vnum     681
Name     A Mirrored Hallway~
Sector   city~
Flags    nomob spacecraft~
Desc     The mirrors in this hallway reflect against each other giving an illusion
of a thousand hallways stacked in a row. The glass is crystal clear and
gives an excellent reflectyion yet somehow the image seems wrong. Distored
and twisted yet not quite visible to the naked eye. 
~
#EXIT
Direction east~
ToRoom    679
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    683
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    684
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction somewhere~
ToRoom    682
Keywords  guard post~
Flags     auto~
#ENDEXIT

Reset D 0 681 1 1
Reset D 0 681 2 1
Reset D 0 681 3 1
#ENDROOM

#ROOM
Vnum     682
Name     Guard Post~
Sector   city~
Flags    nomob spacecraft~
Desc     This alcove is designed to give a good view of the hallway yet because of
the mirrors make it difficult to locate. This gives the guard stationed
here a good advantage in stopping anyone who has entered the area
unauthorized, even though this is very unlikely to happen. 
~
#EXIT
Direction south~
ToRoom    681
#ENDEXIT

Reset M 0 611 1 682
#ENDROOM

#ROOM
Vnum     683
Name     A Closet~
Sector   city~
Flags    nomob spacecraft~
Desc     The closet is very large. There are many shelves stacked along the edges as
well many hangers for clothes. Maybe if you looked carefully you'd find
something useful. 
~
#EXIT
Direction north~
ToRoom    681
Flags     isdoor closed~
#ENDEXIT

Reset D 0 683 0 1
#ENDROOM

#ROOM
Vnum     684
Name     The Living Room~
Sector   city~
Flags    nomob spacecraft~
Desc     This room is very well decorated compared to the rest of the ship. The
walls and floor are black but all of the furniture is made of colored
crystal. There are many pieces of beautiful artwork placed about the room.
It is quite a contrast to what you have seen outside the royal chambers.
~
#EXIT
Direction north~
ToRoom    685
#ENDEXIT

#EXIT
Direction east~
ToRoom    681
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    686
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    687
Flags     isdoor closed~
#ENDEXIT

Reset D 0 684 1 1
Reset D 0 684 2 1
Reset D 0 684 3 1
#ENDROOM

#ROOM
Vnum     685
Name     The Dining Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The dining room is nicely decorated in a style similar to the living room.
The large wooden table in the center of the room is trimmed with crystal
designs as are the chairs. A large crystal chendelier hangs over the
table. 
~
#EXIT
Direction south~
ToRoom    684
#ENDEXIT

#ENDROOM

#ROOM
Vnum     686
Name     The Den~
Sector   city~
Flags    nomob spacecraft~
Desc     This room is a small comfortable room. It is decrated in soft leathers and
the artwork is simpler than that in the living area. It still however has
a dark feeling to it. Thus although it looks comfortable you can't help
feeling somewhat on edge. 
~
#EXIT
Direction north~
ToRoom    684
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    688
Flags     isdoor closed~
#ENDEXIT

Reset O 0 613 1 686
Reset D 0 686 0 1
Reset D 0 686 3 1
#ENDROOM

#ROOM
Vnum     687
Name     The Bedroom~
Sector   city~
Flags    nomob hotel spacecraft~
Desc     The bedroom is a beautiful and frightening place. An enormous bed is the
centerpiece of the room.  On the walls are terrifying pictures of that
suggest pain and sex in very abstract yet obvious ways. 
~
#EXIT
Direction east~
ToRoom    684
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    688
Flags     isdoor closed~
#ENDEXIT

Reset D 0 687 1 1
Reset D 0 687 2 1
#ENDROOM

#ROOM
Vnum     688
Name     The Bathroom~
Sector   city~
Flags    nomob spacecraft~
Desc     This huge bathroom is beatiful. Everything in it shines. Everything is
either a shiny polished black or a crystal clear glass. Light gleams of
every surface reflecting all about the room. The bathtub is large and has
many small water jets around its inside wall. 
~
#EXIT
Direction north~
ToRoom    687
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    686
Flags     isdoor closed~
#ENDEXIT

Reset D 0 688 0 1
Reset D 0 688 1 1
#ENDROOM

#ROOM
Vnum     689
Name     Before The War Room~
Sector   city~
Flags    nomob spacecraft~
Desc     This area of the Dark Hand is where officers meet and hold council. Every
important thing the empire does is discussed in rooms like the one to the
north of here. This area is strictly off limits to unauthorized persons.
~
#EXIT
Direction north~
ToRoom    690
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    691
#ENDEXIT

#EXIT
Direction south~
ToRoom    672
#ENDEXIT

#EXIT
Direction west~
ToRoom    692
#ENDEXIT

Reset M 0 618 2 689
  Reset E 1 32200 1 16
  Reset E 1 32206 1 6
  Reset E 1 32205 1 8
  Reset E 1 32204 1 13
  Reset E 1 32203 1 7
  Reset E 1 32202 1 5
Reset M 0 618 2 689
  Reset E 1 32200 1 16
  Reset E 1 32206 1 6
  Reset E 1 32205 1 8
  Reset E 1 32204 1 13
  Reset E 1 32203 1 7
  Reset E 1 32202 1 5
Reset D 0 689 0 1
#ENDROOM

