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  <title>SmaugMuds - Topic: [Bug] Mob resets do not work properly when limits are specified</title>
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   <title>[Bug] Mob resets do not work properly when limits are specified</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-mob-resets-do-not-work-properly-when-limits-are-specified-3576/&amp;p=14086#p14086</link>
   <description>Bug: Mob resets do not work properly when limits are specified Danger: Low - The only real affect is that a reset will trigger more of a mob that someone actally wants. Discovered in: AFKMud 2.02 Found by: Many people over time Fixed by: Remcon --- [b]mobindex.cpp, mob_index::create_mobile[/b] Locate: [code]   mob-&amp;gt;home_vnum = -1; mob-&amp;gt;sector = -1; mob-&amp;gt;timer = 0;[/code] Below that, add: [code]   mob-&amp;gt;resetvnum = -1; mob-&amp;gt;resetnum = -1;[/code] [b]character.cpp[/b</description>
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   <pubDate>Sat, 12 Jan 2008 17:26:24 CST</pubDate>
   <category>AFKMud Bugfix List</category>
   <author>nobody@example.com (Samson)</author>
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