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  <title>SmaugMuds - Topic: num_skills possible issue.</title>
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   <title>num_skills possible issue.</title>
   <link>https://smaugmuds.afkmods.com/topic/numskills-possible-issue-4991/&amp;p=24316#p24316</link>
   <description>Lol I went and looked at LOP and it had that same issue lol.</description>
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   <pubDate>Mon, 6 Jan 2025 17:38:17 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Remcon)</author>
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   <title>num_skills possible issue.</title>
   <link>https://smaugmuds.afkmods.com/topic/numskills-possible-issue-4991/&amp;p=24315#p24315</link>
   <description>I wonder what the point of that function even is, but good catch. Once someone managed to hit 500 skills on their MUD it would have gone beyond the end of the array. FWIW, this was added in Smaug 1.4.</description>
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   <pubDate>Mon, 6 Jan 2025 16:23:12 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Samson)</author>
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  <item>
   <title>num_skills possible issue.</title>
   <link>https://smaugmuds.afkmods.com/topic/numskills-possible-issue-4991/&amp;p=24299#p24299</link>
   <description>in tables.c you&#039;ll find this function. notice the sn &amp;lt;= num_skills in the for loop everywhere else it is just &amp;lt; num_skills. [code] void remap_slot_numbers(  ) { SKILLTYPE *skill; SMAUG_AFF *aff; char tmp[32]; int sn; log_string( &amp;quot;Remapping slots to sns&amp;quot; ); for( sn = 0; sn &amp;lt;= num_skills; ++sn ) { if( ( skill = skill_table[sn] ) != NULL ) { for( aff = skill-&amp;gt;first_affect; aff; aff = aff-&amp;gt;next ) if( aff-&amp;gt;location == APPLY_WEAPO</description>
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   <pubDate>Sun, 5 Jan 2025 12:52:49 CST</pubDate>
   <category>SmaugFUSS</category>
   <author>nobody@example.com (Remcon)</author>
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