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  <title>SmaugMuds - Topic: Bug in mobile_update( )</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4843</link>
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   <title>Bug in mobile_update( )</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-mobileupdate--4843/&amp;p=23695#p23695</link>
   <description> [quote=Sadiq]Actually, if I recall correctly, the ACT_NOWANDER flag is basically put in, but not implemented. Making mobs stay in the same room is accomplished with the ACT_SENTINEL flag, which forces the mob to stay in the room, regardless. I *believe* that the original intent of the ACT_NOWANDER flag was to keep the mob stationary [i]until[/i] it was attacked, upon which it would be allowed to move (to facilitate hunting aggressors and such, presumably). If this is the case, I think that you</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-in-mobileupdate--4843/&amp;p=23695#p23695</guid>
   <pubDate>Wed, 25 Jan 2017 18:19:06 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (GatewaySysop)</author>
  </item>
  <item>
   <title>Bug in mobile_update( )</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-mobileupdate--4843/&amp;p=23694#p23694</link>
   <description>Actually, if I recall correctly, the ACT_NOWANDER flag is basically put in, but not implemented. Making mobs stay in the same room is accomplished with the ACT_SENTINEL flag, which forces the mob to stay in the room, regardless. I *believe* that the original intent of the ACT_NOWANDER flag was to keep the mob stationary [i]until[/i] it was attacked, upon which it would be allowed to move (to facilitate hunting aggressors and such, presumably). If this is the case, I think that your fixes should </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-in-mobileupdate--4843/&amp;p=23694#p23694</guid>
   <pubDate>Wed, 25 Jan 2017 17:42:24 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Sadiq)</author>
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  <item>
   <title>Bug in mobile_update( )</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-mobileupdate--4843/&amp;p=23693#p23693</link>
   <description>Another one that cropped up during play testing. Kind of surprised I didn&#039;t see this earlier, nor did anyone else, but I guess most mobbies are supposed to wander.  :facepalm:  In update.c, function mobile_update( ) you should see something like this: [codebox] /* * Wander  */ if( !xIS_SET( ch-&amp;gt;act, ACT_RUNNING ) &amp;amp;&amp;amp; !xIS_SET( ch-&amp;gt;act, ACT_SENTINEL ) &amp;amp;&amp;amp; !xIS_SET( ch-&amp;gt;act, ACT_PROTOTYPE ) &amp;amp;&amp;amp; ( door = number_bits( 5 ) ) &amp;lt;= 9 </description>
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   <pubDate>Sun, 22 Jan 2017 01:48:01 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (GatewaySysop)</author>
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