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  <title>SmaugMuds - Topic: Updating existing Areas</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4041</link>
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   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20798#p20798</link>
   <description>No need, thanks. Managed to find the problem - self-inflicted as usual.  Was trying to read plane data from the room when it doesn&#039;t exist in the new areas.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20798#p20798</guid>
   <pubDate>Tue, 8 Jun 2010 19:24:52 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Xucan)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20797#p20797</link>
   <description>I&#039;ll have a look at that when I get a chance then. Tilde stuff is fairly annoying to sort through.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20797#p20797</guid>
   <pubDate>Tue, 8 Jun 2010 15:26:39 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20796#p20796</link>
   <description>The area files are all straight from the files section on this site and the errors are occurring in essentially the exact same place: first room, third ~ after the room description. Here&#039;s the bit from the log: [code]Sun Jun  6 23:24:09 2010 :: [*****] BUG: Fread_number: bad format. (~) Sun Jun  6 23:24:09 2010 :: [*****] FILE: pillars.are LINE: 1385[/code] Pillars.are is the Hidden Worlds of the Portal Stones area. Line 1385 is the ~ right above 0 -1 106001 [code]#ROOMS #106000 Sout</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20796#p20796</guid>
   <pubDate>Mon, 7 Jun 2010 16:40:17 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Xucan)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20795#p20795</link>
   <description>Would need to see the log messages, and possibly ask you for a copy of the area file so it can be tested. Stock 1.4a areas are supposed to load fine. It may not be a perfect conversion, but it isn&#039;t supposed to crash the game either.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20795#p20795</guid>
   <pubDate>Mon, 7 Jun 2010 14:42:32 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=20794#p20794</link>
   <description>My understanding of what I&#039;m reading here is that an area built for smaug 1.4a should be able to be loaded on FUSS 1.9. Doesn&#039;t seem to be working for me however. I&#039;ve tried about 35 areas from the 1.4a area files here and every single one of them runs into issues immediately after the room descriptions. fread_number is attempted on a ~ which causes it to fail.  Am I misunderstanding something on what needs to be done? I put the area file in the area folder and added the filename to the area </description>
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   <pubDate>Mon, 7 Jun 2010 12:03:38 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Xucan)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17625#p17625</link>
   <description>It&#039;s been ages since I&#039;ve even looked at any kind of area editor (/usr/bin/vim tinyworld.wld works for me!), but I remember at least a couple of them using config files to describe the world file format (IE: flags and such).  Maybe there&#039;s one that can be configured to work with SmaugFUSS? If not, maybe there&#039;s one that&#039;s written in C++/C that you could replace the area loading and saving code with the actual routines from SmaugFUSS? It&#039;d doesn&#039;t seem impossible, anyways. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17625#p17625</guid>
   <pubDate>Sat, 9 May 2009 19:35:41 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17619#p17619</link>
   <description>Nothing, unless for some reason it can&#039;t read the file because of some corner case I haven&#039;t accounted for. Once loaded the areas all behave the same.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17619#p17619</guid>
   <pubDate>Fri, 8 May 2009 19:12:39 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17618#p17618</link>
   <description>Yeah, I was aware of that.  What if I added an old format area and never saved it? What&#039;s the worse that would happen?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17618#p17618</guid>
   <pubDate>Fri, 8 May 2009 14:38:56 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Hanaisse)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17616#p17616</link>
   <description>With the understanding that if you then load that area in-game and save it in the OLC you can&#039;t then load it in Area Editor again.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17616#p17616</guid>
   <pubDate>Thu, 7 May 2009 23:57:36 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Updating existing Areas</title>
   <link>https://smaugmuds.afkmods.com/topic/updating-existing-areas-4041/&amp;p=17614#p17614</link>
   <description>http://www.gammon.com.au/forum/?id=7563 You can create areas using Area Editor and put them in FUSS.</description>
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   <pubDate>Thu, 7 May 2009 23:35:31 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Zeno)</author>
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