<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
 <channel>
  <atom:link href="https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4249" rel="self" type="application/rss+xml" />
  <title>SmaugMuds - Topic: Next release</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4249</link>
  <description>The largest Smaug community resource site. - Thoughts on what should be in next?</description>
  <language>en</language>
  <generator>SmaugMuds</generator>
  <ttl>60</ttl>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19940#p19940</link>
   <description>That&#039;s what I meant by script prog, but I suppose it could work, if it was used enough to have to move constantly.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19940#p19940</guid>
   <pubDate>Sun, 31 Jan 2010 09:05:36 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19938#p19938</link>
   <description>I&#039;ve actually seen something like that done without the use of mpsleep quite a few times :) Just using timeprogs etc... however they take a bit more work to properly setup etc... in the end they work out a little better most of the time, without adding the issues that seem to come with mpsleep.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19938#p19938</guid>
   <pubDate>Sun, 31 Jan 2010 08:52:12 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19935#p19935</link>
   <description>I was thinking more for other things, like transport!  Say, you&#039;re on a ferry, but it&#039;s not using the script progtype, so it slowly mpsleeps it&#039;s way across the bog, while you A. Enjoy the weird scenery, B. Fish, C. Scream for your life because that&#039;s an alligator.[s]</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19935#p19935</guid>
   <pubDate>Sun, 31 Jan 2010 08:47:07 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19934#p19934</link>
   <description>Well I&#039;m not saying no, but I&#039;ve seen mpsleep used in lots of bases and seen a lot of people try to overcome all the issues it brings lol. One is that it will cause a lot of bug messages and issues in the current setup of things because your pausing the mobile that is doing the program it gives the player time to leave the room/area/game during the middle of the program while the mobile is paused and causes bugs when it trys to finish the program now that the person is gone. Some deal with it by</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19934#p19934</guid>
   <pubDate>Sun, 31 Jan 2010 08:31:20 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19933#p19933</link>
   <description>Some sort of MpSleep code</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19933#p19933</guid>
   <pubDate>Sun, 31 Jan 2010 06:52:31 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19890#p19890</link>
   <description>Ok, here is a few notes of things I noticed. (Sometime I&#039;ll dig into it deeper). In classes file --------------- [quote] Skills can also be added to a class using SSET, but can only set adept with this. [/quote] Actually that is incorrect. You can use sset to set the adept also using [code] Usage: sset &amp;lt;sn&amp;gt; class &amp;lt;class&amp;gt; &amp;lt;level&amp;gt; &amp;lt;adept&amp;gt; [/code] [quote] 3. Use SETCLASS &amp;lt;class&amp;gt; SAVE often. &amp;gt;setclass monk save Class saved. [/quote] This shouldn&#039;t be necessary, it should </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19890#p19890</guid>
   <pubDate>Thu, 28 Jan 2010 17:05:51 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19877#p19877</link>
   <description>Thanks I&#039;ll take a look at it and all and will add it in for the next release also. :) Thanks for all the work you have done on everything thus far and hopefully continue to do.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19877#p19877</guid>
   <pubDate>Thu, 28 Jan 2010 14:49:40 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19875#p19875</link>
   <description>The new Building Guide is complete (mostly) and uploaded here so you can grab it and add to your docs folder if you&#039;d like, or it can be left separate as is. I updated your existing text files but left what you had, so you can replace them completely.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19875#p19875</guid>
   <pubDate>Thu, 28 Jan 2010 13:56:26 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Hanaisse)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19749#p19749</link>
   <description>Well I have considered it before so we will see what all I get bored enough to add as time goes on :) Sure I&#039;ll give it a week or so before I do the release (currently still looking for issues and working on making it so you can turn the Rubik&#039;s cube so a different side is on front). I wish I could figure out a better display but it is just for the fun of it and something to pass the time lol.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19749#p19749</guid>
   <pubDate>Sun, 10 Jan 2010 18:24:36 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Next release</title>
   <link>https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19737#p19737</link>
   <description>If you give me a day or two I&#039;ll fine-tune all my building docs (txt files) and either upload them here or email to you so you can include them all. As for changes, I forget most of what I was thinking, I should start writing things down lol.  A rubik&#039;s cute - neat! How about a poker game next? ;)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/next-release-4249/&amp;p=19737#p19737</guid>
   <pubDate>Sun, 10 Jan 2010 16:15:43 CST</pubDate>
   <category>LoP Codebase</category>
   <author>nobody@example.com (Hanaisse)</author>
  </item>
 </channel>
</rss>
