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  <title>SmaugMuds - Forum: Smaug Snippets</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;f=23</link>
  <description>The largest Smaug community resource site. - For discussions relating to Smaug snippets that have been released through this site.
For issues pertaining to a specific codebase, please post in the appropriate forum.</description>
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  <ttl>60</ttl>
  <item>
   <title>Overland with Bitmaps</title>
   <link>https://smaugmuds.afkmods.com/topic/overland-with-bitmaps-547/&amp;p=24380#p24380</link>
   <description>Not for the code in the OP, but here&#039;s the link to the Smaug code I ended up writing: https://smaugmuds.afkmods.com/files/overland-ansi-maps-36/</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/overland-with-bitmaps-547/&amp;p=24380#p24380</guid>
   <pubDate>Fri, 4 Jul 2025 23:57:53 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Overland with Bitmaps</title>
   <link>https://smaugmuds.afkmods.com/topic/overland-with-bitmaps-547/&amp;p=24379#p24379</link>
   <description>anyone happen to have a copy of this? The link is dead :/</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/overland-with-bitmaps-547/&amp;p=24379#p24379</guid>
   <pubDate>Fri, 4 Jul 2025 00:54:42 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Gdub)</author>
  </item>
  <item>
   <title>Expanding on Alias snippet - adding system level aliases (works with 1.4a)</title>
   <link>https://smaugmuds.afkmods.com/topic/expanding-on-alias-snippet---adding-system-level-aliases-works-with-14a-4960/&amp;p=24169#p24169</link>
   <description>expands on the existing alias snippet. at the top of alias.c - add the following block of code: [codebox] // system level aliases - based on spells given in class files // Voodoo - 2024 #define MAX_SYSTEM_ALIASES 6 struct alias_struct { char* aliasName; char* spellName; }; // Declaration and initialization of _system_aliases struct alias_struct _system_aliases[MAX_SYSTEM_ALIASES] = { { &amp;quot;crli&amp;quot;, &amp;quot;cure light&amp;quot;}, { &amp;quot;crse&amp;quot;, &amp;quot;cure serious&amp;quot;}, { &amp;quot;stsk&amp;quot;, &amp;quot;stone skin&amp;quot;}, { &amp;quot;bl</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/expanding-on-alias-snippet---adding-system-level-aliases-works-with-14a-4960/&amp;p=24169#p24169</guid>
   <pubDate>Fri, 3 May 2024 16:59:44 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Gdub)</author>
  </item>
  <item>
   <title>question on overland code</title>
   <link>https://smaugmuds.afkmods.com/topic/question-on-overland-code-4887/&amp;p=23874#p23874</link>
   <description>so I have it installed, (mostly) bug free...   I have noticed though, when I perform a hotboot, the resets tend to duplicate mobs/items.  Has anyone else noticed that or is it just me? for instance.. I place a chest in the overland somewhere..  &amp;quot;a weapons chest sits here&amp;quot; then (hotboot) &amp;quot;a weapons chest sits here(2)&amp;quot; any known remedy?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/question-on-overland-code-4887/&amp;p=23874#p23874</guid>
   <pubDate>Thu, 31 May 2018 12:03:15 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>samson&#039;s qbits</title>
   <link>https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23851#p23851</link>
   <description>I just want to add that this code is great!  I&#039;ve already programmed a fast travel feature with no need for additional coding.  Highly recommend this!</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23851#p23851</guid>
   <pubDate>Sun, 15 Apr 2018 20:30:11 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>samson&#039;s qbits</title>
   <link>https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23850#p23850</link>
   <description>okay, it was an issue with my mob program...   when doing mpqset/mpaset, you do not want to put parenthesis &amp;quot;()&amp;quot; around the $n variable.  For some reason, it doesn&#039;t work with them. this alteration worked [code]if hasqbit ($n) == 2 say I see you have the bit set else say you do not have the bit set. let me set it for you. mpqset 0.$n 2 endif [/code]</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23850#p23850</guid>
   <pubDate>Sun, 15 Apr 2018 01:53:33 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>samson&#039;s qbits</title>
   <link>https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23849#p23849</link>
   <description>So, I installed samsons qbits code... It seems to be working fine on everything, except the mobs are not setting the abits or qbits with mpaset and mpqset.  It is the one that was made for FUSS 1.7, and I am running FUSS 1.9.1 here are the two functions... [codebox] void do_mpaset( CHAR_DATA * ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int number; if( !IS_NPC( ch ) || ch-&amp;gt;desc || IS_AFFECTED( ch, AFF_CHARM</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/samsons-qbits-4881/&amp;p=23849#p23849</guid>
   <pubDate>Sat, 14 Apr 2018 20:43:07 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>Copyover with Kavir protocol snippet</title>
   <link>https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23842#p23842</link>
   <description>glad you got it working man</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23842#p23842</guid>
   <pubDate>Tue, 3 Apr 2018 22:14:54 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Copyover with Kavir protocol snippet</title>
   <link>https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23841#p23841</link>
   <description>Check it out guys.  It is working awesome now :) http://6dragons.tk/MushClient.png</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23841#p23841</guid>
   <pubDate>Tue, 3 Apr 2018 20:24:41 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Vladaar)</author>
  </item>
  <item>
   <title>Copyover with Kavir protocol snippet</title>
   <link>https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23833#p23833</link>
   <description>Leia gave me answer I was looking for. Needed to add d-&amp;gt;pProtocol = ProtocolCreate( ); to copyover_recover so that the descriptor would persist.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/copyover-with-kavir-protocol-snippet-4879/&amp;p=23833#p23833</guid>
   <pubDate>Mon, 2 Apr 2018 16:33:19 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Vladaar)</author>
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