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  <title>SmaugMuds - Topic: Bug with snipe and looting:</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4673</link>
  <description>The largest Smaug community resource site. - Its not Andril patch!!!</description>
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  <generator>SmaugMuds</generator>
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   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22531#p22531</link>
   <description>For the most part when talking about attacks that damage targets in rooms other than your own, such as snipe here, it&#039;s a case of move attacker from current room to target room, do a local attack to start combat between the two, then send the attacker back to the starting room, printing appropriate messages based on which room the attack is in. There really isn&#039;t any great support for combat crossing room boundaries. Almost all combat with blasters, excluding snipe, is done in melee mode with di</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22531#p22531</guid>
   <pubDate>Fri, 17 Aug 2012 08:24:25 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Andril)</author>
  </item>
  <item>
   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22530#p22530</link>
   <description>Hah, that is neat and makes sense now.  I am adding early styled guns to my new project.  I may take a peek at SWR and see how they handle guns.  I was planning of just adjusting the way missile_weapon works for guns.  4liberty mud. 4liberty.us port 4000</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22530#p22530</guid>
   <pubDate>Fri, 17 Aug 2012 04:49:55 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (6Dragons)</author>
  </item>
  <item>
   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22529#p22529</link>
   <description>First off the disclaimer: It wasn&#039;t me! :) Second: SWR has the same exact problem, with the same fix. Third: We get to clean do_snipe up a bit... Starting with do_snipe in swskills.c, both bases. Find [code] bool pfound = false; [/code] Add below it [code] int tempnum = 0; /* Used to hold ch-&amp;gt;tempnum when out of room during sniping */ [/code] Find [code] if( !pfound ) { ch_printf( ch, &amp;quot;You don&#039;t see that person to the %s!\r\n&amp;quot;, dir_name[dir] ); char_fro</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22529#p22529</guid>
   <pubDate>Fri, 17 Aug 2012 01:55:44 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (Andril)</author>
  </item>
  <item>
   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22528#p22528</link>
   <description>Sorry I should have been more exact: say you have config +autoloot on. You&#039;re in room 1 target is east in room 2. You &#039;snipe e &amp;lt;target&amp;gt;&#039; Then target dies from your snipe. With auto loot you can loot the target in room 2 with out ever leaving room 1. Even with out auto loot config option, you automatically  &#039;look inside the corpse of and see:&amp;quot; message still shows up. No players yet in the game. This was something I was testing out when I applied the patch that Andril posted. I had to go</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22528#p22528</guid>
   <pubDate>Thu, 16 Aug 2012 20:32:38 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
  </item>
  <item>
   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22527#p22527</link>
   <description>Mobs dying anyone could loot from a snipe right? It&#039;s players your asking about then?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22527#p22527</guid>
   <pubDate>Thu, 16 Aug 2012 19:16:11 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (6Dragons)</author>
  </item>
  <item>
   <title>Bug with snipe and looting:</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-with-snipe-and-looting-4673/&amp;p=22526#p22526</link>
   <description>Ok, so I mistakenly thought it was the patch for the build warnings of unset var&#039;s. When you snipe something from another room, you can loot its corpse. Granted this may be a rare situation, as very rarely you out right kill the mob with snipe, but it is possible if you keep kiting. I&#039;ve not had any time to look at this code yet, so it may be a bit before I dig even deeper. Just thought the community would like to know, ayuri</description>
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   <pubDate>Thu, 16 Aug 2012 16:50:37 CDT</pubDate>
   <category>SWFOTE FUSS</category>
   <author>nobody@example.com (ayuri)</author>
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