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  <title>SmaugMuds - Topic: [Bug] Run command does not stop the player if combat begins</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=1279</link>
  <description>The largest Smaug community resource site. - AFKMud 1.77</description>
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   <title>[Bug] Run command does not stop the player if combat begins</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-run-command-does-not-stop-the-player-if-combat-begins-1279/&amp;p=4794#p4794</link>
   <description>Bug: Run command does not stop the player if combat begins Danger: High - Game exploit condition. Could be used to circumvent required events. Discovered in: AFKMud 1.77 Found by: Zeno Fixed by: Samson --- [b]act_move.c, do_run[/b] Locate: [code] if( ( pexit = find_door( ch, arg, TRUE ) ) != NULL ) { if( ch-&amp;gt;move &amp;lt; 1 ) { send_to_char( &amp;quot;You are too exhausted to run anymore.\n\r&amp;quot;, ch ); ch-&amp;gt;move = 0; </description>
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   <pubDate>Sat, 2 Dec 2006 19:14:18 CST</pubDate>
   <category>AFKMud Bug Archive</category>
   <author>nobody@example.com (Samson)</author>
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