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  <title>SmaugMuds - Topic: Bug: spell_animate_dead</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=4968</link>
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   <title>Bug: spell_animate_dead</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-spellanimatedead-4968/&amp;p=24198#p24198</link>
   <description>I never cease to be amazed by some of the things I come across in play testing on an empty development server.  :grinning: </description>
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   <pubDate>Sun, 25 Aug 2024 22:48:37 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (GatewaySysop)</author>
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   <title>Bug: spell_animate_dead</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-spellanimatedead-4968/&amp;p=24197#p24197</link>
   <description>Good catch. I wonder if most places just changed the help files instead of looking for the issue.</description>
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   <pubDate>Sun, 25 Aug 2024 21:16:34 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Samson)</author>
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  <item>
   <title>Bug: spell_animate_dead</title>
   <link>https://smaugmuds.afkmods.com/topic/bug-spellanimatedead-4968/&amp;p=24196#p24196</link>
   <description>I will submit this under the &amp;quot;how did nobody notice this&amp;quot; category. Sometimes these things truly beggar belief.  The spell, &amp;quot;Animate Dead&amp;quot; which uses spell_animate_dead( ), professes in the help files to take a target parameter. That doesn&#039;t actually look to exist in the code, however. Instead, it just finds the first suitable corpse in the room:  [code] for (corpse = ch-&amp;gt;in_room-&amp;gt;first_content; corpse; corpse = corpse_next) { corpse_next = corpse-&amp;gt;next_content; if (corpse</description>
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   <pubDate>Sun, 25 Aug 2024 14:25:14 CDT</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (GatewaySysop)</author>
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