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  <title>SmaugMuds - Topic: Roomprog for random dice roll</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4552</link>
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   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21750#p21750</link>
   <description>Is on this website. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21750#p21750</guid>
   <pubDate>Wed, 15 Jun 2011 02:36:24 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (dbna2)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21749#p21749</link>
   <description>Hello: I&#039;ve seen the term &amp;quot;DBNA code&amp;quot; in some different places, but I&#039;ve never looked for it. I think that it&#039;s a Dragon Ball code, but I&#039;ve never find it to download. Can somebody tells me where is the code to download and look it? Thanks for all, Antram </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21749#p21749</guid>
   <pubDate>Wed, 15 Jun 2011 02:28:30 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (antram)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21747#p21747</link>
   <description>The latest version of SmaugFUSS has the variables code, Zeno mentioned in it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21747#p21747</guid>
   <pubDate>Tue, 14 Jun 2011 12:26:19 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (InfiniteAxis)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21742#p21742</link>
   <description>I got it working, it was the apostrophys (sp?).  Apparently i could have used p too. Like rpedit add speech p roll dice any ways heres what i came up with. and how do u get the codebox  to work? it just puts codbox in quotes for me. mpe &amp;amp;YTaking up your dice, you hope for a good roll and let them fly....&amp;amp;d mpsleep 6 if rand(9) mpe &amp;amp;Yyou rolled a &amp;amp;C3&amp;amp;d mptransfer $n 220005 else if rand(10) mpe &amp;amp;Yyou rolled a &amp;amp;C4&amp;amp;d mptransfer $n 220006 else if rand(11) mpe &amp;amp;Yyou rolled a &amp;amp;C5&amp;amp;d mptr</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21742#p21742</guid>
   <pubDate>Mon, 13 Jun 2011 19:08:44 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (pentair)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21738#p21738</link>
   <description>I have a variable system in my MUD and I think it was a Smaug snippet. &amp;quot;setvar&amp;quot; etc. Also I thought Smaug 1.8 had something like that?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21738#p21738</guid>
   <pubDate>Mon, 13 Jun 2011 14:07:58 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Zeno)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21737#p21737</link>
   <description>Has anyone though of implementing a (limited) set of variables in the mprog system? I&#039;m sure it wouldn&#039;t be all that difficult to have a fixed set (like a-z), and assignment via a function like store(a, 12). If you don&#039;t want to deal with types, you could probably just make a handful of variables like i1 i2.. i9, and s1 s2... s9. *shrug* </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21737#p21737</guid>
   <pubDate>Mon, 13 Jun 2011 13:48:01 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21735#p21735</link>
   <description>Another opinion you could go for this is having the coder actually make a Dice command, and a dice program type and then have the area pick up on the echo of the command. It won&#039;t be that hard to make. If you needed I could make one for you. I am used to working with dbsaga so yeah.  </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21735#p21735</guid>
   <pubDate>Mon, 13 Jun 2011 07:56:48 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (dbna2)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21727#p21727</link>
   <description>oh, that&#039;s right...forgot that without quotes it counts all the words. heh</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21727#p21727</guid>
   <pubDate>Sun, 12 Jun 2011 00:37:33 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Aurin)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21726#p21726</link>
   <description>The code is just dbna from here. I compiled it to test progs before I tried them on the actual mud I am building on. I will try the &#039;roll dice&#039; It didn&#039;t occur to me. And the rand(#) is the only way I could think of to do it. If hernes calculations are correct they should all have roughly the same % chance to occur. Should be somewhere around 9%. But now that I see it Im pretty sure it&#039;s the missing &#039; &#039;. I will try it out and letbu know. Thanks for the help.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21726#p21726</guid>
   <pubDate>Sat, 11 Jun 2011 13:06:37 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (pentair)</author>
  </item>
  <item>
   <title>Roomprog for random dice roll</title>
   <link>https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21725#p21725</link>
   <description>Yea Quix, each call to rand will get a different number. But the basics of it are that it doesn&#039;t have variables you can set like [code] dice1 = rand(); dice2 = rand(); if dice1(1) &amp;amp;&amp;amp; dice2(2) say you rolled a 3. endif [/code] Granted that would be the best way to have it work but it isn&#039;t set up like that lol.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/roomprog-for-random-dice-roll-4552/&amp;p=21725#p21725</guid>
   <pubDate>Sat, 11 Jun 2011 12:21:44 CDT</pubDate>
   <category>Building</category>
   <author>nobody@example.com (Remcon)</author>
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