#ROOM
Vnum     690
Name     The War room~
Sector   city~
Flags    nomob spacecraft~
Desc     This room is very simple in design. A large round table takes up most of
the room. Around it are several chairs. The walls are sound proofed and
electronic devices jam any attempts to record or electronicly snoop the
discussions that take place here.
~
#EXIT
Direction south~
ToRoom    689
Flags     isdoor closed~
#ENDEXIT

Reset O 0 614 1 690
Reset D 0 690 2 1
#ENDROOM

#ROOM
Vnum     691
Name     Computer Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The computer room is a small room with several terminals and a few extra
chairs. The decore is simple and military yet considerably nicer than the
rest of the ship. 
~
#EXIT
Direction west~
ToRoom    689
#ENDEXIT

Reset O 0 32201 1 691
#ENDROOM

#ROOM
Vnum     692
Name     Mail Room~
Sector   city~
Flags    nomob spacecraft~
Desc     The mail room is a small room with several terminals and a few extra
chairs. The decore is simple and military yet considerably nicer than the
rest of the ship.  
~
#EXIT
Direction east~
ToRoom    689
#ENDEXIT

Reset O 0 38 1 692
#ENDROOM

#ROOM
Vnum     693
Name     Droid Maintenance Room~
Sector   city~
Flags    spacecraft~
Desc     As far as droid maintenance rooms go this one is very organized. The stacks
of parts and equipment found in most technical areas do not exist. Instead
anything not in use seems to be put away in one of hundreds of wall
mounted drawers. Only very large machines are left out along with rows of
droids either recharging or in a state of repair. Even these however are
lined up in an organized maner giving a strong sense of order to the
place.
~
#EXIT
Direction west~
ToRoom    614
#ENDEXIT

Reset M 0 607 1 693
Reset M 0 608 1 693
#ENDROOM

#ROOM
Vnum     694
Name     A Drop Chute~
Sector   city~
Flags    nomob nofloor spacecraft~
#EXIT
Direction down~
ToRoom    695
#ENDEXIT

#ENDROOM

#ROOM
Vnum     695
Name     Trash Compactor~
Sector   city~
Flags    nomob spacecraft~
Desc     You can think of about 10 million other places youd rather be right now.
The coom is filled with garbage and foul smeliing water. The door seems to
be locked. To top it all off the walls are slowly closing in around you.
~
#EXIT
Direction east~
ToRoom    614
Key       621
Flags     isdoor closed locked~
#ENDEXIT

Reset O 0 621 1 695
Reset D 0 695 1 2
#MUDPROG
Progtype  rand_prog~
Arglist   100~
Comlist   mpecho You are slowly crushed as the walls close in around you.
feel harm $n
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     696
Name     Storage Closet~
Sector   city~
Flags    spacecraft~
Desc     This room is very long. It consists of several rows of shelves stacked to
the ceiling. Each shelf is filled with labelled boxes, crates or loose
parts. Maybe searching through this room could produce something usefull.
~
#EXIT
Direction south~
ToRoom    614
#ENDEXIT

Reset M 0 606 1 696
Reset O 0 622 1 696
#ENDROOM

#ROOM
Vnum     697
Name     Laser Turret~
Sector   city~
Flags    nomob spacecraft~
Desc     This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking. 
~
#EXIT
Direction east~
ToRoom    655
#ENDEXIT

#ENDROOM

#ROOM
Vnum     698
Name     Laser Turret~
Sector   city~
Flags    nomob spacecraft~
Desc     This swivelling laser turret is located in a good position to cover most of
the ships belly and side. The seat is gyroscopicly suspended and attached
to the cannon so that they all swivel as a single unit enabling excellent
target tracking. 
~
#EXIT
Direction west~
ToRoom    656
#ENDEXIT

#ENDROOM

#ROOM
Vnum     699
Name     The Captains Chair~
Sector   city~
Flags    nomob spacecraft~
Desc     This chair is raised somewhat above the rest of the bridge. This not only
gives the captain a good view of the rest of the bridge but makes the
captain look more powerful. It is standard imperial practice that lower
ranks should always have to look up at their superiors. There are very few
controls located here as the captains job is mostly to issue orders to the
rest of the crew.
~
#EXIT
Direction north~
ToRoom    676
#ENDEXIT

#EXIT
Direction east~
ToRoom    673
#ENDEXIT

#EXIT
Direction south~
ToRoom    621
#ENDEXIT

#EXIT
Direction west~
ToRoom    674
#ENDEXIT

Reset M 0 613 1 699
#ENDROOM

#ENDAREA
