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  <title>SmaugMuds - Topic: Key&#039;d area format</title>
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   <title>Key&#039;d area format</title>
   <link>https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23210#p23210</link>
   <description>Just as a note... C sucks for having self-documenting data types, but if you&#039;re willing to spend a little extra memory, you can still use a serialization library and not have to maintain seperate read/write code. If your data structure looks like: [code] struct { int foo; int bar; int pfft[2]; char *ack; } thingy; [/code] A serializer (like JSON) will output something like (for example): [code] { 3, 8182, [ 23, 90 ], &amp;quot;some element&amp;quot; } [/code] This can be re</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23210#p23210</guid>
   <pubDate>Mon, 23 Sep 2013 00:48:30 CDT</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Quixadhal)</author>
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   <title>Key&#039;d area format</title>
   <link>https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23209#p23209</link>
   <description> Thanks for the suggestion, I never heard about JSON, but I will look at it now. I will likely not do a full key&#039;d conversion, but just somethings that are easily mistaken on what they are in the file, namely integers.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23209#p23209</guid>
   <pubDate>Sun, 22 Sep 2013 20:22:42 CDT</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Guest)</author>
  </item>
  <item>
   <title>Key&#039;d area format</title>
   <link>https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23208#p23208</link>
   <description>If you&#039;re adding such a thing from scratch, I&#039;d suggest looking into JSON. You can easily just use one of the man JSON libraries out there to handle reading and writing objects in that format, it&#039;s easy enough to edit by hand if you like, and it gets rid of the ugly code involved in reading files now. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23208#p23208</guid>
   <pubDate>Sun, 22 Sep 2013 08:41:45 CDT</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>Key&#039;d area format</title>
   <link>https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23207#p23207</link>
   <description>Well it does make adding stuff in the files manually easier also, same for removing it.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23207#p23207</guid>
   <pubDate>Sat, 21 Sep 2013 11:52:54 CDT</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>Key&#039;d area format</title>
   <link>https://smaugmuds.afkmods.com/topic/keyd-area-format-4747/&amp;p=23206#p23206</link>
   <description>Good Morning, I am just wondering how people like the key&#039;d area format.  I know I could add it, by changing area version, making backups of my files first, and then putting in all the changes. If you didn&#039;t have key&#039;d area format now, would you do it again?  I mean I know it makes the files easier to read, but when your used to them as they are would it still be something you would do again? I am thinking of doing it, because upping area version anyway to add something for objects.</description>
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   <pubDate>Sat, 21 Sep 2013 10:09:34 CDT</pubDate>
   <category>General Discussions</category>
   <author>nobody@example.com (Guest)</author>
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