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  <title>SmaugMuds - Topic: oset obj affect affected acidmist</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4904</link>
  <description>The largest Smaug community resource site. - smaugfuss1.9 incomplete code</description>
  <language>en</language>
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  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23941#p23941</link>
   <description>it would certainly be a better job. In my code I converted to extbv indeed. Strange that in many years the gap on the main code has never been noticed.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23941#p23941</guid>
   <pubDate>Sun, 3 May 2020 23:50:07 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Matteo2303)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23940#p23940</link>
   <description>Yes, and if that works for you, cool. I just don&#039;t see that kind of a workaround as an appropriate fix for it in the main codebase. For that I&#039;d want to actually run it through as a proper conversion to EXT_BV.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23940#p23940</guid>
   <pubDate>Sun, 26 Apr 2020 12:56:10 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23939#p23939</link>
   <description>[quote=Samson]I&#039;m pretty sure this also got updated to xBV in AFKMud before I then converted all of the BVs to std::bitset instead. It&#039;s not a task to be taken lightly either since there&#039;s a lot of places these things get used and you&#039;ll need to account for any pfiles or other data files that are storing data in the original format.[/quote] I agree with you. This is the reason why I proposed a simple workaround without convert to EXT_BV. Bye!</description>
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   <pubDate>Sun, 26 Apr 2020 04:22:48 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Matteo2303)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23938#p23938</link>
   <description>Agreed, I remember it being quite a bit of work when I changed it all over lol.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23938#p23938</guid>
   <pubDate>Sat, 25 Apr 2020 21:33:08 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23937#p23937</link>
   <description>I&#039;m pretty sure this also got updated to xBV in AFKMud before I then converted all of the BVs to std::bitset instead. It&#039;s not a task to be taken lightly either since there&#039;s a lot of places these things get used and you&#039;ll need to account for any pfiles or other data files that are storing data in the original format.</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23937#p23937</guid>
   <pubDate>Sat, 25 Apr 2020 13:00:27 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Samson)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23936#p23936</link>
   <description>Glad you figured out a way around it, Id changed the setup in LoP long ago and used the extended bits even though id split things up a lot more. This is one that does need addressed in Fuss though lol. </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23936#p23936</guid>
   <pubDate>Fri, 24 Apr 2020 22:53:23 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23935#p23935</link>
   <description>ps: don&#039;t miss add case APPLY_EXT_AFFECT and relative code in: aris_affect showaffect affect_modify affect_loc_name tiny_affect_loc_name (in my codebase, I don&#039;t know about smaugfuss1.9 but much probably the same)</description>
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   <pubDate>Fri, 24 Apr 2020 08:16:26 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Matteo2303)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23934#p23934</link>
   <description>Oh yes, I simply noticed the problem.  Missing other code about APPLY_EXT_AFFECT, for example an output related with ostat or identify. More than one solution in any case: I think that APPLY_EXT_AFFECT in the smaug intention was create an extended affect. The problem, like I said, is that in affect struct the -&amp;gt;modifier isnt a EXT_BV so in building area files you can&#039;t store text like 0&amp;amp;0&amp;amp;0&amp;amp;0 (null bitmask). If you store a bitvectory you need to chage in load_objects fread_number into frea</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23934#p23934</guid>
   <pubDate>Fri, 24 Apr 2020 02:35:30 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Matteo2303)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23933#p23933</link>
   <description>Can you show what all you tried and the results you are getting?</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23933#p23933</guid>
   <pubDate>Thu, 23 Apr 2020 21:36:39 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
  </item>
  <item>
   <title>oset obj affect affected acidmist</title>
   <link>https://smaugmuds.afkmods.com/topic/oset-obj-affect-affected-acidmist-4904/&amp;p=23929#p23929</link>
   <description>This is probably why I think most have redone this setup haha.</description>
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   <pubDate>Thu, 23 Apr 2020 20:39:41 CDT</pubDate>
   <category>Coding</category>
   <author>nobody@example.com (Remcon)</author>
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