The following tables are values used in some sections of the area file.

===  Liquids Table

The following is the list of liquid types for use in drink containers.

Value | Liquid Type
------------------------------
  0   | water
  1   | beer
  2   | wine
  3   | ale
  4   | dark ale
  5   | whiskey
  6   | lemonade
  7   | firebreather
  8   | local specialty
  9   | slime mold juice
 10   | milk
 11   | tea
 12   | coffee
 13   | blood
 14   | salt water
 15   | cola
 16   | mead
 17   | grog

===  Affect Modifiers

The following is the list of numbers used to add magical affects to items.
Not to be confused with spells used on potions, scrolls, etc. See the object
section on apply types.

1   - Strength
2   - Dexterity
3   - Intelligence
4   - Wisdom
5   - Constitution
6   - Sex
7   - Class ( Don't use )
8   - Level ( Don't use )
9   - Age
10  - Height
11  - Weight
12  - Mana
13  - Hit Points
14  - Movement
15  - Gold
16  - Experience
17  - Armor Class
18  - Hitroll
19  - Damroll
20  - Save vs Paralyzation
21  - Save vs Rods
22  - Save vs Poison
23  - Save vs Breath
24  - Save vs Spells
25  - Charisma
26  - Affected by (see affected-flags table in mob section for values here)
27  - Resistance (see res/imm/sus table at the end of this doc)
28  - Immunity (see res/imm/sus table at the end of this doc)
29  - Susceptibility (see res/imm/sus table at the end of this doc)
30  - Weapon Spell (see spell slots at end of document for values here)
31  - Luck
32  - Backstab
33  - Pick
34  - Track
35  - Steal
36  - Sneak
37  - Hide
38  - Palm
39  - Detect Traps
40  - Dodge
41  - Spellfail
42  - Scan
43  - Gouge
44  - Search
45  - Mount
46  - Disarm
47  - Kick
48  - Parry
49  - Bash
50  - Stun
51  - Punch
52  - Climb
53  - Grip
54  - Scribe
55  - Brew
56  - Wear Spell (see spell slots at end of document for values here)
57  - Remove Spell (see spell slots at end of document for values here)
58  - Emotionalstate
59  - Mentalstate
60  - StripSN ( Removes a certain skill if the user is affected by it )
61  - Remove ( Not sure what it means )
62  - Dig
63  - Hunger
64  - Thirst
65  - Drunk
66  - HP Regen
67  - Mana Regen
68  - Move Regen
69  - Antimagic
70  - Roomflag ( Don't ask, I have no idea )
71  - Sectortype ( Again, don't ask )
72  - Room Light Level
73  - Televnum
74  - Teledelay
75  - Cook
76  - Recurringspell
77  - Race
78  - HitnDam
79  - Save vs All
80  - Eat Spell ( see spell slots at end of document for values here )
81  - Race Slayer
82  - Align Slayer
83  - Contagious
84  - Ext Affect ( Don't think this does anything )
85  - Odor
86  - Peek

Note: Weaponspells will cast each time a weapon is used, keep this in mind when
      creating weapons with spells. Wearspells and Remove spells are only cast
      when the item is worn or removed.
      

===  Spell Slots

To find the current slot number for a spell, consult the online command
'slookup'. You will need to enclose the name of the spell inside single
quotes to find it.

Example: slookup 'magic missile'

In the resulting output, you want the number listed after 'Slot:'

Sn:  132 Slot:   32 Spell: 'magic missile       '
DamType: energy  ActType: destroy   ClassType: life   PowerType: minor
Saves: none  SaveEffect: none
Type: Spell  Target: offensive  Minpos: 9  Mana: 12  Beats: 12  Range: 0
Flags: 0  Guild: -1  Value: 0  Info: 852  Code: spell_smaug
Dammsg: magic missile
Wearoff: !Magic Missile!
Dice: ld4+l { 80
Hitchar   : Your magic missile flies straight and true towards $N!
Hitvict   : You are struck by a glowing magic missile!
Hitroom   : $n shoots a glowing magic missile at $N!
Misschar  : The magic missile shot by $n misses $N narrowly!
Missvict  : You nimbly avoid the magic missile coming your way!
Missroom  : $N nimbly avoids the magic missile shot by $n!
Diechar   : Your magic missile skewers $N alive!
Dievict   : You are impaled by the magic missile shot by $n!
Dieroom   : A magic missile impales $N, killing $M instantly!
--------------------------[CLASS USE]--------------------------
Mag) lvl:   1 max: 95%  Cle) lvl: 101 max: 95%  Rog) lvl: 101 max: 95%
War) lvl: 101 max: 95%  Nec) lvl:   1 max: 95%  Dru) lvl: 101 max: 95%
Ran) lvl: 101 max: 95%  Mon) lvl: 101 max: 95%  Ava) lvl: 101 max: 95%
Ava) lvl: 101 max: 95%  Ant) lvl: 101 max: 95%  Pal) lvl: 101 max: 95%
Bar) lvl:   3 max: 95%

=== Lever Flags (Add values together to combine flags)
Note: These values apply to levers, switches, pullchains, and buttons, in the value[0] slot.

