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  <title>SmaugMuds - Topic: Skills</title>
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   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=3533#p3533</link>
   <description>A very workable system I&#039;ve seen was on Gemstone3 which I played for 12 years. I&#039;m currently slowly converting a smaugfuss codebase over to a similiar system. (Takes me a while since my experience is VB not C. Was going to convert the whole thing to VB just to see if I could but ended up starting to work it in C once I realized I could actually understand the language.) 1) A magic user couldn&#039;t use spells above their level. But with up to 3 different spell groups depending on class/profession</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=3533#p3533</guid>
   <pubDate>Fri, 3 Jun 2005 06:18:02 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Greyspirit)</author>
  </item>
  <item>
   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=910#p910</link>
   <description>Nice thought, but too much for me.  While it makes roleplay sense that an action and an attack would both be affected by the other, it&#039;s just too complex. It&#039;s just not what I personally want in this game.  I do like the thought though.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=910#p910</guid>
   <pubDate>Tue, 3 Jun 2003 21:13:31 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=917#p917</link>
   <description>The Sound of Music?     Yes, WAIT_STATE is in the good old DikuMUD Gamma code that my last game was based on (I&#039;ll even upload it someday, just so people can see how their grandparents played muds). The idea that comes to mind for diminishing or removing this piece of arcana is to place commands into a priority queue instead of returning an error if the first command isn&#039;t done yet.  Some LpMUD&#039;s do this. &amp;gt; cast &#039;fireball&#039; bozo You begin muttering and flailing your arms about... &amp;gt; hug bozo Yo</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=917#p917</guid>
   <pubDate>Tue, 3 Jun 2003 14:57:28 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Quixadhal)</author>
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   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=909#p909</link>
   <description>Do not try and bend the spoon. That&#039;s impossible. Instead, only try to realize the truth. There is no spoon. Then you will see that it is not the spoon that bends, it is only yourself. red pill BOY!!! sorry, guess what I saw at the movies?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=909#p909</guid>
   <pubDate>Thu, 15 May 2003 15:33:03 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Eminorik)</author>
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  <item>
   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=916#p916</link>
   <description>[quote]As you said, to each their own. I do agree with that at least ;) Everyone is going to have different ideas of what is realistic and what is not.[/quote] Reality is nothing, perception is everything. No matter what the mouse thinks of it being right or wrong, the cat will still eat it if it wants </description>
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   <pubDate>Thu, 15 May 2003 06:20:25 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Guest)</author>
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  <item>
   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=915#p915</link>
   <description>Kinda missed most of it. It&#039;d be near impossible to pull it off anyways. As for spells... Your point on mana is correct, but not always. Without going into real life views of spirit and energy, the theory I have is if you were to try and put that much of your energy into something that big, and be that incredibly stupid to do so, your body would be too fatigued to even live. Your life energy would be drained. Then again, I&#039;m thinking about switching spells over to reflect this more overall. I th</description>
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   <pubDate>Wed, 14 May 2003 09:20:55 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
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  <item>
   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=908#p908</link>
   <description>As you said, to each their own. I do agree with that at least ;) Everyone is going to have different ideas of what is realistic and what is not. However, that is the catch that seems to get most people. If you make it too realistic, what&#039;s the point of leaving real life to come play? :P With the magic portion, I do partially agree. If you look at it in the light that, you studied a level 100 spell and you felt you were cool enough to cast it. Great. You made that slim % and were able to cast it</description>
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   <pubDate>Wed, 14 May 2003 09:10:22 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Cam)</author>
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   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=914#p914</link>
   <description>sorry, but I have to disagree there. A level 10 mage who casts a level 100 spell, first off, probably wouldn&#039;t have the mana to do it, secondly has only a 1% chance of success, and third, has HUGE LAG whether they succeed or not, so they are already going to be getting whupped up on by anything else in the room. As for your warrior theory, it just doesn&#039;t seem realistic, being a practitioner of martial arts myself, if I were to be imensly lucky and pull off a triple backflip kick (or whatever, </description>
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   <pubDate>Wed, 14 May 2003 02:36:08 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Eminorik)</author>
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   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=907#p907</link>
   <description>[quote]So to recap: We have a good idea of not only changing timers but also with skill/spell level restrictions being lifted but enforced in other ways. So we&#039;ll take a low level trying to cast a high level spell. It&#039;s way too high so their chance is only 5%. Let&#039;s say that they manage to hit that 5% and cast the spell. They have just enough mana to cast the spell so it gets cast, BUT the timer has been tweaked and since it was such a high level, they can&#039;t do anything but look for the next 30</description>
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   <pubDate>Tue, 13 May 2003 23:58:08 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
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   <title>Skills</title>
   <link>https://smaugmuds.afkmods.com/topic/skills-241/&amp;p=913#p913</link>
   <description>Hmm...that&#039;s not a bad idea.  One other thing that might help with the balance part...I&#039;ve played different places that handled skills in different ways. One of the best I&#039;ve seen is when you use a skill that is non magic, you use up stamina...now that would put skills and spells on even ground as they would both have a &amp;quot;balance&amp;quot; to start with, your current spell points/stamina. Now...I propose to not only implement the division system for chances of success but also to multiply the amount of m</description>
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   <pubDate>Tue, 13 May 2003 15:41:18 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Cam)</author>
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