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  <title>SmaugMuds - Topic: Using the setforcer command.</title>
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   <title>Using the setforcer command.</title>
   <link>https://smaugmuds.afkmods.com/topic/using-the-setforcer-command-4570/&amp;p=21944#p21944</link>
   <description>As far as I can remember, lightsaber isn&#039;t an actual weapon skill. Your valid weapon&#039;s are blasters, bowcasters, force pikes, launchers and vibro-blades. Now, you can add the lightsaber into the weapons skill table in the pfile but I&#039;m pretty sure it doesn&#039;t do anything. Looking at a few of the forcers in my game, no one has the lightsaber weapon skill except the default forcer we setup to &#039;train&#039; people. **EDIT: I do see that in fight.c if I&#039;m reading things right, Lightsaber&#039;s are not r</description>
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   <pubDate>Fri, 5 Aug 2011 17:28:00 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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  <item>
   <title>Using the setforcer command.</title>
   <link>https://smaugmuds.afkmods.com/topic/using-the-setforcer-command-4570/&amp;p=21943#p21943</link>
   <description>After using the setforcer command and confirming within the player file that the relevant skills (as I understand them) are at max, the &amp;quot;lightsabers&amp;quot; weapon skill doesn&#039;t appear on the players&#039; skill list. Additionally, the Jedi trainer says that the player isn&#039;t yet ready to practice that skill. The lightsaber weapon skill is at max in the player file and the character wields lightsabers without issue, is able to whirlwind and so forth.  Does anyone have any insight as to why the weapon skil</description>
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   <pubDate>Fri, 5 Aug 2011 13:49:04 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (elan)</author>
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