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  <title>SmaugMuds - Topic: Oasis Olc oedit_disp_val5 problem</title>
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   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=21970#p21970</link>
   <description>As Vlad said, thanks for the link Davion!  Used it to track down why an option wasn&#039;t being processed--it was outside the bounds within the case. heh Fixed now. :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=21970#p21970</guid>
   <pubDate>Tue, 16 Aug 2011 01:15:31 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Aurin)</author>
  </item>
  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16476#p16476</link>
   <description>A large part of making it easier to maintain would be having a description language (not necessarily an actual programming language, of course, but some kind of convenient representation even in C++) of some sorts that lets you easily describe what kinds of attributes objects have, what the attributes&#039; types are, and what allowable values are. Now, when you want to maintain the OLC code, you have to do all this repetitive code for every thing you want to be editable. In the new world, you&#039;d only</description>
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   <pubDate>Tue, 23 Dec 2008 10:10:23 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16475#p16475</link>
   <description>The solution for the OEDIT_VALUE_* menus on MudBytes seems to work, but apparently changing the breaks to returns wasn&#039;t necessary for this code when it got ported to AFKMud. I&#039;m not entirely sure why. The Oasis code is really nice, but it&#039;s an ass to maintain. I really wish there was a better way.</description>
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   <pubDate>Tue, 23 Dec 2008 02:20:57 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16474#p16474</link>
   <description>Davion, Thanks man you saved me a huge headache. Vladaar</description>
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   <pubDate>Tue, 23 Dec 2008 02:13:44 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (6Dragons)</author>
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  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16473#p16473</link>
   <description>http://www.mudbytes.net/index.php?a=topic&amp;amp;t=862 Seems like it may be the same problem you&#039;re having. Hope this helps.</description>
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   <pubDate>Tue, 23 Dec 2008 01:52:57 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Davion)</author>
  </item>
  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16472#p16472</link>
   <description>Here is val6 code, I don&#039;t see anything that would cause it to go to main menu instead of what is supposed too. [code] /* object value 5 */ void oedit_disp_val6_menu( DESCRIPTOR_DATA *d ) { OBJ_DATA *obj = ( OBJ_DATA * ) d-&amp;gt;character-&amp;gt;pcdata-&amp;gt;dest_buf; OLC_MODE(d) = OEDIT_VALUE_6; CHAR_DATA *ch = d-&amp;gt;character; switch ( obj-&amp;gt;item_type ) { case ITEM_SALVE: oedit_disp_spells_menu(d); break; case ITEM_WEAPON: send_to_char(&amp;quot;Enter </description>
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   <pubDate>Tue, 23 Dec 2008 01:38:25 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (6Dragons)</author>
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   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16471#p16471</link>
   <description>Example of it in action [quote] 6 Dragons Oasis OLC menu -- Item number : [18616] 1) Name     : staff 2) S-Desc   : a stout oak staff 3) L-Desc   :- A stout oak staff has been left here. 4) A-Desc   :- &amp;lt;not set&amp;gt; 5) Type        : Weapon 6) Extra flags :  7) Wear flags  : take wield 8) Weight      : 5 9) Cost        : 48 A) Color       : 2 B) Timer       : 0 C) Level       : 100 D) Layers      : 0 E) Val0 : [12] F) Val1 : [0] G) Val2 : [0] H) Val3 : [3]  I) Val4 : [11] </description>
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   <pubDate>Tue, 23 Dec 2008 01:32:48 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (6Dragons)</author>
  </item>
  <item>
   <title>Oasis Olc oedit_disp_val5 problem</title>
   <link>https://smaugmuds.afkmods.com/topic/oasis-olc-oeditdispval5-problem-3897/&amp;p=16470#p16470</link>
   <description>Greetings, I am having problems with Oasis snippet. It is completely installed, but with the oedit command when I edit a weapon type object&#039;s values. It always kicks me out of editor at value4 instead of going to value5.  I get booted from the val5 and taken to oedit_disp_menu instead of going to oedit_disp_val6_menu(d) where it is called in the bottom of the second function  It does not even let you give a value for 4, just exits after displaying the options you can chose for 4, and di</description>
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   <pubDate>Tue, 23 Dec 2008 01:16:57 CST</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (6Dragons)</author>
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