<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
 <channel>
  <atom:link href="https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4430" rel="self" type="application/rss+xml" />
  <title>SmaugMuds - Topic: mob_clan</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4430</link>
  <description>The largest Smaug community resource site. - </description>
  <language>en</language>
  <generator>SmaugMuds</generator>
  <ttl>60</ttl>
  <item>
   <title>mob_clan</title>
   <link>https://smaugmuds.afkmods.com/topic/mobclan-4430/&amp;p=20799#p20799</link>
   <description>The variable mob_clan under CHAR_DATA seems to not be set anywhere except in guard recruitment. However, it&#039;s called in a few places to check mob resources being killed by same-clanned PC&#039;s and to restrict customs from pulling weapons from same-clanned PC&#039;s. I&#039;ve devised the following improvisation to set the mob&#039;s clan on resetting the area. This provides for an automatic method instead of necessitating the need to set each individual mob. This was added to reset_area, but I&#039;m using the old </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/mobclan-4430/&amp;p=20799#p20799</guid>
   <pubDate>Thu, 10 Jun 2010 04:19:48 CDT</pubDate>
   <category>SWR FUSS</category>
   <author>nobody@example.com (Banner)</author>
  </item>
 </channel>
</rss>
