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  <title>SmaugMuds - Topic: Traps - Overhauling the system</title>
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   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23028#p23028</link>
   <description>well its been a long time, but I recall working a good deal on the trap stuff and making sure most of it worked right by the time I was done lol. I didnt overhaul the system though.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23028#p23028</guid>
   <pubDate>Fri, 23 Aug 2013 08:27:56 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23027#p23027</link>
   <description>Not to my knowledge. Like a great deal of other projects, I started poking at it, but never finished it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23027#p23027</guid>
   <pubDate>Fri, 23 Aug 2013 00:44:37 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23025#p23025</link>
   <description>I know this thread is old, but did anything ever come of this?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=23025#p23025</guid>
   <pubDate>Thu, 22 Aug 2013 13:26:42 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=19080#p19080</link>
   <description>Out of curiosity mainly, and because traps came up on SW:TSW the other day, has any one come up with anything with regards to this? </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=19080#p19080</guid>
   <pubDate>Fri, 9 Oct 2009 17:19:51 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17988#p17988</link>
   <description>No, mainly because I&#039;ve been far more interested in the Oblivion mod work I&#039;m still doing. I still have plans to work on the system we came up with back in April where traps are separate entities which can be loosely added to items by way of extra data flags.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17988#p17988</guid>
   <pubDate>Fri, 19 Jun 2009 19:22:10 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17985#p17985</link>
   <description>Not that I&#039;m aware of.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17985#p17985</guid>
   <pubDate>Fri, 19 Jun 2009 18:53:18 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Conner)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17980#p17980</link>
   <description>Any progress been made on this one?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17980#p17980</guid>
   <pubDate>Fri, 19 Jun 2009 11:20:57 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17500#p17500</link>
   <description>[quote=Kayle][quote=Conner]You know, in the stock areas (dwarven daycare, if memory serves) there&#039;s an exploding package that seems to have always worked just fine when you touch it.[/quote] Undoubtedly there are several trap types that *do* work in the existing implementation, our main qualm with it, is the difficulty for builders to interact with the traps, and the seemingly half-implemented approach to making traps.[/quote] I wasn&#039;t arguing anything, Kayle. Personally, I&#039;m in favor of rew</description>
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   <pubDate>Thu, 23 Apr 2009 09:56:17 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Conner)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17486#p17486</link>
   <description> [quote=Conner]You know, in the stock areas (dwarven daycare, if memory serves) there&#039;s an exploding package that seems to have always worked just fine when you touch it.[/quote] Undoubtedly there are several trap types that *do* work in the existing implementation, our main qualm with it, is the difficulty for builders to interact with the traps, and the seemingly half-implemented approach to making traps. While several trap types are in fact in place in the code, many of the defined opt</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17486#p17486</guid>
   <pubDate>Wed, 22 Apr 2009 19:06:04 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Traps - Overhauling the system</title>
   <link>https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17469#p17469</link>
   <description>You know, in the stock areas (dwarven daycare, if memory serves) there&#039;s an exploding package that seems to have always worked just fine when you touch it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/traps---overhauling-the-system-4024/&amp;p=17469#p17469</guid>
   <pubDate>Mon, 20 Apr 2009 10:18:38 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Conner)</author>
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