<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
 <channel>
  <atom:link href="https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=240" rel="self" type="application/rss+xml" />
  <title>SmaugMuds - Topic: Short Item display for Shops</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=240</link>
  <description>The largest Smaug community resource site. - list</description>
  <language>en</language>
  <generator>SmaugMuds</generator>
  <ttl>60</ttl>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=904#p904</link>
   <description>One more thing. I was looking at the one_hit function in fight.c and saw that the faerie fire check for armor class was below the UMAX( -19, (int) (GET_AC(victim) / 10) ); macro. The faerie fire added 20 to the victim_ac which means someone with -190 ac would be equivalent to someone with 10 ac if faerie fire was cast on them. Is that how its supposed to work?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=904#p904</guid>
   <pubDate>Fri, 25 Apr 2003 09:54:45 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Zebeid)</author>
  </item>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=900#p900</link>
   <description>The planes stuff has been removed on our side so that&#039;s no longer a problem. This will be removed from the next AFKMud release as well. I will have a look at FUSS later though to make sure this has been fixed.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=900#p900</guid>
   <pubDate>Fri, 25 Apr 2003 03:59:41 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=903#p903</link>
   <description>Kewl, Thanks! I know 20k isn&#039;t much but I did feel ripped off. Atleast I was able to sell it back. Oh yah, in planes.c  in void save_planes ( void ) line[code]      fprintf( fp, &amp;quot;Name      %s\n&amp;quot;, p-&amp;gt;name );[/code] There needs to be a tilde like this [code]      fprintf( fp, &amp;quot;Name      %s~\n&amp;quot;, p-&amp;gt;name );[/code] Otherwise it crashes, atleast with the stock smaug I play with.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=903#p903</guid>
   <pubDate>Thu, 24 Apr 2003 23:04:25 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Zebeid)</author>
  </item>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=902#p902</link>
   <description>Shops will now indicate with a red * that you can&#039;t use an item. If you want to know WHY you can&#039;t use it you&#039;ll need to spend the money to go find out </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=902#p902</guid>
   <pubDate>Wed, 23 Apr 2003 11:10:33 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=898#p898</link>
   <description>That&#039;s pretty cool. If I was a coder, I would redo the shops entirely myself. I think they&#039;re kinda un-user-friendly when it comes to most things...but that is a good first step in reducing player losses due to things such as that. Hopefully we&#039;ll put this, or something similar to that in and see it implemented. Thanks for your post Zebeid. ;)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=898#p898</guid>
   <pubDate>Sun, 20 Apr 2003 18:19:08 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Cam)</author>
  </item>
  <item>
   <title>Short Item display for Shops</title>
   <link>https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=901#p901</link>
   <description>I lost 20k gold when I bought an item I couldn&#039;t use. So I found something simple that could be put into the code to help me see what items I should buy. shops.c   ( do_list ) after this line in the AFK code [code]mxp_obj_str( ch, obj ), obj-&amp;gt;short_descr, mxp_obj_str_close( ch ) );[/code] Put this Ifcheck in: [code]if ( nifty_is_name( arg, obj-&amp;gt;name ) ) {[/code] Where you can put information about the item for sale. Such as something like this: [code]if ( !can_wear_obj(ch, obj)) send_to</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/short-item-display-for-shops-240/&amp;p=901#p901</guid>
   <pubDate>Thu, 17 Apr 2003 03:14:56 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Zebeid)</author>
  </item>
 </channel>
</rss>
