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  <title>SmaugMuds - Topic: An apology, an explanation, and a proposal.</title>
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   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19597#p19597</link>
   <description>I think that is an issue that is faced when you make massive changes to a base. I&#039;ve found that manytimes (At least in the SWR community), when a MUD opens and it has some major modifications to the look and feel (ie statless, level-less etc) many players are hesitant to try them and those who do seem to rarely stick around. There are exceptions to this, but its a trend I&#039;ve seen.</description>
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   <pubDate>Fri, 11 Dec 2009 06:43:46 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Keirath)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19596#p19596</link>
   <description>Well, too much innovation can make it difficult to attract people (players, administrators, whatever) to your game, because they&#039;ll have a set of expectations; this will make it very jarring for them as those expectations are challenged (even if the new game is indeed arguably superior).</description>
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   <pubDate>Thu, 10 Dec 2009 23:33:02 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (David Haley)</author>
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  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19595#p19595</link>
   <description>[quote]I have relatively little interest personally in building an entire Smaug clone from scratch; if I&#039;m going to build something from scratch it will change several fundamental assumptions. For example, the command security model will be quite different. I suppose one could make a Smaug-gameplay clone, nevermind that the administration side to it is quite different. [/quote]  If I write a MUD from scratch, I fully intend for it to be vastly different from SMAUG. Perhaps the same feel, but </description>
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   <pubDate>Thu, 10 Dec 2009 21:58:02 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Keirath)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19594#p19594</link>
   <description>I can work (am already working, as time permits due to work etc.) on SmaugFUSS++ which to me basically means Smaug + Lua, with C++ thrown in where I find it expedient/beneficial to do so. My interest is mainly due to the following: 1- &amp;quot;see, you can do it&amp;quot; 2- learning experience (for me and others) While I think it would help SmaugFUSS as a codebase to have this stuff, I don&#039;t really know how useful it is to have a release out there. The majority of people who are serious about running MUDs </description>
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   <pubDate>Thu, 10 Dec 2009 14:45:36 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19593#p19593</link>
   <description>@thread Creating a SmaugWars (tm) branch sounds great on paper. The SWR team did a good bit of hardcoding Star Wars stuff into the code, but it would certainly be possible to &amp;quot;fake&amp;quot; most of it. The important thing is that it retains the SWR feel from the players&#039; perspective, right? It does beg an obvious question, though. Who will do it? The initial workload for merging SWR code into Smaug in a reasonably clean fashion would be formidable (add to that thorough testing). In the long run it wo</description>
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   <pubDate>Thu, 10 Dec 2009 14:09:50 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Caius)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19592#p19592</link>
   <description>Sorry I&#039;m late to the discussion. I got married Saturday and have been on my honeymoon.  Regardless, I&#039;m going to also say that there is no reason to apologize.  So, I also am the type that regularly finds myself completely uninterested in working with any DIKU based MUD. However, it is what I learned to program on so I find my programming knowledge to be rather limited. I&#039;ve really only ever worked on the SWR/FOTE branches, and have only tinkered on SMAUG.  Recently, I&#039;ve had a similar</description>
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   <pubDate>Thu, 10 Dec 2009 11:21:23 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Keirath)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19524#p19524</link>
   <description>[quote=Tonitrus]If the features were modular in nature, this would be irrelevant, people could just use what modules they want. [/quote] Making some features modular is possible. Making core changes like code design modular is, well, not possible. And some things are &amp;quot;possible&amp;quot; but also &amp;quot;far more trouble than it&#039;s worth&amp;quot;. [quote=Quixadhal]In the end, we forked the Ice branch specifically to remain pure C, and you know how much interest remained?  None.  All the folks who argued so hard to ke</description>
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   <pubDate>Wed, 9 Dec 2009 09:27:55 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19523#p19523</link>
   <description>[quote=Tonitrus]&amp;quot;Just scrap the Star Wars derivatives and merge their useful features into FUSS.&amp;quot;[/quote] Which is certainly a valid option, and one I&#039;d fully support as probably the easiest of the solutions involving actual work. [quote]Actually Tonitrus fell in with a bad crowd and got addicted to python.[/quote] Oh, the humanity! Of all the other languages I&#039;ve seen and poked at, I have to say Python is right down there in the trash bin just above the slime at the bottom known as Per</description>
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   <pubDate>Wed, 9 Dec 2009 03:14:28 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19522#p19522</link>
   <description>I wasn&#039;t actually going to comment on any of this, but you mentioned me. All I was going to say anyway was &amp;quot;I&#039;m not sure anything really counts as &#039;unbecoming behavior&#039; for someone who willingly undertakes a task like maintaining a Diku-derivative.&amp;quot; and &amp;quot;Just scrap the Star Wars derivatives and merge their useful features into FUSS.&amp;quot; [quote=David Haley]Indeed, it is quite possible that people will not want a fancy-pants feature-laden version, and will still want their plain ol&#039; distributio</description>
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   <pubDate>Wed, 9 Dec 2009 02:51:23 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Tonitrus)</author>
  </item>
  <item>
   <title>An apology, an explanation, and a proposal.</title>
   <link>https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19521#p19521</link>
   <description>No they don&#039;t. Which is one of the biggest problems I have with Diku and it&#039;s ilk.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/an-apology-an-explanation-and-a-proposal-4228/&amp;p=19521#p19521</guid>
   <pubDate>Wed, 9 Dec 2009 01:45:37 CST</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (InfiniteAxis)</author>
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