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  <title>SmaugMuds - Topic: Space Ship System</title>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19241#p19241</link>
   <description>As others have said here before, the SWFotEFUSS space is what I would recommend. It&#039;s fairly rounded, pretty hackable as far as adding new things to ships (gravity well generator&#039;s rock - just not on an X-Wing) and pretty easy to follow along once you get used to how it all works. ayuri</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19241#p19241</guid>
   <pubDate>Thu, 15 Oct 2009 21:47:24 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (ayuri)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19181#p19181</link>
   <description>[quote=dbna2]With the Snippet Space_v2 what still needs to be done? [/quote] I started working this code into my own mud years ago, and honestly I can&#039;t remember exactly how it looked when I started out. But the short story is that pretty much everything needs to be done. I&#039;m pretty sure turrets don&#039;t work at all, and there&#039;s no OLC for ship prototypes/templates or ship parts. One of the great things about space v2 is how a ship is basically just an empty hull. All its stats are based on the pa</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19181#p19181</guid>
   <pubDate>Wed, 14 Oct 2009 13:31:31 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Caius)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19177#p19177</link>
   <description>With the Snippet Space_v2 what still needs to be done? </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19177#p19177</guid>
   <pubDate>Wed, 14 Oct 2009 13:14:31 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (dbna2)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19172#p19172</link>
   <description>ewww C++ &amp;gt;.&amp;gt; Too much work to convert the whole codebase... </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19172#p19172</guid>
   <pubDate>Wed, 14 Oct 2009 12:27:55 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (dbna2)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19170#p19170</link>
   <description>My recommendation would go out to FotE as well. The FotE system has several perks to it including a mostly redesigned space combat setup which is really kinda nice. Also, the thought just came to mind that my space system relies heavily on C++. Std::list, and std::bitset being the two that come to mind right off, aside from the Ship, Planet, and Space classes.</description>
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   <pubDate>Wed, 14 Oct 2009 12:23:29 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (InfiniteAxis)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19169#p19169</link>
   <description>[quote=dbna2]So then for the time being which of those two Spaceship systems would you suggest using.... I have my mud opening in less 2 months so I am trying to add the last additions needed. [/quote] What you do depends entirely on how much work you&#039;re willing to put into it. I would urge you to consider the [url=http://www.mudbytes.net/index.php?a=files&amp;amp;s=viewfile&amp;amp;fid=2487]Space v2 snippet[/url], it has some very nice ideas. On the other hand, it&#039;s in an unfinished state (to say the least), </description>
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   <pubDate>Wed, 14 Oct 2009 12:03:17 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (Caius)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19168#p19168</link>
   <description>So then for the time being which of those two Spaceship systems would you suggest using.... I have my mud opening in less 2 months so I am trying to add the last additions needed. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19168#p19168</guid>
   <pubDate>Wed, 14 Oct 2009 11:48:30 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (dbna2)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19165#p19165</link>
   <description>A while yet. It&#039;s kindof sitting on the back burner for the moment.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19165#p19165</guid>
   <pubDate>Wed, 14 Oct 2009 11:37:22 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (InfiniteAxis)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19163#p19163</link>
   <description>Any idea when yours will be more done? </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19163#p19163</guid>
   <pubDate>Wed, 14 Oct 2009 11:13:50 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (dbna2)</author>
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   <title>Space Ship System</title>
   <link>https://smaugmuds.afkmods.com/topic/space-ship-system-4208/&amp;p=19162#p19162</link>
   <description>They both have fundamental math issues. Caius has a thread around here somewhere that talks about them. If the one I&#039;ve been working on was a little more complete, I&#039;d offer to let you use it as the math involved is done properly, and it&#039;s a seamless system rather than the imo clunky system of SWR and SWFotE.</description>
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   <pubDate>Wed, 14 Oct 2009 11:03:06 CDT</pubDate>
   <category>Smaug Snippets</category>
   <author>nobody@example.com (InfiniteAxis)</author>
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