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  <title>SmaugMuds - Topic: Pause after a mob is killed before you can do another action</title>
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   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21343#p21343</link>
   <description>That should be a 1 * sysdata-&amp;gt;pulseviolence, which it is in both afkmud and smaugfuss currently :/ must&#039;ve switched on ya at some point :-p</description>
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   <pubDate>Wed, 9 Feb 2011 03:17:25 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Txzeenath)</author>
  </item>
  <item>
   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21341#p21341</link>
   <description>I figured out what it was.  In fight.cpp go to do_kill there is a wait_state( 2 * sysdata-&amp;gt;pulseviolence)  just to do a kill.  If you killed a mob in 1 -3 round then there was a pulseviolence.  If it took 4 or more round to kill a mob then you could move immediatly after it died.  But if you killed it in one round you had 2 round to wait before the move went in.</description>
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   <pubDate>Tue, 8 Feb 2011 12:31:57 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Sherm)</author>
  </item>
  <item>
   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21337#p21337</link>
   <description>AFAIK, other than lag, the only thing that adds a delay to players on killing(without using ANY skills) is the wait_state applied for pkills. Following the structure/cycle for the combat/killing there doesn&#039;t seem to be anywhere else, unless i&#039;m overlooking it. I know in the SmaugFUSS it isn&#039;t present, and as far as I remember, over my years of playing SMAUG, never did.  (also testable on standard smaug by repeatedly typing movement commands, you will instantly move upon target death) Maybe </description>
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   <pubDate>Mon, 7 Feb 2011 16:31:19 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Txzeenath)</author>
  </item>
  <item>
   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21335#p21335</link>
   <description>Nahh not talking about the use of skills during a fight, I could see this, if a skill was used right before the mob died, but when a mob dies there is like a 3 to 5 sec pause before you can do anything. Sherm</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21335#p21335</guid>
   <pubDate>Mon, 7 Feb 2011 13:44:16 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Sherm)</author>
  </item>
  <item>
   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21321#p21321</link>
   <description>Just recently got back into this whole thing after about 6 years, so my memory may be shot.. but I have a feeling the delay you&#039;re experiencing/talking about is the wait_state imposed on you by using skills. This can be modified in each spell via directly editing your spells in your file, or &amp;quot;sset &amp;lt;spell&amp;gt; beats &amp;lt;#&amp;gt;&amp;quot; [code]      /* * waitstate */ WAIT_STATE( ch, skill_table[sn]-&amp;gt;beats ); [/code] the above is just an example, the wait_state based on a skill&#039;s &amp;quot;beats&amp;quot; is</description>
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   <pubDate>Fri, 4 Feb 2011 16:35:43 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Txzeenath)</author>
  </item>
  <item>
   <title>Pause after a mob is killed before you can do another action</title>
   <link>https://smaugmuds.afkmods.com/topic/pause-after-a-mob-is-killed-before-you-can-do-another-action-4510/&amp;p=21320#p21320</link>
   <description>Been trying to find the section of code to lower the pause after a mob is killed.  This wait seem extremely long.  Can anyone point me in the right direction. Thanks</description>
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   <pubDate>Fri, 4 Feb 2011 08:36:28 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Sherm)</author>
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