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  <title>SmaugMuds - Topic: So...I&#039;ve forgotten how to debug</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4821</link>
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   <title>So...I&#039;ve forgotten how to debug</title>
   <link>https://smaugmuds.afkmods.com/topic/soive-forgotten-how-to-debug-4821/&amp;p=23619#p23619</link>
   <description>that would be running it in gdb instead of using the startup script and this is the one i have for valgrind [code] valgrind -v --tool=memcheck --leak-check=yes --show-reachable=yes --db-attach=yes --num-callers=10 --track-fds=yes --suppressions=src/specials/vg_suppress.supp ./LOP 2700 [/code] of course change the stuff as you need thats just what I used lol</description>
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   <pubDate>Wed, 17 Aug 2016 17:33:03 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
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   <title>So...I&#039;ve forgotten how to debug</title>
   <link>https://smaugmuds.afkmods.com/topic/soive-forgotten-how-to-debug-4821/&amp;p=23618#p23618</link>
   <description>I haven&#039;t coded or ran a mud in about 5 years now and I&#039;ve forgotten the command to debug my game. I went to look at mudbytes for any hints but I about died from the eyebleed that the site has turned in to.  I remember there was a command that when the game crashed it would stop, and I could step in to the next line of code and see what was causing the issue. The directions may have been on Nick Gammon&#039;s website. I&#039;ll go look over there as well. I remember using valgrind for memory leaks a</description>
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   <pubDate>Mon, 15 Aug 2016 21:58:27 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (tphegley)</author>
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