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  <title>SmaugMuds - Topic: LOP?</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4153</link>
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   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18818#p18818</link>
   <description>Yea what Sanus and tphegley said :). Firstimm works for your first character you create on the mud it will make them implementer and then others you would use immortalize and elevate to set their permission level. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18818#p18818</guid>
   <pubDate>Wed, 2 Sep 2009 14:37:17 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18817#p18817</link>
   <description>firstimm makes your first character an immortal.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18817#p18817</guid>
   <pubDate>Wed, 2 Sep 2009 13:16:01 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (tphegley)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18816#p18816</link>
   <description>immortalize, and elevate to set their permission.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18816#p18816</guid>
   <pubDate>Wed, 2 Sep 2009 13:15:48 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18815#p18815</link>
   <description>how to you make people immortals on LOP?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18815#p18815</guid>
   <pubDate>Wed, 2 Sep 2009 12:47:54 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (dbna2)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18719#p18719</link>
   <description>Well just now I didn&#039;t notice any problem in swrfote so maybe I was thinking of something else lol. I can&#039;t promise that those are the only two. You will have to look at the very least at extract_obj and extract_char since that is where it handles freeing up the resets as well. I actually think I also modified either char_to_room/char_from_room and obj_to_char/obj_from_char/obj_to_obj/obj_from_obj/obj_to_room/obj_from_room also. It ended up being nice though if I steal something from someo</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18719#p18719</guid>
   <pubDate>Fri, 28 Aug 2009 17:13:56 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18718#p18718</link>
   <description>So the only files you edited was mud.h and reset.c? and my copyover doesn&#039;t save the world. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18718#p18718</guid>
   <pubDate>Fri, 28 Aug 2009 16:51:18 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (dbna2)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18717#p18717</link>
   <description>Well I&#039;ll try to explain it, best thing to do is compare my reset.c with smaugfuss reset.c though really. (Although I&#039;m quite sure it&#039;s a good bit different) It will at least give you a good way to see some of the changes. Basically in the struct obj_data and struct mob_data in mud.h I added in a pointer to resets like RESET_DATA *reset;. I also in struct reset_data I tossed in a CHAR_DATA *mob; OBJ_DATA *obj; pointers. (Not sure if I listed all the names I choose right since been awhile and </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18717#p18717</guid>
   <pubDate>Fri, 28 Aug 2009 16:20:38 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18716#p18716</link>
   <description>the second part, the part you said you had to do for 6dragons</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18716#p18716</guid>
   <pubDate>Fri, 28 Aug 2009 16:08:51 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (dbna2)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18713#p18713</link>
   <description>Are you talking about the first post which was fairly strait forward or the other part where I suggested adding a pointer to the reset for mobiles and objects?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18713#p18713</guid>
   <pubDate>Fri, 28 Aug 2009 15:34:30 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>LOP?</title>
   <link>https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18711#p18711</link>
   <description>http://smaugmuds.afkmods.com/index.php?a=topic&amp;amp;t=4012 That reset problem</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/lop-4153/&amp;p=18711#p18711</guid>
   <pubDate>Fri, 28 Aug 2009 15:08:10 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (dbna2)</author>
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