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  <title>SmaugMuds - Topic: Help with fskills, I&#039;m stumped adding a new one!</title>
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   <title>Help with fskills, I&#039;m stumped adding a new one!</title>
   <link>https://smaugmuds.afkmods.com/topic/help-with-fskills-im-stumped-adding-a-new-one-4616/&amp;p=22176#p22176</link>
   <description>Ok, so on a whim I went from gcc version 4.6.0, to gcc 4.6.1 (I&#039;m lazy when it comes to updating my main server) and guess what? I can now use my new force skill. That&#039;s the only change I made. Well along with support lib&#039;s and all that. After a rebuild with gcc 4.6.1 it finds it, it fires it...so....yay! ayuri</description>
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   <pubDate>Sun, 13 Nov 2011 22:05:04 CST</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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   <title>Help with fskills, I&#039;m stumped adding a new one!</title>
   <link>https://smaugmuds.afkmods.com/topic/help-with-fskills-im-stumped-adding-a-new-one-4616/&amp;p=22175#p22175</link>
   <description>Ok, so in trying to track down I checked that my skill is loading by modifying finfo.c bool load_forceskills by adding a bugline likes bug (&amp;quot;fskill name is %s&amp;quot; , fskill-&amp;gt;name); My bool load_forceskill function so it can be easily compared to the check_force_skill function in previous post: [code]bool load_forceskill( const char *forceskillfile ) { char filename[256]; FORCE_SKILL *fskill; FILE *fp; DO_FUN *fun; bool found; CREATE( fskill, FORCE_SKILL, 1 ); found</description>
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   <pubDate>Sun, 13 Nov 2011 19:36:31 CST</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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   <title>Help with fskills, I&#039;m stumped adding a new one!</title>
   <link>https://smaugmuds.afkmods.com/topic/help-with-fskills-im-stumped-adding-a-new-one-4616/&amp;p=22172#p22172</link>
   <description>Ok, either I&#039;m really tired or the solution is sitting right in front of me, anyhow I need a bit of help. I&#039;m adding in some new force skills. I&#039;ve advanced the define for MAX_FORCE_SKILL up 1 in mud.h along with the do_fun statement. The command finfo shows it, I can even fstat &amp;lt;command&amp;gt; and get the properties of the command file in the /force directory from the game. I followed interp.c if( check_force_skill( ch, command, argument ) ) to the source in force.c and it seems like everything c</description>
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   <pubDate>Sun, 13 Nov 2011 00:27:45 CST</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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