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  <title>SmaugMuds - Topic: Weather Affecting Players</title>
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  <description>The largest Smaug community resource site. - Need some brainstormers</description>
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   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=4557#p4557</link>
   <description>Okay, I know this thread is old, but I also know that the people posting here (still) have opinions about this sort of thing. [quote=quixadhal]The key there is, the game needs to provide for non-combat activities that are both fun and essential to your character&#039;s development.  I always liked the idea of a crafting system, where players could collect things from the wilderness or dead mobs and try crafting them into other things... instead of making it just a &amp;quot;poof, it&#039;s done&amp;quot;, why not make i</description>
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   <pubDate>Fri, 6 Oct 2006 23:22:17 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Omega)</author>
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  <item>
   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=955#p955</link>
   <description>I have played on several muds that had weather effects on the players. Some of them worked nicely and added to the gaming experience by not taking away any of the fun and bogging the game down in details while others were way over the top and players dreaded the next weather change. I like the idea of weather affecting things like overland movement and casting certain spells (or skills) that could be affected by weather such as building/creating a fire in a rainstorm. As long as the implementor </description>
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   <pubDate>Wed, 23 Jul 2003 12:55:55 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Amalric)</author>
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   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=952#p952</link>
   <description>Actually, getting hungry and tired IS cool, provided you have carrots to go with the sticks.  The Power Mudders &amp;amp;#153; will disagree, of course, but the only problem with having downtime from running-around bashing-things-on-the-head is that there aren&#039;t enough OTHER things to do. Example:  In most muds, when you run out of movement points, you can&#039;t move.  No running, no walking, no flee&#039;ing (yeah, it should be flight), in some cases, no more swinging the sword.  In the mud I last worked on, r</description>
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   <pubDate>Mon, 21 Jul 2003 15:14:48 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Quixadhal)</author>
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   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=954#p954</link>
   <description>Oh yes, there are some benefits for a more advanced weather system... I just saw it mentioned once to have weather affect players. ;) One of those good-ideas-that-turn-out-bad. Kinda like zMUD ;) Actually, I&#039;ve been trying to think of a decent way to allow players to experience different difficulty, and this might be one of those ways. Rather than high level spells, perhaps a known &#039;difficult&#039; class that must focus around the changes in weather and other natural variables to do much of anythin</description>
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   <pubDate>Mon, 21 Jul 2003 08:18:38 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
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   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=951#p951</link>
   <description>I know it&#039;s a late reply, but that&#039;s the only kind I&#039;m really good at. Ask anyone that emails me how long it takes. I &amp;quot;forget&amp;quot; conveniently for weeks sometimes ;) But anyway, just bored, sitting here at work in the short time I have after work before I have to go pick my baby up from work and was reading through old posts. Here&#039;s what I think of weather affecting players *thumbs down* The point you made of the escaping reality factor is a very, very, very (have I said very?) good one. It&#039;s why </description>
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   <pubDate>Wed, 16 Jul 2003 21:10:48 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Cam)</author>
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   <title>Weather Affecting Players</title>
   <link>https://smaugmuds.afkmods.com/topic/weather-affecting-players-247/&amp;p=953#p953</link>
   <description>I already kinda dived into the idea on another board, but it got my mind buzzing... ;) How would you guys do it ya think? Here&#039;s my thoughts: First off, I love OLC so I&#039;d try to make this as OLCable as possible. As we&#039;ve all felt, the affects of weather on our bodies can change depending on many things. In the real life, what clothing we wear very much so changes the affect. Now apply this to a knight wearing cloth (very absorbant) armor in the rain, he&#039;ll weigh more and become tired more eas</description>
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   <pubDate>Thu, 12 Jun 2003 14:41:40 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
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