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  <title>SmaugMuds - Topic: CalareyMud Coding Help</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4736</link>
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   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23203#p23203</link>
   <description>Ok so I&#039;m having a couple of problems with istagged the first problem I&#039;m having is it just doesn&#039;t do anything it stops the prog right where the istagged if check is The test prog is [code]&amp;gt;speech_prog test if istagged($n, test) &amp;gt;= 1 say Your test tag is not 0. else say Your test tag is ZERO. endif[/code] here is the code for istagged in mudprog.c [code] if( !str_cmp( chck, &amp;quot;istagged&amp;quot; ) ) { VARIABLE_DATA *vd; int vnum = mob-&amp;gt;pIndexData-&amp;gt;vnum; </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23203#p23203</guid>
   <pubDate>Wed, 18 Sep 2013 17:24:40 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23202#p23202</link>
   <description>Ah answered my own question I was passing is a const char when it took just a char ah and my last warning I have  [code]variables.c:66: warning: passing arg 1 of `free&#039; discards qualifiers from pointer target type [/code] in the code [code] void delete_variable( VARIABLE_DATA * var ) { delete_vdata( var ); line 66 -&amp;gt;   DISPOSE( var-&amp;gt;tag ); DISPOSE( var ); }[/code]</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23202#p23202</guid>
   <pubDate>Wed, 18 Sep 2013 11:49:35 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23201#p23201</link>
   <description>I once again need some help from the most excellent coders here. I&#039;m importing the istagged and isflagged with variables to be able to assign variables to players  I&#039;m getting this error when compiling  [code]variables.c:585: warning: passing arg 1 of `free&#039; discards qualifiers from pointer target type [/code] this is the section of code [code] case &#039;E&#039;: if( !str_cmp( word, &amp;quot;End&amp;quot; ) ) { switch ( pvd-&amp;gt;type ) { </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23201#p23201</guid>
   <pubDate>Wed, 18 Sep 2013 11:19:16 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23193#p23193</link>
   <description>yw and thanks :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23193#p23193</guid>
   <pubDate>Fri, 13 Sep 2013 08:57:50 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23184#p23184</link>
   <description>Ah so just make sure everything lines up  I will definitely keep that in mind and try to format it correctly thank you </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23184#p23184</guid>
   <pubDate>Tue, 10 Sep 2013 09:40:40 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23183#p23183</link>
   <description>You have [code] void do_invoke( CHAR_DATA * ch, char *argument ) { OBJ_DATA *fire, *shard; bool found; int mana; if( !can_use_skill( ch, 0, gsn_invoke ) ) { send_to_char( &amp;quot;A skill such as this requires more magical ability than you have.\n\r&amp;quot;, ch ); return; } if( argument[0] == &#039;\0&#039; ) { send_to_char( &amp;quot;Invoke which element?\n\r&amp;quot;, ch); return; } mana = (ch-&amp;gt;max_mana / 5); if( !str_cmp( argument, &amp;quot;fireshard&amp;quot; ) ) { found = FALSE; </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23183#p23183</guid>
   <pubDate>Tue, 10 Sep 2013 04:43:21 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23182#p23182</link>
   <description>please explain about the format I mean I understand what the word format means, but I fail to see what I did wrong in the format</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23182#p23182</guid>
   <pubDate>Mon, 9 Sep 2013 22:53:54 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23181#p23181</link>
   <description>have it set an obj-&amp;gt;timer on creation and in what ever they use to charge it you can have it increase the timer. The code doesn&#039;t look to bad, but please pay attention to how you format your code :)</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23181#p23181</guid>
   <pubDate>Mon, 9 Sep 2013 22:13:05 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23180#p23180</link>
   <description>I would also like to get some suggestions on how to put a timer on the object so the object disappears, but have the timer removed if the character charges the item with mana so basically I want the object to disappear if the player doesn&#039;t charge it with mana. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23180#p23180</guid>
   <pubDate>Mon, 9 Sep 2013 22:06:27 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
  </item>
  <item>
   <title>CalareyMud Coding Help</title>
   <link>https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23178#p23178</link>
   <description>Ok I have coded a section of code that lets users invoke a fire and make a fireshard (gem type thing) I would like opinions on how I could have coded it better and why would that be better please if ya&#039;ll don&#039;t mind [code] void do_invoke( CHAR_DATA * ch, char *argument ) { OBJ_DATA *fire, *shard; bool found; int mana; if( !can_use_skill( ch, 0, gsn_invoke ) ) { send_to_char( &amp;quot;A skill such as this requires more magical ability than you have.\n\r&amp;quot;, ch ); </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/calareymud-coding-help-4736/&amp;p=23178#p23178</guid>
   <pubDate>Mon, 9 Sep 2013 19:45:50 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (mystickdreamer)</author>
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