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  <title>SmaugMuds - Topic: The future of MUDs?</title>
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   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23604#p23604</link>
   <description>Activating special encoded data via a command is possible. If you&#039;re still stuck on a telnet client, you&#039;re in luck. If you happen to want more, you could easily do all of the options. I&#039;ve seen a MUD use an open-ended XML document. JSON seems possible. Still don&#039;t think I can come back to MUDs though. My name is fairly well forgotten at this point, and www.wurmonline.com keeps me busy :P</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23604#p23604</guid>
   <pubDate>Mon, 5 Oct 2015 23:12:44 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23596#p23596</link>
   <description>That&#039;s because most every 3D graphical MMO can afford to lose packets. UDP is faster only if you are happy with data arriving out of order, or not at all.  Hence the &amp;quot;Unreliable&amp;quot; part of the name.  In a graphical game, you aren&#039;t moving from room to room, you are saying things like &amp;quot;i moved north a bit&amp;quot;, and the server is telling your client &amp;quot;Bozo is this vector/distance from you&amp;quot;.  Missing a packet here and there isn&#039;t a big deal, it results in less smooth movement in the case of missed upda</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23596#p23596</guid>
   <pubDate>Mon, 20 Jul 2015 02:06:31 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23595#p23595</link>
   <description>To take it one step further, if you are writing your own client don&#039;t even transmit the text with each packet.  Create a static lookup of all text-based data and transmit it during login, then reference it later using unique IDs.  Saves on packets. Fwiw, nearly every 3D MMO uses UDP instead of TCP for packet transmission. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23595#p23595</guid>
   <pubDate>Thu, 16 Jul 2015 15:20:58 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (AmonGwareth)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23593#p23593</link>
   <description>JSON is pretty easily parsed, and there are existing libraries for almost every programming language used by more than 10 people.  As to how it would look, details of the encoding aside, the concept is pretty simple. In your screenshot, you can see several different kinds of data, which your MUD server formatted for you (making a bunch of assumptions about your screen size, ANSI capabilities, etc), and which you then either have to just splat to a window, or pick back apart by clumsy regexp m</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23593#p23593</guid>
   <pubDate>Tue, 21 Apr 2015 22:48:25 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23592#p23592</link>
   <description>See, to me the right hand side is all reserved for the p0rn :D I&#039;m not versed with what client you use, but I used to use tintin++ and run a split screen (inside of gnuscreen that is) so the mud would fit perfectly, I could have a second window running with a mapper, and then even a 3rd vertical split inside of that that&#039;s grepping for ingame channels. While it took me a while to set up, I feel the customization was worth it. In my opinion, keeping the protocol simple and letting the users p</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23592#p23592</guid>
   <pubDate>Mon, 20 Apr 2015 20:36:02 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (ayuri)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23591#p23591</link>
   <description>Just a comment on the 80 column part of ayuri&#039;s post. It&#039;s not that people have LESS than 80 columns these days, it&#039;s that most of us have far MORE.  My eyesight is pretty poor, so I use a large font, and my putty session is still 172 columns by 53 rows.  That&#039;s why I suggested doing the formatting on the client side (via data packets) rather than on the server side (pushed over TELNET as a stream). When I log into a &amp;quot;normal&amp;quot; MUD which assumes 80 columns, it look quite ridiculous on my scr</description>
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   <pubDate>Sun, 19 Apr 2015 16:56:09 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23590#p23590</link>
   <description>So the way I see it is, MUDS in some form will be around. Its like IRC, sure there are many other chat applications, however IRC still has a following. Muds are the same. There&#039;s a community around a well developed game. I personally think there is nothing wrong with telnet for the game. Now mind you, I don&#039;t use it for server administration, but for a game its fine and works well and cross platform. Windows not having a telnet client isn&#039;t a problem. Many open source programs exist (putty fo</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23590#p23590</guid>
   <pubDate>Sun, 19 Apr 2015 01:28:23 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (ayuri)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23588#p23588</link>
   <description>Trying to make a MUD with 3D graphics, or even 2D graphics is, IMHO, a waste of energy. A MUD is an adventure or role playing game where multiple people interact in the same world.  The details of how they do it vary from game to game, but one thing remains the same, text.  In my opinion, and I suspect in most text MUD players&#039; opinions, part of what draws people to play MUD&#039;s is the same thing that makes people continue to read books rather than just watch movies. With a text game, the au</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23588#p23588</guid>
   <pubDate>Tue, 14 Apr 2015 22:48:48 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Quixadhal)</author>
  </item>
  <item>
   <title>The future of MUDs?</title>
   <link>https://smaugmuds.afkmods.com/topic/the-future-of-muds-4809/&amp;p=23587#p23587</link>
   <description>I just recently got back into the whole server admin gig, setting up forums for a graphical MMO that I happen to love, and it brought me back to MUDs. What is the future though? A while ago I wrote an experimental MUD server in PHP5. I did this because I had worked extensively with PHP and I knew that the native string manipulation would be a huge bonus for something that is based in the world of text. Here we are in 2015 though, and there&#039;s so much more that can be done. I look at MUDs an</description>
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   <pubDate>Mon, 13 Apr 2015 22:58:53 CDT</pubDate>
   <category>User Lounge</category>
   <author>nobody@example.com (Xorith)</author>
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