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  <title>SmaugMuds - Topic: ADD NEW SD_DAMTYPES</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4900</link>
  <description>The largest Smaug community resource site. - how to add new damtypes...</description>
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   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23916#p23916</link>
   <description>lol yea it was a mess in the stock way. I split it up into verious points in LoP and it really does make it easier to deal with in the long run, but as you said it requires redoing it all lol.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23916#p23916</guid>
   <pubDate>Fri, 1 Nov 2019 20:02:34 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23915#p23915</link>
   <description>You&#039;re screwing around with a very strangely configured bitvector system. No matter what changes you&#039;re seeking to implement they&#039;re going to invalidate your whole skill file at the very least unless you intend to completely rewrite the whole thing in a different manner to allow for whatever those bit masks are trying to allow for. Honestly I have no idea what it&#039;s even trying to do, so it&#039;s not something I ever wanted to mess with because of that.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23915#p23915</guid>
   <pubDate>Fri, 1 Nov 2019 19:45:15 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23914#p23914</link>
   <description>Like Samson it has been ages since I messed with this system and I chose to actually do away with the info setup and redo it all differently to make future changes easier on others.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23914#p23914</guid>
   <pubDate>Fri, 1 Nov 2019 10:36:32 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23913#p23913</link>
   <description>I tried to implement sd_blunt, sd_pierce, sd_slash, sd_magic etc and everything seems to work. of course I had to modify all the skills in skill.dat by hand since the bits in -&amp;gt; info are all irretrievably shifted. but apart from that and obviously implementing the specific code portions for the new sd_blunt, sd_pierce, etc (... it is enough to trivially do a grep on an exisrent sd_dam, eg sd_cold to see where to act) I don&#039;t think there is anything else do or problematic. what is really</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23913#p23913</guid>
   <pubDate>Thu, 31 Oct 2019 20:55:55 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Matteo2303)</author>
  </item>
  <item>
   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23912#p23912</link>
   <description>It&#039;s been a very long time since I&#039;ve looked at any of this but I think because of how those 2 new ones were added you can&#039;t just add it to the SDAM_MASK that way. The whole system would be thrown off by doing so. And since this information is written into files in a bunch of places you&#039;ll just end up disrupting a good portion of the skills and spells trying to account for the new ones this way.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23912#p23912</guid>
   <pubDate>Thu, 31 Oct 2019 16:37:19 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>ADD NEW SD_DAMTYPES</title>
   <link>https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23911#p23911</link>
   <description>Hello, I need extend my sd_damtype mask but I found the same problem described here: http://www.gammon.com.au/forum/?id=13905 Looking in smaug 1.8 I found that they addes SD_HOLY and SD_UNHOLY in this way: [code] typedef enum { SD_NONE, SD_FIRE, SD_COLD, SD_ELECTRICITY, SD_ENERGY, SD_ACID, SD_POISON, SD_DRAIN, [color=yellow]SD_HOLY[/color], [color=yellow]SD_UNHOLY[/color] } spell_dam_types; #define ALL_BITS		INT_MAX #define SDAM_MASK		ALL_BITS &amp;amp; ~([color=yellow]BV00 | BV01 </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/add-new-sddamtypes-4900/&amp;p=23911#p23911</guid>
   <pubDate>Mon, 28 Oct 2019 15:23:58 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Matteo2303)</author>
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