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  <title>SmaugMuds - Topic: Theme shift from swfote to ancient roman theme. need help.</title>
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   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21719#p21719</link>
   <description>[quote=Kayle]I&#039;ve already tried to simplify the SWR space system for use as an oceanic travel system, and I&#039;m telling you, it doesn&#039;t work. You can&#039;t just strip stuff out and make it work. It would require rewriting a great many number of calculations because they&#039;re all calculated using three point vector math. And you only need two point vector math, and the values can&#039;t just be shifted, the math is different. You&#039;re better off writing something new.[/quote] Alright, I&#039;ll bow to your experi</description>
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   <pubDate>Sat, 11 Jun 2011 10:17:56 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Igabod)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21713#p21713</link>
   <description>[quote=Igabod]I considered using smaug, but I don&#039;t want the overland map system. I prefer the standard method of movement. Smaug would probably be a better starting point for me if only it had oceanic travel.[/quote] The overland system is only active in situations where the exits from zones place you on the map. I&#039;ve no idea how the space system works but I think Kayle is right in saying that it&#039;s probably not well suited for what you want either. Overland will probably require that things be</description>
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   <pubDate>Fri, 10 Jun 2011 00:01:35 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21712#p21712</link>
   <description>I&#039;ve already tried to simplify the SWR space system for use as an oceanic travel system, and I&#039;m telling you, it doesn&#039;t work. You can&#039;t just strip stuff out and make it work. It would require rewriting a great many number of calculations because they&#039;re all calculated using three point vector math. And you only need two point vector math, and the values can&#039;t just be shifted, the math is different. You&#039;re better off writing something new.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21712#p21712</guid>
   <pubDate>Thu, 9 Jun 2011 21:12:47 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21711#p21711</link>
   <description>[quote=Kayle]The space system isn&#039;t as well suited for this as you think. And you really need to weigh the pros and cons of having to convert the space system to work with oceanic travel versus writing an oceanic travel system from the ground up.[/quote] Well my idea is to simplify the system a great deal. The system I have in mind is merely a method of transportation that will get you across the mediteranean faster than walking or riding with a caravan by land would. There would be public passe</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21711#p21711</guid>
   <pubDate>Thu, 9 Jun 2011 09:48:43 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Igabod)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21707#p21707</link>
   <description>The space system isn&#039;t as well suited for this as you think. And you really need to weigh the pros and cons of having to convert the space system to work with oceanic travel versus writing an oceanic travel system from the ground up. There&#039;s also a metric ton of things that need to be taken into account for sea travel, that don&#039;t for space travel. For instance: currents, wind, curvature of the earth, etc. None of these things are even touched upon in the space system, and all of which are [i]ext</description>
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   <pubDate>Thu, 9 Jun 2011 01:38:12 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21702#p21702</link>
   <description>I considered using smaug, but I don&#039;t want the overland map system. I prefer the standard method of movement. Smaug would probably be a better starting point for me if only it had oceanic travel. The space system will work nicely for me in that regard though. Instead of Planets, I would use land_masses or continents or something to that nature. Instead of starsystems it would be called something else, territory or something. I&#039;m not planning on having ship to ship combat, but if I do decide on i</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21702#p21702</guid>
   <pubDate>Wed, 8 Jun 2011 00:08:14 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Igabod)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21698#p21698</link>
   <description>You may also want to consider regular Smaug with the Overland system installed which will give you the 2D map system it sounds like you want.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21698#p21698</guid>
   <pubDate>Tue, 7 Jun 2011 13:19:49 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21697#p21697</link>
   <description>You ought to consider travel time and landmass locations... otherwise you&#039;ll have your folks sailing along mountains, if you&#039;re not careful.  The SWR code, generally speaking, sees space as a wide open place.  The coordinates are stored with the ship, IIRC, and it makes checks for things like combat there.  Also hyperspace, landing procedures, planets, multiple &amp;quot;space&amp;quot; rooms, all sorts of things will need to be accounted for.  Personally I&#039;m just using Smaug by way of LOP, and making a ship sail</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21697#p21697</guid>
   <pubDate>Tue, 7 Jun 2011 06:51:51 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Sanus Compleo)</author>
  </item>
  <item>
   <title>Theme shift from swfote to ancient roman theme. need help.</title>
   <link>https://smaugmuds.afkmods.com/topic/theme-shift-from-swfote-to-ancient-roman-theme-need-help-4550/&amp;p=21695#p21695</link>
   <description>I&#039;ve just begun a project which I fully expect to be a difficult undertaking for me. However it is one which I am very excited about so I&#039;m willing to try and learn more about coding to pull it off. I&#039;m going to be starting out using the swfotefuss code, but I plan on stripping everything that is starwars based and changing the theme completely. I am going with an ancient roman theme. The reason I want to start with an swr based code is because I plan on having the ability to travel by sea</description>
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   <pubDate>Tue, 7 Jun 2011 02:58:00 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Igabod)</author>
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