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  <title>SmaugMuds - Topic: Areas Not Saving To Worldmap After Reboot</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4706</link>
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   <title>Areas Not Saving To Worldmap After Reboot</title>
   <link>https://smaugmuds.afkmods.com/topic/areas-not-saving-to-worldmap-after-reboot-4706/&amp;p=22662#p22662</link>
   <description>well it is an area being built, try savearea and foldarea commands. links to prototype areas might be removed on save/load. not sure right off if afkmud aut loads prototype areas or not, if it doesnt then you have to type loadarea to load it and if its not auto loaded its probably giving a log/bug message on boot about the exit in question. you could of course use installarea to install the prototype area and then it will be loaded every boot, just have to use a different saving command which I </description>
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   <pubDate>Sun, 7 Apr 2013 20:23:01 CDT</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Remcon)</author>
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  <item>
   <title>Areas Not Saving To Worldmap After Reboot</title>
   <link>https://smaugmuds.afkmods.com/topic/areas-not-saving-to-worldmap-after-reboot-4706/&amp;p=22660#p22660</link>
   <description>Hi again, Now we have having an issue with areas not saving to the worldmap when AFKMud is rebooted. We can visit them with goto and exit them but their entrance disappears from the worldmap. Also, if we try to create a new entrance setexit with the vnum it says it doesn&#039;t exist even though it does since we can visit it with goto. Any idea how to fix this along with how to save the world map?</description>
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   <pubDate>Sun, 7 Apr 2013 19:31:19 CDT</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Jaiven)</author>
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