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  <title>SmaugMuds - Topic: show &quot;immune&quot; instead of &quot;miss&quot;</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4870</link>
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   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23818#p23818</link>
   <description>it does. Since I am only a code manipulator and not a true coder, this actually helps a great deal.  appreciate the rundown. Bonus points if someone makes a snippet :)  </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23818#p23818</guid>
   <pubDate>Sun, 25 Mar 2018 23:53:39 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23817#p23817</link>
   <description> [quote=joeyfogas]how did you set that up to where it only gets called in immunity cases?  and where in fight.c did you stick it? lol[/quote] It&#039;s been a while, and it was somewhat onerous. There are (were?) arrays for all the damage severity messages for each type (things like &amp;quot;decimates&amp;quot;, &amp;quot;mutilates&amp;quot;, &amp;quot;destroys&amp;quot; the victim) in const.c, so start there and see if you can follow how that works before tinkering with it.  What I basically changed was to add a damage type between &amp;quot;misses&amp;quot; and</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23817#p23817</guid>
   <pubDate>Sun, 25 Mar 2018 23:43:19 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (GatewaySysop)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23816#p23816</link>
   <description>how did you set that up to where it only gets called in immunity cases?  and where in fight.c did you stick it? lol</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23816#p23816</guid>
   <pubDate>Sun, 25 Mar 2018 23:22:08 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23815#p23815</link>
   <description>The only issue I really have with a generic message is that you can&#039;t readily tell which of your attacks the target is immune to. If I&#039;m dual wielding an axe and a hammer, say slashing and crushing weapons respectively, it would be nice to infer from the messages that one is not effective while the other is, in case I have something else to switch to. Simply telling me that they seem unaffected by my attack is not helpful in that regard, nor is telling me that my attack did damage, but not which</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23815#p23815</guid>
   <pubDate>Sun, 25 Mar 2018 23:14:57 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (GatewaySysop)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23814#p23814</link>
   <description>i&#039;d love to see how you set that up</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23814#p23814</guid>
   <pubDate>Sun, 25 Mar 2018 22:23:55 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (joeyfogas)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23812#p23812</link>
   <description>Thanks for the idea guys.  This is how mine looks now. A death knight seems unaffected by your attacks. Seeing a movement of a death knight&#039;s shoulders, you bring up your weapon parrying its attack. Vladaar::[6050/8268hp 2990/2990m 7410/7411mv] &amp;lt;T:Vladaar TC: Some Cuts E: a death knight EC: Slightly Scratched&amp;gt; A death knight seems unaffected by your attacks. You tumble away from a death knight&#039;s attack. Vladaar::[6050/8268hp 2990/2990m 7410/7411mv] &amp;lt;T:Vladaar TC: Some Cuts E: a dea</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23812#p23812</guid>
   <pubDate>Sun, 25 Mar 2018 09:01:32 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Vladaar)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23798#p23798</link>
   <description>[quote=joeyfogas]I was wondering if there was a way to set the damage display to show when a victim is immune to an attack instead of a standard &amp;quot;miss&amp;quot; message, so it reads like: &amp;quot;The ogre is immune to this attack&amp;quot; instead of: &amp;quot;You miss the ogre&amp;quot; I want to add a bit more realism.  Even though they both still do -0- damage, hitting someone with something they are immune to isn&#039;t technically a miss. edit: this is for fuss 1.9.2 base[/quote] If you want to do it [i]right[/i], in</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23798#p23798</guid>
   <pubDate>Wed, 21 Mar 2018 23:56:59 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (GatewaySysop)</author>
  </item>
  <item>
   <title>show &amp;quot;immune&amp;quot; instead of &amp;quot;miss&amp;quot;</title>
   <link>https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23793#p23793</link>
   <description>I was wondering if there was a way to set the damage display to show when a victim is immune to an attack instead of a standard &amp;quot;miss&amp;quot; message, so it reads like: &amp;quot;The ogre is immune to this attack&amp;quot; instead of: &amp;quot;You miss the ogre&amp;quot; I want to add a bit more realism.  Even though they both still do -0- damage, hitting someone with something they are immune to isn&#039;t technically a miss. edit: this is for fuss 1.9.2 base</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/show-immune-instead-of-miss-4870/&amp;p=23793#p23793</guid>
   <pubDate>Tue, 20 Mar 2018 18:24:29 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (joeyfogas)</author>
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