FLAG NAME     |  BITVECTOR  |  DESCRIPTION
----------------------------------------------------------------------
UP            |          1  |  Trigger is UP 
UNLOCK        |          2  |  Trigger unlocks door in value[1]
LOCK          |          4  |  Trigger locks door in value[1]
D_NORTH       |          8  |  Affects the north exit
D_SOUTH       |         16  |  Affects the south exit
D_EAST        |         32  |  Affects the east exit
D_WEST        |         64  |  Affects the west exit
D_UP          |        128  |  Affects the exit up
D_DOWN        |        256  |  Affects the exit down
DOOR          |        512  |  Affects a door: room vnum in value[1]
CONTAINER    *|       1024  |  Affects a container
OPEN          |       2048  |  Opens door in value[1]
CLOSE         |       4096  |  Closes door in value[1]
PASSAGE       |       8192  |  Creates a passage to room in value[1] if DOOR is set, value[2] if not
OLOAD        *|      16384  |  Loads up an object
MLOAD        *|      32768  |  Loads up a mobile
TELEPORT      |      65536  |  Teleports the puller
TELEPORTALL  *|     131072  |  Teleports everyone in the room
TELEPORTPLUS *|     262144  |  Teleports everything in the room
DEATH        *|     524288  |  Causes instant death
CAST         *|    1048567  |  Casts a spell (sn in value1)
FAKEBLADE    *|    2097152  |  Lever is a wax covered sword blade (OUCH)
RAND4         |    4194304  |  Randomizes the exits N, S, E, W
RAND6         |    8388608  |  Randomizes the exits N, S, E, W, U, D
TRAPDOOR     *|   16777216  |  Opens a trap door, everthing falls down
ANOTHEROOM    |	33554432  |  ?? Not sure
USEDIAL       |   67108864  |  ?? Not sure
ABSOLUTEVNUM  |  134217728  |  ?? Not sure
SHOWROOMDESC  |  268435456  |  Displays the room description to teleported victims
AUTORETURN    |  536870912  |  Resets the trigger to its original position

* = Affect is not yet implemented in the code

=== Trap Flags (Add values together to combine flags)
These flags govern how a trap gets set off.

FLAG    -     BV  - DESCRIPTION
------------------------------------------------------------
ROOM    -       1 - Trap is in a room
OBJ     -       2 - Trap is on an object
ENTER   -       4 - Trap is triggered by entering the room
LEAVE   -       8 - Trap is triggered by leaving the room
OPEN    -      16 - Trap is triggered by opening
CLOSE   -      32 - Trap is triggered by closing
GET     -      64 - Trap is triggered by getting the object
PUT     -     128 - Trap is triggered by putting the object
PICK    -     256 - Trap is triggered by picking the object
UNLOCK  -     512 - Trap is triggered by unlocking the object
NORTH   -    1024 - Trap is triggered by moving north
SOUTH   -    2048 - Trap is triggered by moving south
EAST    -    4096 - Trap is triggered by moving east
WEST    -    8192 - Trap is triggered by moving west
UP      -   16384 - Trap is triggered by moving up
DOWN    -   32768 - Trap is triggered by moving down
EXAMINE -   65536 - Trap is triggered by examining the object
NE	  -  131072 - Trap is triggered by moving northeast
NW	  -  262144 - Trap is triggered by moving northwest
SE	  -  524288 - Trap is triggered by moving southeast
SW	  - 1048576 - Trap is triggered by moving southwest

=== Trap Types

 --------------------------------------------------------------------
 | Number | Description             | Number | Description          |
 --------------------------------------------------------------------
 |    1   | Poison gas              |    8   | Flame                |
 |    2   | Poison dart             |    9   | Explosion            |
 |    3   | Poison needle           |   10   | Acid Spray           |
 |    4   | Poison dagger           |   11   | Electric Shock       |
 |    5   | Poison arrow            |   12   | Blade                |
 |    6   | Blindness gas           |   13   | Sex change spell     |
 |    7   | Sleeping gas            |    0   | Generic trap         |
 --------------------------------------------------------------------

=== Camping Gear

The following is the listing of types of camping gear for value[0]:

1 - Bedroll. Used to sleep on while camped.
2 - Gear. Miscelaneous things such as utensils etc.
3 - Firewood. Required to light the campfire.

=== Ore

The following is the listing of ore types for value[0]:

1 - Iron
2 - Gold
3 - Silver
4 - Adamantine
5 - Mithril
6 - Blackmite ( Not a natural ore, only found in Arthmoor's Palace )

=== Furniture

The following lists the flags available for manipulating furniture for value[2]:
See 'help furniturevalues' online for moe information.

FLAG     -     BV  - DESCRIPTION
------------------------------------------------------------
NORMAL   -       0 - Just a regular piece of furniture.
SIT_ON   -       1 - Can be sat on.
SIT_IN   -       2 - Can be sat in.
SIT_AT   -       4 - Can be sat at.
STAND_ON -       8 - Can be stood on.
STAND_IN -      16 - Can be stood in.
STAND_AT -      32 - Can be stood at.
SLEEP_ON -      64 - Can be slept on.
SLEEP_IN -     128 - Can be slept in.
SLEEP_AT -     256 - Can be slept at.
REST_ON  -     512 - Can be rested on.
REST_IN  -    1024 - Can be rested in.
REST_AT  -    2048 - Can be rested at.