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  <title>SmaugMuds - Topic: Couple of bugs in compiling</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4181</link>
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   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18994#p18994</link>
   <description>Ok, ok, I got off my lazy ass and created my new world   :lol: Compiled just fine after fixing the issue in tables.c that was mentioned in the first post that I didn&#039;t notice at first (would be easier to notice if it was written in code tags with a from/to). I love your ANSI picture on the title screen, very nice :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18994#p18994</guid>
   <pubDate>Wed, 30 Sep 2009 09:14:22 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Hanaisse)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18967#p18967</link>
   <description>If you can Hanaisse check it out now so you can make suggestions/find issues :) that way the next release can be even better. Lol, Sanus I hadn&#039;t even realized there was a trap object at 31. It doesn&#039;t have the values set right to work right anyways. Just goto trapper he has the trap I used and that will give you some indication how it all works. Once a trap is set you need detect traps to see it though. I probably need to remember to write a helpfile for trapset sometime. You can take a look</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18967#p18967</guid>
   <pubDate>Mon, 28 Sep 2009 05:45:22 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18964#p18964</link>
   <description>It&#039;ll be a while before he does send out the next release.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18964#p18964</guid>
   <pubDate>Mon, 28 Sep 2009 00:03:39 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18963#p18963</link>
   <description>Wow! You can carry a million pounds! You&#039;re pretty beefy there, Remmy ;) lol, anyway, I was meaning to dl this and check it out but haven&#039;t had the time yet. Guess I&#039;ll wait till next release now :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18963#p18963</guid>
   <pubDate>Sun, 27 Sep 2009 23:58:34 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Hanaisse)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18962#p18962</link>
   <description>I guess it was because I was using the trap at vnum 31 &amp;gt;.&amp;gt;</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18962#p18962</guid>
   <pubDate>Sun, 27 Sep 2009 23:42:33 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18961#p18961</link>
   <description>[code] You&#039;re carrying: Items: 3/1000 Weight: 6/1000000 [21027]a longsword [63]an extradimensional portal [21053]an acid spray trap [/code] See it just fine without detect_traps [code] trapset room You carefully begin your attempt to trap the room... &amp;lt;time lapses&amp;gt; You successfully set a trap. [/code] No problem with it as far as I can tell, can you be more specific? Hmm you know you might be right but that will mean adding in so the new mpdamages can have ris&#039; adde</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18961#p18961</guid>
   <pubDate>Sun, 27 Sep 2009 20:30:43 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18959#p18959</link>
   <description>And while we&#039;re on the subject of things to fix about, trapset is really screwy, and you cannot even see the traps in your inventory without detect_traps. EDIT: And... obviously, mpdamages aren&#039;t affected by resistance, and they likely should be. E.G. A volcanic area that does 5 heat damage every couple of rounds, well to those with resistance to fire, it would do less, amirite?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18959#p18959</guid>
   <pubDate>Sun, 27 Sep 2009 18:25:01 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18952#p18952</link>
   <description>Lol, listing all the changes is murder, I know I said I wasn&#039;t going to do much, but decided to knock out a few things changes so far for next release [code] Added in so the mud doesn&#039;t delete all log files once it gets higher then 1025. (Now it will only remove the oldest one and use it). Added in so the mud will backup pfiles before doing pfile_cleanup. (Backs them up in the backup directory). Fixed it so check_parse_name checks for .., /, \. (Lockers were allowing things like</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18952#p18952</guid>
   <pubDate>Sun, 27 Sep 2009 10:45:33 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18950#p18950</link>
   <description>Cool, just... wait a while for the release, eh?  And maybe add a big ol&#039; zip file of the changes and where to put &#039;em for those of us who don&#039;t want to stitch everything back together for the fourth time, so that maybe said people could actually get to developing their mud for once maybe please pretty pretty please? ( -8 hours of sleep and counting [ For those of you who don&#039;t get that { All of you? } I should have been asleep eight hours ago ] ).</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18950#p18950</guid>
   <pubDate>Sun, 27 Sep 2009 10:01:17 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Couple of bugs in compiling</title>
   <link>https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18948#p18948</link>
   <description>Ok, next release run should be in. I didn&#039;t use a snippet but think I got the major stuff covered.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/couple-of-bugs-in-compiling-4181/&amp;p=18948#p18948</guid>
   <pubDate>Sun, 27 Sep 2009 09:55:00 CDT</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
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