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  <title>SmaugMuds - Topic: bug in extract_char results in a crash</title>
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   <title>bug in extract_char results in a crash</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-extractchar-results-in-a-crash-4138/&amp;p=18533#p18533</link>
   <description>HA! Nice that it&#039;s both in SWR and FOTE in some fashion. Just wondering if anyone&#039;s determined if the ACT_POLYMORPHED is needed in that function? When I was digging in I seen that the SMAUG side of things just nipped it in the butt by: [code] if( fPull ) die_follower( ch ); [/code] ayuri</description>
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   <pubDate>Thu, 20 Aug 2009 16:29:16 CDT</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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   <title>bug in extract_char results in a crash</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-extractchar-results-in-a-crash-4138/&amp;p=18532#p18532</link>
   <description>I found this bug in swr1.2. To reproduce the crash, we need two players, A and B. Player B needs to have the killer flag. - Player A follows player B. - Player B quits. - Player A follows another char, himself, or quits. To fix it, change the following line in extract_char: [code]if( fPull &amp;amp;&amp;amp; !IS_SET( ch-&amp;gt;act, ACT_POLYMORPHED ) ) die_follower( ch );[/code] by [code]if ( fPull &amp;amp;&amp;amp; (!IS_NPC(ch) || !IS_SET(ch-&amp;gt;act, ACT_POLYMORPHED))) die_follower( ch );[/code] </description>
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   <pubDate>Thu, 20 Aug 2009 11:20:03 CDT</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Samsa)</author>
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