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  <title>SmaugMuds - Topic: Bug in do_zap( ), do_brandish( )</title>
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   <title>Bug in do_zap( ), do_brandish( )</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-in-dozap--dobrandish--4851/&amp;p=23719#p23719</link>
   <description>Hi all,  By chance, having somewhere along the lines ported the changes to these functions from AFK to my FUSS derivative, I came upon some oddities in play testing something. Pretty sure this is a bug and not intended behavior, but by all means correct me if wrong.  In act_obj.cpp, in do_zap( ) (and do_brandish( ) is similar), you&#039;ll find this: [code] if( --wand-&amp;gt;value[2] &amp;lt;= 0 )   /* Modified to prevent extraction when reaching zero - Samson */ { wand-&amp;gt;value[2] = 0;  /* </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/bug-in-dozap--dobrandish--4851/&amp;p=23719#p23719</guid>
   <pubDate>Wed, 18 Oct 2017 15:52:01 CDT</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (GatewaySysop)</author>
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