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  <title>SmaugMuds - Topic: Pre-built Layouts</title>
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   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=23153#p23153</link>
   <description>wow yea old post lol. Well I still haven&#039;t done it and I&#039;ve not seen any for it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=23153#p23153</guid>
   <pubDate>Wed, 4 Sep 2013 17:32:15 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=23152#p23152</link>
   <description>I know this thread is old, but I reallylike the area:vnum idea  it would solve many problems  like player city building and as yall have touched onship building Is there a snippet of this conversion thati have missed or is it too big a job for that?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=23152#p23152</guid>
   <pubDate>Wed, 4 Sep 2013 17:23:26 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22152#p22152</link>
   <description>Nod, thats one ive been considering as well as the best way to deal with the get_room_index etc... Haven&#039;t figured out the best way to address everything yet which is why I was asking :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22152#p22152</guid>
   <pubDate>Thu, 27 Oct 2011 22:31:26 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
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   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22150#p22150</link>
   <description>[quote=Remcon]Hmm area based vnums sounds interesting. Been looking into adding it in lop, looks like it will be quite a job and then havent decided on the best way to handle it all easily. Any pointers you willing to share on it?[/quote] I think the first thing you should do is to consider the consequences for existing areas, especially when it comes to &amp;quot;foreign&amp;quot; references (ie, references to rooms, mobs and objects that belongs to another area) in places like resets and scripts. Since I hav</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22150#p22150</guid>
   <pubDate>Thu, 27 Oct 2011 16:41:42 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Caius)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22145#p22145</link>
   <description>Hmm area based vnums sounds interesting. Been looking into adding it in lop, looks like it will be quite a job and then havent decided on the best way to handle it all easily. Any pointers you willing to share on it?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22145#p22145</guid>
   <pubDate>Wed, 26 Oct 2011 20:43:26 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22128#p22128</link>
   <description> A little late on the discussion here, but I thought I&#039;d add what I did within the standard (extended) vnum functionality of SWR: I had template rooms built, mostly generic.  I used one area to create them all with a predefined vnum range.  So I used about 500 rooms to build generic templates for rooms ( 10 different cockpits for different needs, etc ).  They were within the standard OLC ranges. I then used a string to build each ship&#039;s template, similar to this:  2)23,6:24;24,1:23.  Wh</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22128#p22128</guid>
   <pubDate>Fri, 21 Oct 2011 12:13:35 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Darrik)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22066#p22066</link>
   <description>[quote=ayuri]I&#039;ll admit, at first took me a bit to wrap my head around it &amp;lt;snip&amp;gt;[/quote] Probably because the concept is actually simpler than you expected :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22066#p22066</guid>
   <pubDate>Mon, 26 Sep 2011 15:09:28 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Caius)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22065#p22065</link>
   <description>Ahh Caius, I completely forgot about how you were setting up your area files that way. I must say, that is a most elegant solution. I&#039;ll admit, at first took me a bit to wrap my head around it, but it allows for so much with out having to shift vnums about, have any of you tried that? Quite fun!! Side note, I can&#039;t log into any of my IM clients (been so damn long forgot the passwords heh) so drop me a line here via pm or my email. Would love to get back in touch with you. Also nice to see</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22065#p22065</guid>
   <pubDate>Sun, 25 Sep 2011 21:23:20 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (ayuri)</author>
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  <item>
   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22062#p22062</link>
   <description>Something just occurred to me that I haven&#039;t considered before. First, let&#039;s look at how SWFotE handles this. That codebase uses a special area for instanced ships. Most people will probably give it a very large range of vnums so they won&#039;t run out as players buy ships. Let&#039;s say it&#039;s called playerships.are and runs from vnums one million to one billion. No way you&#039;ll run out, right? But then one day you get this idea that wouldn&#039;t it be cool if players can buy new rooms in their ship? This i</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22062#p22062</guid>
   <pubDate>Sat, 24 Sep 2011 16:24:02 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Caius)</author>
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   <title>Pre-built Layouts</title>
   <link>https://smaugmuds.afkmods.com/topic/pre-built-layouts-4589/&amp;p=22061#p22061</link>
   <description>The difference is that the 4 is the area&#039;s ID number, that is, the primary key in the database. The 56 is the room&#039;s database ID. A vnum is a class containing a pointer to the area and an unsigned integer with the room&#039;s ID within the area. Several rooms may have the same ID as long as the area is different. So each area has its own private range of possible rooms, potentially 4 billion each. While this number is huge, it does allow an area to expand gradually without ever crashing with another </description>
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   <pubDate>Sat, 24 Sep 2011 06:35:05 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Caius)</author>
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