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  <title>SmaugMuds - Topic: Ship Prototype Cheatsheet</title>
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   <title>Ship Prototype Cheatsheet</title>
   <link>https://smaugmuds.afkmods.com/topic/ship-prototype-cheatsheet-4525/&amp;p=21505#p21505</link>
   <description>Hey, thanks for posting this. I&#039;m sure a lot of people will find this helpful. I know I did in years past, just wish I grabbed a copy. As to keys in shipfiles you can use it, but you have to be careful. The key is tied to the roomvnum (if I remember right). Example key structure (I hope been a while so going from memory) [code] #KEYS #KEY KeyNum         1 Name           access key~ Desc           The access key to $SN$.~ Shortdesc      The access key to $SN$.~ End #ENDKEYS [/</description>
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   <pubDate>Mon, 2 May 2011 16:21:39 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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  <item>
   <title>Ship Prototype Cheatsheet</title>
   <link>https://smaugmuds.afkmods.com/topic/ship-prototype-cheatsheet-4525/&amp;p=21500#p21500</link>
   <description>I wrote this up a few years ago while I was setting up about 50+ ships for a game I was running. Game is gone, but I still have the proto files and this guy. [codebox]#HEADER Name 		Name of the Ship Sname 		Short Name (3 letters)~ NumRooms 	How many rooms will this ship take up Cost 		How much does the ship cost Class 		The style of the ship (see below) Tractor 	1 is yes, 2 is no primaryType 	The type of primary beam weapon (see below) primaryCount 	How many of the primary weapon are </description>
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   <pubDate>Mon, 2 May 2011 08:15:33 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Gage)</author>
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