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  <title>SmaugMuds - Topic: GUID smaugfuss?</title>
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   <title>GUID smaugfuss?</title>
   <link>https://smaugmuds.afkmods.com/topic/guid-smaugfuss-4761/&amp;p=23347#p23347</link>
   <description>It really boils down to how unique you want things to be. The GUID concept is really an &amp;quot;object ID&amp;quot;, which means every instance of every object will have a unique identifier.  That&#039;s useful in cases where everything in the game shares a common data structure (many MMO&#039;s), and so getting a pointer to GUID 3 and another to GUID 827711 are both useful things to do. However, most Dikurivatives have rooms, mobs, objects, and players ALL as seperate kinds of pointers.  So, if GUID 3 is a room, a</description>
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   <pubDate>Sat, 19 Oct 2013 10:52:19 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>GUID smaugfuss?</title>
   <link>https://smaugmuds.afkmods.com/topic/guid-smaugfuss-4761/&amp;p=23346#p23346</link>
   <description>Interesting.  Yah I hate the large numbers, but you can type get sword, or get 32523sword. So I was thinking something like that might be neat, if you add a config so players can turn it off and do get 2.sword if that is what they want. I know I have a lot of tradeskills with the same vnum for the objects crafted, so 2.sword, etc really does not work well. Would be better though if instead of a large number could maybe be based on object-&amp;gt;type such as.  if item_type-&amp;gt;weapon   GUID = </description>
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   <pubDate>Sat, 19 Oct 2013 09:19:09 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Guest)</author>
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   <title>GUID smaugfuss?</title>
   <link>https://smaugmuds.afkmods.com/topic/guid-smaugfuss-4761/&amp;p=23345#p23345</link>
   <description>It seems like it&#039;s only really useful for custom/graphical clients. I can&#039;t imagine most players would enjoy typing something like: get sword#18277172 FWIW though, the LPMUD universe treats clones that way, but the ID is not unique across all objects, it&#039;s simply unique for a given object. For example, you might have a sword object &amp;quot;/domain/fooland/item/sword.c&amp;quot;, and if there are 12 copies of it in the game, they can be referenced by &amp;quot;/domain/fooland/item/sword.c#7&amp;quot;.  The usual parse</description>
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   <pubDate>Sat, 19 Oct 2013 09:13:19 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>GUID smaugfuss?</title>
   <link>https://smaugmuds.afkmods.com/topic/guid-smaugfuss-4761/&amp;p=23344#p23344</link>
   <description>Good Morning, I prob was gone when this was a hot topic, but I am wondering if smaugfuss team ever thought doing something like Nick Gammon offered for a solution with GUID. In the past I always hated having a long number by the object or mob as a player.  However, I do see how in smaug typing 2.sword or whatever can get confusing for players.  I wonder if it would make sense to try something like this, but make it a config, so a player can turn it off at will.  So they are not dealing wit</description>
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   <pubDate>Sat, 19 Oct 2013 07:02:59 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Guest)</author>
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