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  <title>SmaugMuds - Topic: Blank Screen</title>
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   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20342#p20342</link>
   <description>auth_* was part of the Ident code with the pipe breaking and what not. As far as I know it was one of the first things removed from the FUSS bases. They haven&#039;t been present at all since I joined the project as a volunteer, or a maintainer.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20342#p20342</guid>
   <pubDate>Tue, 2 Mar 2010 01:41:45 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20340#p20340</link>
   <description>Must have been one of those things taken out in the early days of the project then when we didn&#039;t have revision control in place.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20340#p20340</guid>
   <pubDate>Mon, 1 Mar 2010 20:28:32 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20338#p20338</link>
   <description> [quote=Samson]Since it doesn&#039;t show up in Smaug 1.4a, it wouldn&#039;t have had reason to be in the changelogs for SmaugFUSS. What I&#039;m not sure about is when it got removed from the SWR side since it&#039;s missing from both of the FUSS packages there but still present in the original Smaug 1.02a code they were based on. I don&#039;t have untouched copies of the original SWR bases lying around.[/quote] The ident code is present in original SWR 1.0, but removed in SWR 1.0 FUSS (from Tyche&#039;s ftp archive).</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20338#p20338</guid>
   <pubDate>Mon, 1 Mar 2010 20:12:19 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Caius)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20336#p20336</link>
   <description>Since it doesn&#039;t show up in Smaug 1.4a, it wouldn&#039;t have had reason to be in the changelogs for SmaugFUSS. What I&#039;m not sure about is when it got removed from the SWR side since it&#039;s missing from both of the FUSS packages there but still present in the original Smaug 1.02a code they were based on. I don&#039;t have untouched copies of the original SWR bases lying around.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20336#p20336</guid>
   <pubDate>Mon, 1 Mar 2010 19:42:38 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20334#p20334</link>
   <description>[quote=Samson]Looks like you found something still in your code that&#039;s been taken out of the Smaug branch past 1.4a. Somewhere along the way it looks to have been removed from SWRFUSS/SWFOTEFUSS as well, there is no sign of auth_fd in there. I had to go back through my archives and only found auth_id specified in Smaug 1.02a and older. You should find it in mud.h, remove it there, then compile and remove it from anywhere else the codebase is using it.[/quote]Yeah, it was being set to -1 in in</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20334#p20334</guid>
   <pubDate>Mon, 1 Mar 2010 18:28:52 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Banner)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20332#p20332</link>
   <description>Looks like you found something still in your code that&#039;s been taken out of the Smaug branch past 1.4a. Somewhere along the way it looks to have been removed from SWRFUSS/SWFOTEFUSS as well, there is no sign of auth_fd in there. I had to go back through my archives and only found auth_id specified in Smaug 1.02a and older. You should find it in mud.h, remove it there, then compile and remove it from anywhere else the codebase is using it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20332#p20332</guid>
   <pubDate>Mon, 1 Mar 2010 18:19:47 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20331#p20331</link>
   <description>Player Bob quit. [code] Log: [*****] BUG: close_socket closing desc 0 on 1023 Comm: Bob has quit. [/code] I followed the paper trail through do_quit, to extract_char, to close_socket, and line 1023 turns out to be: [code] SWGI: } compressEnd( dclose );        if( dclose-&amp;gt;descriptor == maxdesc ) --maxdesc; if( dclose-&amp;gt;auth_fd != -1 )  close( dclose-&amp;gt;auth_fd ); //1023 free_desc( dclose ); --num_descriptors; return; } SMAUGFUSS: } </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20331#p20331</guid>
   <pubDate>Mon, 1 Mar 2010 18:09:30 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Banner)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20330#p20330</link>
   <description> [quote=Kayle]I apologize, I shouldn&#039;t have brushed this under the rug like that. This is a serious issue, but one I can&#039;t seem to replicate at all. I booted a copy of stock SWRFUSS, made 30 characters, that&#039;s a lot of tabs in zMud btw, and proceeded to attempt to make this happen. Something, Somewhere in your code is closing descriptor 0. There&#039;s no reason it should be assigning 0 anywhere if it hasn&#039;t inadvertently been closed. As has been stated, descriptors 0 and 1 are explicitly used fo</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20330#p20330</guid>
   <pubDate>Mon, 1 Mar 2010 16:24:06 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Banner)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20329#p20329</link>
   <description> [quote=Banner]What steps do you suggest I take? How do you connect to a running process with gdb, where should I place breakpoints, and what should I be looking for?[/quote] gdb &amp;lt;executable&amp;gt; &amp;lt;process ID of running process&amp;gt; Anything that closes a descriptor. Closing descriptor 0.</description>
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   <pubDate>Mon, 1 Mar 2010 16:22:36 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Blank Screen</title>
   <link>https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20328#p20328</link>
   <description>I apologize, I shouldn&#039;t have brushed this under the rug like that. This is a serious issue, but one I can&#039;t seem to replicate at all. I booted a copy of stock SWRFUSS, made 30 characters, that&#039;s a lot of tabs in zMud btw, and proceeded to attempt to make this happen. Something, Somewhere in your code is closing descriptor 0. There&#039;s no reason it should be assigning 0 anywhere if it hasn&#039;t inadvertently been closed. As has been stated, descriptors 0 and 1 are explicitly used for other things,</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/blank-screen-4356/&amp;p=20328#p20328</guid>
   <pubDate>Mon, 1 Mar 2010 16:20:55 CST</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (InfiniteAxis)</author>
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