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  <title>SmaugMuds - Topic: [Bug] Setting resets on rooms that have none yet will crash</title>
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  <description>The largest Smaug community resource site. - AFKMud 1.77</description>
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   <title>[Bug] Setting resets on rooms that have none yet will crash</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-setting-resets-on-rooms-that-have-none-yet-will-crash-1280/&amp;p=4795#p4795</link>
   <description>Bug: Setting resets on rooms that have none yet will crash Danger: High - Crash condition. Discovered in: AFKMud 1.77 Found by: pstone Fixed by: Remcon --- [b]reset.c, do_reset[/b] in the &amp;quot;random&amp;quot; part find [code] if( ch-&amp;gt;in_room-&amp;gt;first_reset-&amp;gt;prev ) ch-&amp;gt;in_room-&amp;gt;first_reset-&amp;gt;prev = pReset; [/code] change it to [code] if( ch-&amp;gt;in_room-&amp;gt;first_reset ) ch-&amp;gt;in_room-&amp;gt;first_reset-&amp;gt;prev = pReset; [/code] in the &amp;quot;trap&amp;quot; &amp;quot;obj&amp;quot; part find [code] </description>
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   <pubDate>Sat, 2 Dec 2006 19:27:16 CST</pubDate>
   <category>AFKMud Bug Archive</category>
   <author>nobody@example.com (Samson)</author>
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